Yamaha VL-1 Feature Reference

Yamaha VL-1 Feature Reference

Virtual acoustic synthesizer
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Summary of Contents for Yamaha VL-1

  • Page 5 Feature Reference Owner’s Manual 2...
  • Page 6: Table Of Contents

    About the Manuals ..... . 4 The Getting Started Manual ....4 The Feature Reference Manual (this manual) .
  • Page 7 5: Amplitude ......104 • 5-1: Total Amplitude Level Key Scaling104 Element Modifier ..... 106 1: Harmonic Enhancer .
  • Page 8: About The Manuals

    Feature Reference About the Manuals The VL1 comes with two manuals — Getting Started and Feature Reference. If you’re just starting out with the VL1 we urge you to begin with the Getting Started manual since it describes basic concepts and procedures that are essential to proper operation of the VL1.
  • Page 9: The Feature Reference Manual (This Manual)

    Feature Reference The Feature Reference Manual The Feature Reference manual is the “nuts and bolts” reference for the VL1, individually describing its many functions in detail. The Feature Reference manual is divided into five main sections, each describing the various functions within a particular VL1 edit or utility mode. 1.
  • Page 11: General Operation

    General Operation The VL1 makes operation as easy as possible by providing a consistent, logical control interface via which its many functions and parameters can be accessed and edited. Once you become familiar with the system, operation should be smooth, efficient, and easy.
  • Page 12: The Three Main Modes

    Feature Reference The Three Main Modes The VL1 has three main modes: PLAY, EDIT, and UTILITY. Each of these modes can be directly accessed by pressing the P, E, or U button, respectively. The PLAY mode is the one you use to select and play the VL1 voices. The PLAY mode also includes several “Controller Views”...
  • Page 13: Finding Functions & Parameters

    Feature Reference Finding Functions & Parameters To facilitate access to the many functions provided, the EDIT and UTILITY mode functions are organized into logical groups arranged in a hierarchical structure (the PLAY mode is simple enough that it doesn’t require this type of structure). The basic structure of the EDIT mode, for example, looks like this: EDIT MODE Here you can see that the EDIT mode functions are divided into two main groups:...
  • Page 14 Feature Reference General Operation If Necessary, Press ™ (“Efct”) If the miscellaneous directory is showing (in this case “Misc” above the ¡ button will be highlighted), press the ™ button below “Efct” on the display to select the effect directory. Move the Cursor To “4:Reverberation”...
  • Page 15: Other Navigation Aids

    Feature Reference Other Navigation Aids In addition to the standard procedures described in the previous section, the VL1 sometimes provides additional help in moving between related functions via the function buttons. In this example display page from the ELEMENT CONTROLLER group, “Bpag” (back page) and “Fpag”...
  • Page 16: Selecting & Editing Parameters

    Feature Reference General Operation Selecting & Editing Parameters Once you’ve locate the display page that contains the parameter(s) you want to edit, simply use the cursor buttons to move the cursor to the parameter, and then use the data dial or the = and - buttons to set the parameter as required. The data dial is ideal for quickly covering a large range of settings, while the = and - buttons are best for small stepwise changes.
  • Page 17: Play Mode

    Play Mode The primary function of the PLAY mode is to allow you to select and play voices. The VL1 play mode additionally offers a range of controller views that let you check controller assignments, and simple “quick edit” capability. Select the PLAY mode from either the EDIT or UTILITY mode by pressing the P button.
  • Page 18: The Main Play Mode Display

    Feature Reference The Main Play Mode Display When you select the PLAY mode by pressing the P button, the main PLAY mode display will appear. This display includes a considerable amount of information in addition to the name of the currently selected voice. The Normal Voice Display Voice number.
  • Page 19: Voice Selection

    Feature Reference Voice Selection The VL1’s 128 voices are organized into 8 banks of 16 voices each (8 x 16 = 128). Any voice can be selected by specifying its bank using the bank keys (a through h), and its number using the voice number keys (1 through ^). To select voice “A7”, for example, first press the bank a key and then the voice number 7 key.
  • Page 20 Feature Reference Play Mode Alternate Voice Selection Methods = and - Buttons Data Dial Using the Voice Directory Although the voice directory appears automatically any time you select a bank, you can have the directory displayed continuously if you find it more convenient than the normal voice display.
  • Page 21: Controller Views

    Feature Reference Controller Views In the PLAY mode, function buttons ¡ (“Cnt1”) through § (“CS”) are used to select “controller view” displays that list all controller assignments for the currently selected voice. You can press the ] or P button from any controller view to return to the normal play-mode display.
  • Page 22 Feature Reference Play Mode ¢ (“Cnt4”) Page 80. Damping Absorption Page 81. The controller parameters are listed in the left column of the controller view dis- play, and the controllers assigned to them are listed in the center and right columns, corresponding to elements 1 and 2, respectively.
  • Page 23: Quick Editing In The Play Mode

    Feature Reference § (“CS”): Continuous Sliders The § function button calls the Continuous Slider (“CS”) controller view, which will look something like this: The continuous sliders — – and several parameters that you can control in real time while playing (also see “Quick Editing In the Play Mode”, below).
  • Page 25: Edit Mode

    Edit Mode All voice editing functions are accessed via the EDIT mode: controller assignments, mixing, modifi- ers, effects, and more. The Voice Number Buttons In the Edit Mode ....22 The Edit Compare Function .
  • Page 26: The Voice Number Buttons In The Edit Mode

    Feature Reference The Voice Number Buttons In the Edit Mode In the EDIT mode, voice number buttons 1 through 14 assume the functions listed in purple below the buttons. Element Select ELEMENT SELECT These buttons select the element to be edited in a 2-element voice when an ELE- MENT parameter is selected.
  • Page 27 Feature Reference Edit Mode Effect On/Off EFFECT ON / OFF The VL1’s internal digital signal processor provides three effect stages: Modulation, Feedback Delay, and Reverb. Each stage includes a number of effects. The Modulation, Feedback Delay, and Reverb stages can be used simultaneously, but only one of the effects available in each stage can be used at a time.The EXTERNAL EFFECT ON/OFF buttons can be used to individually or simultaneously turn these effects on of off.
  • Page 28: The Edit Compare Function

    Feature Reference The Edit Compare Function When editing a voice in the EDIT mode, a copy of the original voice is retained in the VL1 “edit buffer”, allowing the edited voice to be compared with the edited version by using the “Edit Compare” function. The Edit Compare function is engaged by pressing the E button while in the EDIT mode (after making at least one change to the voice data).
  • Page 29: The Copy Function

    Feature Reference The Copy Function The copy function makes it possible to copy common or element data from any specified voice to the current voice. You can copy all common or element data, or only the data from a specified group of functions or a single function. It is also possible to copy the original (pre-edit) data from the voice being edited to restore the specified data to its original values.
  • Page 30 Feature Reference Edit Mode • To copy all element data, go to the initial EDIT mode display and move the cursor to the “E1 Name” or “E2 Name” parameter. Example: Copy all element data. • To copy the E1 or E2 controller, miscellaneous, modifier, or envelope data, select the corresponding directory display page.
  • Page 31 Feature Reference Edit Mode pre-edit data will be copied, thus restoring the specified data to its original values. Press § under “123…” to display the voices in numerical order, or ¶ • under “ABC…” to display the voices in alphabetical order. Sometimes it may take a few seconds to sort the data as specified —...
  • Page 32: Storing Edited Data

    Feature Reference Storing Edited Data Once you’ve created a new voice in the edit mode, it’s necessary to store the voice to one of the VL1’s internal memory locations otherwise the edited data will be lost when a new voice is selected. NOTES Any previous data in the memory location to which the new voice is stored will be erased.
  • Page 33 Feature Reference Edit Mode Press [ and Confirm To Store Press the [ button once you’ve selected the store destination (at this point you can also press the ] button to cancel the store function). If you press [ the confirmation display will appear.
  • Page 34: Initial Edit Page

    Feature Reference Initial Edit Page EDIT MODE Select the EDIT mode from either the PLAY or UTILITY mode by pressing the E button. The initial EDIT display will appear. NOTES If you are re-entering the EDIT mode while editing a voice (i.e. you have edited but not yet stored the current voice), the last selected EDIT display page will appear.
  • Page 35: Voice Name

    Feature Reference Voice Name To enter a new voice name position the cursor at the “Voice Name” parameter and press [ or • (“Name” — “Name” only appears above the • button when the cursor is positioned at the “Voice Name” parameter). The VOICE NAME display will appear.
  • Page 36: Voice Mode

    Feature Reference Edit Mode Voice Mode In conjunction with the Key Mode parameter, above, the Voice Mode parameter determines how the VL1’s two elements are used to produce sound. Single Only the sound of one element will be produced at a time. Dual The sound of two elements may be produced simultaneously.
  • Page 37 Feature Reference Edit Mode • When the cursor is positioned at the “E1 Name” or “E2 Name” parameter in the initial EDIT mode display, “Swap” appears above the ¶ button. Pressing this button exchanges the E1 and E2 data, including the element names.
  • Page 38: Common Miscellanous

    Feature Reference Edit Mode Common Miscellaneous COMMON EDIT MODE MISCELLANEOUS EFFECT CONTROLLER ELEMENT MISCELLANEOUS MODIFIER ENVELOPE The COMMON MISCELLANEOUS group includes a miscellaneous range of functions which affect the entire voice. 1: Setting ......35 2: Controller .
  • Page 39: 1: Setting

    Feature Reference 1: Setting Assign Mode Determines which note(s) will be played when more than one note is played at a time. Operation is different in the mono, poly, and unison key modes ( noted below. This parameter also affects how the VL1 responds to external MIDI control. Bottom Note The lowest note(s) played sounds.
  • Page 40: 2: Controller

    Feature Reference 2: Controller Breath Attack Time Determines how quickly the VL1 responds to changes in breath pressure applied to the breath controller. A setting of “5.00msec” produces the fastest response; “1.24 sec” produces the slowest response. This parameter should be used with the “Breath Attack Gain”...
  • Page 41: 3: Element Pitch

    Feature Reference 3: Element Pitch Element 1 Detune Element 2 Detune Produces a slight upward or downward shift in the pitch of Element 1 or Element 2, and therefore a detuning effect in relation to the other element. Minus values lower the pitch while positive values raise the pitch.
  • Page 42: 4: Element Level & Pan

    Feature Reference 4: Element Level & Pan Element 1 Level Element 2 Level Sets the level (volume) of the output from Element 1 or Element 2. A setting of “0” produces no output; “127” produces maximum output. Indepedent level parameters are provided for Element 1 and Element 2, making it easy to create the desired “balance”.
  • Page 43 Feature Reference Edit Mode • To limit the sound of Element 1 to the left half of the sound field, for example, set “Element 1 Pan L” to “-64” and “Ele- ment 1 Pan R” to “0”. • If both the “L” and “R” param- eters are set to the same value, the sound of the corresponding element will appear as a mono...
  • Page 44: 5: Portamento

    Feature Reference 5: Portamento Portamento Mode Portamento produces a “slide” effect between subsequently played notes. The “Portamento Mode” parameter determines how the portamento slide is produced. The portamento slide will occur between any two subsequent notes Full Time when the portamento switch is on, even if the first note is released before the scond is played.
  • Page 45 Feature Reference Edit Mode Element 2 Turns portamento off or on for element 2 only. • The “Element 2” parameter will not appear if the “Voice Mode” param- eter ( Page 32) is set to “Single”.
  • Page 46: 6: Micro Tuning

    • The I-1 and I-2 tunings (Internal Microtuning) cannot be edited or modified using the VL1. Microtuning data from the Yamaha SY99 or SY77 synthesizer can, however, can be loaded into the VL1 via a MIDI bulk dump or parameter change operation.
  • Page 47: 7: Continuous Slider

    Feature Reference • The “Element 2” parameter will not appear if the “Voice Mode” param- eter ( Page 32) is set to “Single”. 7: Continuous Slider Assigns the available common or element edit parameters to the – or continuous slider. The continuous sliders can then be used in the PLAY mode to edit the assigned parameters in real time while playing (the same applies to the EDIT and UTIL- ITY modes).
  • Page 48: Common Effect

    Common Effect EDIT MODE The COMMON EFFECT parameters provide access to the VL1’s sophisticated three-stage digital signal processing system. 1: Setting ......45 2: Modulation Effect .
  • Page 49: 1: Setting

    Feature Reference 1: Setting Feedback Delay/Reverb Mode Determines whether the Feedback Delay and Reverb effect stages are connected in series (Serial) or in parallel, as shown in the illustration. From Modulation Element From Modulation Element Effect Control — Destination Effect This and the following parameter make it possible to control certain effect param- eters in real time via any physical controller.
  • Page 50: 2: Modulation Effect

    Feature Reference 2: Modulation Effect Modulation Effect Type Selects the type of effect to be produced by the modulation effect stage. The effect types and their parameters are individually described on the following pages. No effect parameters appear when the modulation effect stage is turned “off”. This type of effect is created by slightly delaying the sound and periodically varying the delay time.
  • Page 51: Flanger

    Feature Reference Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages • of effect parameters. Element on/off — E1: & E2: In this parameter the cursor can be positioned at “E1:” or “E2:” to individually turn the flanger effect on or off for elements 1 and 2, respectively.
  • Page 52 Feature Reference Delay Flanger Sets the flanger delay time (the flanger effect is basically produced by modulating the delay time of one signal in relation to another). Shorter delay times produce the greatest effect in the high-frequency range, while longer delay times extend the effect to the middle and lower frequencies.
  • Page 53: Pitch Change

    Feature Reference Pitch Change Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages • of effect parameters. Element on/off — E1: & E2: In this parameter the cursor can be positioned at “E1:” or “E2:” to individually turn the pitch change effect on or off for elements 1 and 2, respectively.
  • Page 54 Feature Reference 1 Pitch (L Pitch) Pitch Change 2 Pitch (R Pitch) These two parameters individually set the pitch of the first and second pitch- changed note between one octave below (“-12”) and one octave above (“+12”) the input note. When the “Stereo” mode is selected, the “1 Pitch” parameter applies to the left channel and the “2 Pitch”...
  • Page 55: Distortion

    Feature Reference Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages • of effect parameters. Element on/off — E1: & E2: In this parameter the cursor can be positioned at “E1:” or “E2:” to individually turn the distortion effect on or off for elements 1 and 2, respectively.
  • Page 56 Feature Reference Output Level Distortion Sets the output level of the distortion sound. Higher values produce higher level. Speaker Simulates a variety of speaker types and configurations via which the distortion sound might be reproduced. Flat Stack Combo Twin Radio Megaphone Presence Varies the “presence”...
  • Page 57: 3: Feedback Delay

    Feature Reference 3: Feedback Delay Delay Type Selects the type of effect to be produced by the Feedback Delay effect stage. The effect types and their parameters are individually described on the following pages. No effect parameters appear when the Feedback Delay effect stage is turned “off”. The Mono delay effect produces a single delay sound which appears in Mono the center of the stereo sound field.
  • Page 58 Feature Reference FB Delay Time Mono Delay Sets the delay time between repeats. The higher the value the longer the delay. • Use the VL1 “Time Calculation” function ( based on musical tempo and note lengths. FB Gain Determines the amount of effect-sound feedback returned to the input of the delay stage.
  • Page 59: L,R Delay

    Feature Reference Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages • of effect parameters. Return Determines how much of the delayed sound is mixed with the direct sound. Higher values produce higher delay sound levels. Lch Delay Time Rch Delay Time Set the delay time between repeats.
  • Page 60 Feature Reference Lch High L,R Delay Rch High Produces a natural decay in the in the high-frequency components of subsequent repeats. The lower the value the faster and more pronounced the drop-off in high-frequen- cies. Independent parameters are provided for the left (“Lch”) and right (“Rch”) chan- nels.
  • Page 61: L,C,R Delay

    Feature Reference Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages • of effect parameters. Return Determines how much of the delayed sound is mixed with the direct sound. Higher values produce higher delay sound levels. FB Delay Time Sets the delay time between repeats.
  • Page 62 Feature Reference Lch Delay Time L,C,R Delay Cch Delay Time Rch Delay Time Set the delay time between the direct sound and the first repeat. Independent param- eters are provided for the left (“Lch”), center (“Cch”), and right (“Rch”) channels. •...
  • Page 63 Feature Reference Musical Time Calculation Since the goal in producing a delay effect is often to match the delay time to a musical time value, the VL1 includes a “time calculation” function that makes it easy to convert standard note values to their corresponding delay times in milliseconds. Select a Delay Time Parameter Position the cursor at the delay time parameter you want to edit —...
  • Page 64: 4:Reverberation

    Feature Reference 4: Reverberation Reverb Type Selects the type of effect to be produced by the Reverb effect stage. Unlike the preceding effect stages, the parameters are the same for all Reverb effect types. No effect parameters appear when the Reverb effect stage is turned “off”. A simulation of the reverbation characteristics of a fairly standard Hall 1 concert hall.
  • Page 65: Hall1, Hall2, Room1, Room2, Studio, Plate, Space, Reverse

    Feature Reference Hall1, Hall2, Room1, Room2, Studio, Plate, Space, Reverse Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages • of effect parameters. Return Determines how much of the reverb sound is mixed with the direct sound. Higher values produce higher reverb sound levels.
  • Page 66 Feature Reference Edit Mode High Control Sets the reverb time of the high frequencies in relation to the overall reverb time. Higher values produce longer high-frequency reverb times, gradually approaching the overall reverb time. Diffusion Adjusts the left-right “spread” of the reverb sound. The higher the value the greater the spread.
  • Page 67 Feature Reference Edit Mode Reverb Effect Block Diagram L In L Out Reverb R In R Out...
  • Page 68: Element Controller

    Element Controller EDIT MODE 1: Pressure ......65 2: Embouchure ......66 3: Pitch .
  • Page 69: 1: Pressure

    Feature Reference 1: Pressure The ¶ button (“Fpag”) can be used to go directly the next Element Control- • ler page without having to return to the directory. Controller The “Pressure” parameter corresponds to the amount of breath pressure applied to a reed or mouthpiece, or the speed of the bow applied to a string.
  • Page 70: 2: Embouchure

    Feature Reference 2: Embouchure The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly • backward or forward to the next Element Controller page without having to return to the directory. Controller The “Embouchure” parameter corresponds to the tightness of the lips against the reed or against each other.
  • Page 71: 3: Pitch

    Feature Reference “Lower Depth” parameter is not available when the “Mode” parameter, below, is set to “Minimum Base”. Mode Selects the controller value (position) which will produce “normal” embouchure. When set to “Center Base” a central controller position will produce normal embou- chure, allowing both downward and upward variation.
  • Page 72 Feature Reference Edit Mode Upper Depth Sets the amount of variation produced by the controller assigned to pitch when the controller is set to its maximum position (e.g. a modulation wheel rolled all the way up). The higher the value the greater the variation. Positive values cause an increase in pitch in response to higher controller values, while minus values cause a decrease in pitch in response to higher controller values.
  • Page 73: 4: Vibrato

    Feature Reference 4: Vibrato The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly • backward or forward to the next Element Controller page without having to return to the directory. The • button (“Para”) can be used to go directly to the Vibrato parameter •...
  • Page 74: 5: Tonguing

    Feature Reference 5: Tonguing The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly • backward or forward to the next Element Controller page without having to return to the directory. Controller The “Tonguing” parameter simulates the half-tonguing technique used by saxo- phone players by changing the “slit”...
  • Page 75: 6: Amplitude

    Feature Reference 6: Amplitude The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly • backward or forward to the next Element Controller page without having to return to the directory. Controller Unlike pressure, the “Amplitude” parameter controls the volume of the sound without varying timbre.
  • Page 76: 7: Scream

    Feature Reference 7: Scream The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly • backward or forward to the next Element Controller page without having to return to the directory. Controller The “Scream” parameter drives the entire system into chaotic oscillation, creating effects that can only be achieved with physical modeling technology.
  • Page 77: 8: Breath Noise

    Feature Reference 8: Breath Noise The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly • backward or forward to the next Element Controller page without having to return to the directory. The • button (“Para”) can be used to go directly to the Breath Noise •...
  • Page 78: 9: Growl

    Feature Reference tively little effect. The “Curve” setting is reflected in the graph to the right of the parameters — the horizontal axis represents the controller value and the vertical axis represents breath noise. Value Determines the amount of breath noise produced when the “Controller” param- eter is set to “off”.
  • Page 79: 10: Throat Formant

    Feature Reference effect in response to higher controller values (e.g. increased breath pressure or higher modulation wheel position), while minus values cause a decrease in growl effect in response to higher controller values. The “Depth” setting is reflected in the graph to the right of the parameters —...
  • Page 80 Feature Reference Edit Mode Controller The “Throat Formant” parameter controls the characteristics of the simulated player’s lungs, trachea, and oral cavity. Can add a realistic “roughness” to the sound. The “Controller” parameter specifies the controller to be used for throat formant control.
  • Page 81: 11: Dynamic Filter

    Feature Reference 11: Dynamic Filter The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly • backward or forward to the next Element Controller page without having to return to the directory. The • button (“Para”) can be used to go directly to the Dynamic Filter •...
  • Page 82: 12; Harmonic Enhancer

    Feature Reference site effect: the sound changes dramatically at low controller values while higher values produce relatively little effect. The “Curve” setting is reflected in the graph to the right of the parameters — the horizontal axis represents the controller value and the vertical axis represents filter cutoff frequency.
  • Page 83 Feature Reference Curve Determines the relationship between the controller value and harmonic enhancer depth. When set to “0” the relationship is linear. That is, a change in the controller value produces a corresponding change in harmonic enhancer depth. As the curve value in- creases the lower end of the controller range has relatively little effect on the sound while higher controller values produce more dramatic changes.
  • Page 84: 13: Damping

    Feature Reference 13: Damping The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly • backward or forward to the next Element Controller page without having to return to the directory. Controller Simulates the effect of damping due to losses within the body of a wind instrument or in a string due to air friction.
  • Page 85: 14: Absorption

    Feature Reference 14: Absorption The § button (“Bpag”) can be used to go directly back to the next Element • Controller page without having to return to the directory. Controller The absorption parameter simulates the effect of high-frequency loss at the end of the air column or string.
  • Page 86 Feature Reference Controller Search & Replace This function is accessed by pressing the • button (“S&R”) from the element controller directory page. It provides a fast, convenient way to see which controllers are assigned to which parameters, and to modify the assignments as required. Select the Controller Search &...
  • Page 87 Feature Reference Press [ to Confirm the new Assignment When you’re satisfied with the new assignment press the [ button. The controller name will stop flashing and all assigned parameters will appear in highlighted text (or you can press the ] button to cancel the operation and return to the element controller directory).
  • Page 88: Element Miscellaneous

    Element Miscellaneous EDIT MODE 1: Setting ......85 2: Breath Noise ......86 2-1: Breath Noise Level Key Scaling .
  • Page 89: 1: Setting

    Feature Reference 1: Setting Trigger Mode Determines how the attack portion of the sound will be triggered. If a note is played on the keyboard, then a subsequent note or notes Single are played while the first key is still held, no attack is produced. The attack is always reproduced regardless of whether a previous key Multi is held or not.
  • Page 90: 2: Breath Noise

    Feature Reference 2: Breath Noise The • button (“Ctrl”) can be used to go directly to the breath noise • controller page ( TROLLER directory. You can then return to the miscellaneous breath noise page by pressing • (“Para”) again. •...
  • Page 91 Feature Reference HPF Cutoff Frq Sets the cutoff frequency of the breath noise high-pass filter. Noise components below the specified frequency are cut off. LPF Cutoff Frq Sets the cutoff frequency of the breath noise low-pass filter. Noise components above the specified frequency are cut off. •...
  • Page 92: 2-1: Breath Noise Level Key Scaling

    Breath noise level key scaling produces natural breath noise level variations across the range of the keyboard by allowing different level offset values to be applied to each of six breakpoints set at appropriate keys. • Level The “Level” parameter is linked to the main breath noise “Level” parameter, and sets the level (volume) of the breath noise sound.
  • Page 93: 2-2: Breath Noise Hpf Key Scaling

    Feature Reference 2-2: Breath Noise HPF Key Scalling Breath noise HPF key scaling produces natural breath noise tone variations across the range of the keyboard by allowing different cutoff frequency offset values to be applied to each of two breakpoints set at appropriate keys. The §...
  • Page 94: 2-3: Breath Noise Lpf Key Scaling

    Feature Reference Edit Mode 2-3: Breath Noise LPF Key Scalling Breath noise LPF key scaling produces natural breath noise tone variations across the range of the keyboard by allowing different cutoff frequency offset values to be applied to each of two breakpoints set at appropriate keys. The §...
  • Page 95: 3: Throat Formant

    Feature Reference 3: Throat Formant The • button (“Ctrl”) can be used to go directly to the throat formant • controller page ( TROLLER directory. You can then return to the miscellaneous throat formant page by pressing • (“Para”) again. •...
  • Page 96 Feature Reference Edit Mode • If this parameter is set to “0”, no throat formant effect can be applied via a controller. Intens Sets the intensity of the throat formant effect. Higher values in both the positive and negative ranges increase the intensity of the throat formant effect. •...
  • Page 97: 3-1: Throat Formant Pitch Key Scaling

    Feature Reference 3-1: Throat Formant Pitch Key Scalling Throat formant pitch key scaling produces natural throat formant pitch variations across the range of the keyboard by allowing different pitch offset values to be applied to each of four breakpoints set at appropriate keys. The ¶...
  • Page 98: 3-2: Throat Formant Amount Key Scaling

    Feature Reference Edit Mode 3-2: Throat Formant Amount Key Scalling Throat formant amount key scaling produces natural throat formant variations across the range of the keyboard by allowing different amount offset values to be applied to each of four breakpoints set at appropriate keys. The §...
  • Page 99: 3-3: Throat Formant Intensity Key Scaling

    Feature Reference 3-3: Throat Formant Intensity Key Scalling Throat formant intensity key scaling produces natural throat formant intensity variations across the range of the keyboard by allowing different intensity offset values to be applied to each of four breakpoints set at appropriate keys. The §...
  • Page 100: 3-4: Throat Formant Hpf Key Scaling

    Feature Reference Edit Mode 3-4: Throat Formant HPF Key Scalling Throat formant HPF key scaling produces natural throat formant tone variations across the range of the keyboard by allowing different cutoff frequency offset values to be applied to each of three breakpoints set at appropriate keys. The §...
  • Page 101: 3-5: Throat Formant Lpf Key Scaling

    Feature Reference 3-5: Throat Formant LPF Key Scalling Throat formant LPF key scaling produces natural throat formant tone variations across the range of the keyboard by allowing different cutoff frequency offset values to be applied to each of three breakpoints set at appropriate keys. The §...
  • Page 102: 4: Mixing

    Feature Reference 4: Mixing • An inverse “K”(˚) next to a value means that key scaling can be applied to that parameter. Position the cursor at the appropriate parameter and then press the ¶ button (“KSC”) to go directly to the key scaling page for that param- eter.
  • Page 103 Feature Reference Tap Location This parameter only appears when the “Tap Setting” parameter is set to “Variable”, and is used to set the location of the tap at an appropriate point along the instrument’s pipe or string. Driver Signal Driver Pipe/Strings Signal Driver signal to Harmonic Enhancer...
  • Page 104: 4-1: Mixing Driver Output Key Scaling

    Feature Reference Edit Mode 4-1: Mixing Driver Output Key Scalling Mixing driver output key scaling produces natural timbre variations across the range of the keyboard by allowing different driver output offset values to be applied to each of six breakpoints set at appropriate keys. The ¶...
  • Page 105: 4-2: Mixing Pipe/String Output Key Scaling

    Feature Reference 4-2: Mixing Pipe/String Output Key Scalling Mixing pipe/string output key scaling produces natural timbre variations across the range of the keyboard by allowing different pipe/string output offset values to be applied to each of six breakpoints set at appropriate keys. The §...
  • Page 106: 4-3: Mixing Tap Output Key Scaling

    Feature Reference Edit Mode 4-3: Mixing Tap Output Key Scalling Mixing tap output key scaling produces natural timbre variations across the range of the keyboard by allowing different tap output offset values to be applied to each of six breakpoints set at appropriate keys. The §...
  • Page 107: 4-4: Mixing Tap Location Key Scaling

    Feature Reference 4-4: Mixing Tap Location Key Scalling Mixing tap location key scaling produces natural timbre variations across the range of the keyboard by allowing different tap location offset values to be applied to each of six breakpoints set at appropriate keys. The §...
  • Page 108: 5: Amplitude

    Feature Reference 5: Amplitude • Key scaling can be applied to the Total Amplitude Level parameter. Press the ¶ button (“KSC”) to go directly to the key scaling page. You can return to the amplitude parameter page by pressing the ] button. Total Amplitude Level Sets the final output level of the selected Element, after mixing.
  • Page 109 Feature Reference Breakpoint 1 … 8 Key Allows eight separate key scaling breakpoints to be set at any notes between C-2 and G8. You can position the cursor at the appropriate breakpoint key parameter and use any of the normal data entry procedures, or use the keyboard. To use the keyboard for breakpoint entry, position the cursor at the appropriate breakpoint key parameter, press the •...
  • Page 110: Element Modifier

    Element Modifier EDIT MODE 1: Harmonic Enhancer ....107 1-1: Harmonic Enhancer HPF Key Scaling . . . 110 1-2: Harmonic Enhancer Overdrive Key Scaling 111 1-3: Harmonic Enhancer Carrier Level Key Scaling .
  • Page 111: 1: Harmonic Enhancer

    Feature Reference 1: Harmonic Enhancer Carrier Parameters Modulator Parameters • The Harmonic Enhancer has both a “Carrier” and “Modulator” block, as shown in the block diagram below. Each has its own parameters and therefore two separate parameter pages are provided. Press the ¡ button (“Crr”) to select the carrier parameter page or ™...
  • Page 112 Feature Reference Edit Mode Signal Select Selects the signal to be used by the carrier or modulator. This is the total output of the instrument model: a mix of the driver, Normal pipe/string, and tap signals. This signal represents the instantaneous amplitude of the breath noise Breath Noise produced at the driver.
  • Page 113 Feature Reference Phase (Modulator only) This parameter is provided for the modulator block only. It allows a degree of timbral variation by varying the phase of the modulator signal through 360 degrees in 2- or 3-degree increments. Index (Modulator only) Determines how much modulation is applied to the carrier signal (i.e.
  • Page 114: 1-1: Harmonic Enhancer Hpf Key Scaling

    Harmonic Enhancer HPF key scaling produces natural timbral variations across the range of the keyboard by allowing different cutoff frequency offset values to be applied to each of two breakpoints set at appropriate keys. Key scaling can be applied independ- ently to the carrier and modulator high-pass filters.
  • Page 115: 1-2: Harmonic Enhancer Overdrive Key Scaling

    Breakpoint 1 & 2 Offset Further, the higher breakpoint applies to the specified note while the lower one actually applies Set the amount of cutoff frequency offset for each of the breakpoints defined by the to the next note to its left. breakpoint key parameters, above.
  • Page 116: 1-3: Harmonic Enhancer Carrier Level Key Scaling

    Feature Reference Edit Mode Breakpoint 1 & 2 Key Allows two separate key scaling breakpoints to be set at any notes between C-2 and G8. You can position the cursor at the appropriate breakpoint key parameter and use any of the normal data entry procedures, or use the keyboard. To use the keyboard for break- point entry, position the cursor at the appropriate breakpoint key parameter, press the •...
  • Page 117: 1-4: Harmonic Enhancer Modulator Index Key Scaling

    Feature Reference of the normal data entry procedures, or use the keyboard. To use the keyboard for break- point entry, position the cursor at the appropriate breakpoint key parameter, press the • button (“Kbd”), and then press the key at which you want to set the breakpoint while “Kbd”...
  • Page 118: 1-5: Harmonic Enhancer Balance Key Scaling

    Feature Reference Edit Mode Breakpoint 1 … 4 Offset Set the amount of modulator index offset for each of the breakpoints defined by the breakpoint key parameters, above. Negative values reduce the modulator index, and positive values increase the modulator index at the corresponding breakpoint. No matter what offset value is chosen, the actual modulator index will never exceed its minimum or maximum absolute value.
  • Page 119: 2: Dynamic Filter

    Feature Reference and positive values increase the balance value (toward “wet”) at the corresponding breakpoint. No matter what offset value is chosen, the actual balance setting will never exceed its minimum or maximum absolute value. When different offset values are applied to adjacent breakpoints, the balance varies smoothly between the breakpoints.
  • Page 120: Input Gain

    Feature Reference Edit Mode Input Gain Adjusts the level of the input signal to the dynamic filter stage. The higher the value the higher the input level. Balance Sets the balance between the “wet” (the output of the dynamic filter) and “dry” (direct) signals.
  • Page 121: 2-1: Dynamic Filter Cutoff Key Scaling

    Feature Reference 2-1: Dynamic Filter Cutoff Key Scaling Dynamic filter cutoff frequency key scaling produces natural timbral variations across the range of the keyboard by allowing different cutoff frequency offset values to be applied to each of three breakpoints set at appropriate keys. The ¶...
  • Page 122: 2-2: Dynamic Filter Resonance Key Scaling

    Feature Reference Edit Mode 2-2: Dynamic Filter Resonance Key Scaling Dynamic filter resonance key scaling produces natural timbral variations across the range of the keyboard by allowing different resonance offset values to be applied to each of three breakpoints set at appropriate keys. The §...
  • Page 123: 3: Equalizer Auxiliary

    Feature Reference 3: Equalizer Auxiliary • An inverse “K”(˚) next to a value means that key scaling can be applied to that parameter. Position the cursor at the appropriate parameter and then press the ¶ button (“KSC”) to go directly to the key scaling page for that param- eter.
  • Page 124: 3-1: Equalizer Auxiliary Hpf Key Scaling

    Feature Reference Edit Mode 3-1: Equalizer Auxiliary HPF Key Scaling Equalizer HPF key scaling produces natural tone variations across the range of the keyboard by allowing different cutoff frequency offset values to be applied to each of three breakpoints set at appropriate keys. The ¶...
  • Page 125: 3-2: Equalizer Auxiliary Lpf Key Scaling

    Feature Reference 3-2: Equalizer Auxiliary LPF Key Scaling Equalizer LPF key scaling produces natural tone variations across the range of the keyboard by allowing different cutoff frequency offset values to be applied to each of three breakpoints set at appropriate keys. The §...
  • Page 126: 4: Equlizer Band

    Feature Reference 4: Equalizer Band • The Equalizer Band block is a 5-band parametric equalizer with frequency, Q (bandwidth), and level control. The Band block functions in the same way as any standard parametric equalizer, allowing flexible response control over a wide range.
  • Page 127: 5: Impulse Expander & Resonator Setting

    Feature Reference 5: Impulse Expander & Resonator Setting • This page provide access to a range of parameters which affect operation of the Impulse Expander and Resonator stages (described later) and how they interact. It contains a number of parameters which are accessed by moving the cursor to the appropriate block within the diagram.
  • Page 128 Feature Reference Edit Mode Turns the Resonator stage off or on. When off (and the Impulse Expander, above, is on) the display will appear as shown below. Only parameters which appear in the dia- gram are available for editing. Dry Level Sets the level of the dry signal (i.e.
  • Page 129: 6: Impulse Expander

    Feature Reference 6: Impulse Expander • This display will not appear — “Impulse Expander is not used” will appear — if the “IE on/off” block in the “Impulse Expander & Resonator Setting” page is turned “off” ( balance settings relating to the Impulse Expander are also available in that display page.
  • Page 130: 7: Resonator

    Feature Reference 7: Resonator • This display will not appear — “Resonator is not used” will appear — if the “RES on/off” block in the “Impulse Expander & Resonator Setting” page is turned “off” ( relating to the Resonator are also available in that display page. Press the •...
  • Page 131: Decay Time

    Feature Reference Decay Time Determines the length of decay of the sound. The higher the value the longer the decay. LPF Cutoff Freq. Sets the cutoff frequency of the low-pass filter. Produces a natural decay in the high-frequency components of the delay sound. Diffusion Determines how the resonance sound “spreads”...
  • Page 132: Element Envelope

    Element Envelope EDIT MODE 1: Pressure ......129 2: Embouchure & Pitch ....130 2-1: Embouchure &...
  • Page 133: 1: Pressure

    Feature Reference 1: Pressure • Each VL1 voice has its own pressure envelope which determines how it responds to pressure changes. The parameters in this display page determine how the pressure envelope is used and how it will respond to keyboard veloc- ity.
  • Page 134: 2: Embouchure & Pitch

    Feature Reference Velocity Sens To Rate Determines the relationship between the voice’s pressure envelope rates (attack, decay, and release) and keyboard velocity. When set to “0”, keyboard velocity (i.e. how fast or hard the keyboard is played) has no effect on the envelope rates. At values higher than “1”, however, high keyboard velocities will increase the rates and low keyboard velocities will decrease the rates.
  • Page 135 Feature Reference however, high keyboard velocities will increase the decay rate and low keyboard veloci- ties will decrease the decay rate. Negative values have the opposite effect. The higher the value the greater the effect of keyboard velocity on the embouchure & pitch envelope decay rate.
  • Page 136: 2-1: Embouchure & Pitch Hold Time Key Scaling

    Embouchure & pitch hold time key scaling produces natural hold time variations across the range of the keyboard by allowing different hold time offset values to be applied to each of two breakpoints set at appropriate keys. • HdTime The “HdTime” parameter is linked to the main Embouchure & Pitch “Hold Time”...
  • Page 137: 2-2: Embouchure & Pitch Initial Level Key Scaling

    Feature Reference 2-2: Embouchure & Pitch Initial Level Key Scaling Embouchure & pitch initial level key scaling produces natural initial level variations across the range of the keyboard by allowing different level offset values to be applied to each of two breakpoints set at appropriate keys. The §...
  • Page 138: 2-3: Embouchure & Pitch Decay Rate Key Scaling

    Feature Reference Edit Mode 2-3: Embouchure & Pitch Decay Rate Key Scaling Embouchure & pitch decay rate key scaling produces natural decay rate variations across the range of the keyboard by allowing different rate offset values to be applied to each of two breakpoints set at appropriate keys.
  • Page 139: 3: Vibrato

    Feature Reference 3: Vibrato • An inverse “K”(˚) next to a value means that key scaling can be applied to that parameter. Position the cursor at the appropriate parameter and then press the ¶ button (“KSC”) to go directly to the key scaling page for that param- eter.
  • Page 140 Feature Reference Edit Mode Dpth to Emb Determines how deeply the settings in this display page affect embouchure. The higher the value the greater the effect. When set to “0” no embouchure vibrato can be applied. Dpth to Ptch Determines how deeply the settings in this display page affect pitch. The higher the value the greater the effect.
  • Page 141: 3-1: Vibrato Delay Time Key Scaling

    Feature Reference 3-1: Vibrato Delay Time Key Scaling Vibrato delay time key scaling produces natural delay time variations across the range of the keyboard by allowing different delay time offset values to be applied to each of two breakpoints set at appropriate keys. The ¶...
  • Page 142: 3-2: Vibrato Attack Rate Key Scaling

    Feature Reference Edit Mode 3-2: Vibrato Attack Rate Key Scaling Vibrato attack rate key scaling produces natural attack rate variations across the range of the keyboard by allowing different rate offset values to be applied to each of two breakpoints set at appropriate keys. The §...
  • Page 143: 3-3: Vibrato Depth Key Scaling

    Feature Reference 3-3: Vibrato Depth Key Scaling Vibrato depth key scaling produces natural vibrato depth variations across the range of the keyboard by allowing different depth offset values to be applied to each of two breakpoints set at appropriate keys. The §...
  • Page 144: 3-4: Vibrato Speed Key Scaling

    Feature Reference Edit Mode 3-4: Vibrato Speed Key Scaling Vibrato speed key scaling produces natural vibrato speed variations across the range of the keyboard by allowing different speed offset values to be applied to each of two breakpoints set at appropriate keys. The §...
  • Page 145: 4: Growl

    Feature Reference 4: Growl • An inverse “K”(˚) next to a value means that key scaling can be applied to that parameter. Position the cursor at the appropriate parameter and then press the ¶ button (“KSC”) to go directly to the key scaling page for that param- eter.
  • Page 146: 4-1: Growl Speed Key Scaling

    Feature Reference Edit Mode Speed Sets the speed of the growl effect. The higher the value the faster the growl. Randomness The “Randomness” parameter can be used to introduce random variations in the speed of the growl effect. The higher the value the greater the random variation. 4-1: Growl Speed Key Scaling Growl speed key scaling produces natural growl speed variations across the range of the keyboard by allowing different speed offset values to be applied to each of two...
  • Page 147: 5: Amplitude & Filter

    Feature Reference 5: Amplitude & Filter • Two display pages are provided for Amplitude & Filter control. One contains parameters pertaining to keyboard velocity sensitivity (“Sens”), while the other contains the envelope generator parameters (“EG”). The ¡ and ™ buttons select these two display pages, respectively. •...
  • Page 148 Feature Reference Edit Mode keyboard velocities will increase the envelope rates and low keyboard velocities will decrease the rates. The higher the value the greater the effect of keyboard velocity on the envelope rates. Depth To Amplitude Determines how deeply the Amplitude & Filter envelope will affect amplitude. The higher the value the greater the effect.
  • Page 149 Feature Reference Rate: Decay Determines the rate at which the envelope level goes from maximum level to the sustain level set by the “Level: Sustain” parameter. The higher the value the faster the decay. Rate: Release Determines the rate at which the envelope level goes from the sustain level to “0” when the key is released.
  • Page 150: 5-1: Amplitude & Filter Attack Rate Key Scaling

    Feature Reference Edit Mode 5-1: Amplitude & Filter Attack Rate Key Scaling portion of the envelope (“Rate: Decay” parameter) will not be produced. Amplitude & Filter attack rate key scaling produces natural attack rate variations across the range of the keyboard by allowing different rate offset values to be applied to each of two breakpoints set at appropriate keys.
  • Page 151: 5-2: Amplitude & Filter Attack 1 Level Key Scaling

    Feature Reference 5-2: Amplitude & Filter Attack 1 Level Key Scaling attack rate varies smoothly between the breakpoints. Amplitude & Filter attack level key scaling produces natural attack level variations across the range of the keyboard by allowing different level offset values to be applied to each of two breakpoints set at appropriate keys.
  • Page 152: 5-3: Amplitude & Filter Decay Rate Key Scaling

    Feature Reference Edit Mode 5-3: Amplitude & Filter Decay Rate Key Scaling attack 1 level varies smoothly between the breakpoints. Amplitude & Filter decay rate key scaling produces natural decay rate variations across the range of the keyboard by allowing different rate offset values to be applied to each of two breakpoints set at appropriate keys.
  • Page 153: 5-4: Amplitude & Filter Sustain Level Key Scaling

    Feature Reference 5-4: Amplitude & Filter Sustain Level Key Scaling rate varies smoothly between the breakpoints. Amplitude & Filter sustain level key scaling produces natural sustain level varia- tions across the range of the keyboard by allowing different level offset values to be applied to each of two breakpoints set at appropriate keys.
  • Page 154: 5-5: Amplitude & Filter Release Rate Key Scaling

    Feature Reference Edit Mode 5-5: Amplitude & Filter Release Rate Key Scaling sustain level varies smoothly between the breakpoints. Amplitude & Filter release rate key scaling produces natural release rate variations across the range of the keyboard by allowing different rate offset values to be applied to each of two breakpoints set at appropriate keys.
  • Page 155: Utility Mode

    Utility Mode The UTILITY mode provides access to a range of functions that do not necessarity affect the instru- ment’s sound or how it plays. Select the UTILITY mode from either the EDIT or PLAY mode by press- ing the U button. System .
  • Page 156: System

    Feature Reference Utility Mode System SYSTEM UTILITY MODE MIDI BULK DUMP DISK EDIT RECALL DEMO 1: KBD Setting ......153 2: TG Setting .
  • Page 157 Feature Reference 1: KBD Setting Keyboard Transpose -12 … 12. Shifts the overall pitch of the VL1 up or down in semitone steps. A setting of “- 12”, for example, shifts the pitch down by one octave; a setting of “+4” shifts the pitch up by a major third.
  • Page 158: Master Tuning

    Feature Reference 2: TG Setting Master Tuning -64 … 63. Fine tunes the overall pitch of the VL1 in approximately 1.17-cent steps (a “cent” is 1/100th of a semitone). The maximum minus setting of “-64” produces a downward pitch shift of almost three-quarters of a semitone, and the maximum plus setting of “63” produces an upward pitch shift of the same amount.
  • Page 159: Transmit Channel

    Feature Reference 3: MIDI Setting Transmit Channel 1 … 16. Selects the MIDI channel via which all VL1 data will be transmitted. Receive Channel 1 … 16, Omni. Sets the MIDI receive channel to any channel between 1 and 16, or the “Omni” mode for reception on all channels.
  • Page 160: Modulation Wheel

    Feature Reference 4: Assignable Controllers Modulation Wheel 2 off, Modulation Wheel … 119. Sets the MIDI control number for Modulation Wheel 2. All MIDI control numbers are available. Modulation Wheel 2 will not function when this parameter is turned “off”. •...
  • Page 161: Velocity Curve

    Feature Reference 5: Curve Three curve display pages are provided: one for the velocity curve (“Velo”), one for the aftertouch curve (“Aftr”), and one for the breath controller curve (“Brth”). Press the §, ¶, and • buttons to select these pages, respectively. Velocity Curve Normal, Soft, Wide, Hard.
  • Page 162: Memory Protect

    Feature Reference 6: Miscellaneous Display Reverse, Normal. Determines whether the VL1 display appears in the normal way (black characters on a white background) or reverse (white characters on a black background). Confirm off, on. Determines whether the “Are you sure” confirmation message will appear during the following operations: •...
  • Page 163 Feature Reference Utility Mode parameter and press the • button (“Name”). Then use the name entry procedure de- scribed on page 31.
  • Page 164: Midi Bulk Dump

    Feature Reference Utility Mode MIDI Bulk Dump SYSTEM UTILITY MODE MIDI BULK DUMP DISK EDIT RECALL DEMO...
  • Page 165 Feature Reference Utility Mode MIDI “bulk dump” transmission makes it possible to transfer system and voice data between the VL1 and other MIDI equipment. The VL1 is capable transmitting three types of data: All VL1 system Data: the settings in the Utility System page and the 2 1: System internal Micro Tuning data.
  • Page 166: Disk

    Feature Reference UTILITY MODE 1: Disk Status ......163 2: Load From Disk ..... . 164 3: Save To Disk .
  • Page 167: 1: Disk Status

    Feature Reference 1: Disk Status This function displays a range of information about the currently loaded floppy disk. Total The total number of files on the disk. Used The amount of disk space currently used, in kilobytes. Free The amount of disk space currently free, in kilobytes. System The number of “System”...
  • Page 168: 2: Load From Disk

    Feature Reference 2: Load From Disk This function loads a specified data file from a floppy disk inserted in the VL1 floppy disk drive. Five types of data files can be selected. All system and voice data. System All Utility System page settings and internal Microtuning data. All Voice All 128 voices in the the VL1 memory.
  • Page 169 Feature Reference Press - to Load When the “Are You Sure” confirmation prompt appears, press the - button to load the selected data (or = to cancel the operation). The progress of the load operation will be indicated in bar-graph form on the display, and “Completed” will appear when all the data has been loaded.
  • Page 170: 3: Save To Disk

    Feature Reference 3: Save To Disk This function saves a specified data file from the VL1 memory to a floppy disk inserted in the VL1 floppy disk drive. Five types of data files can be selected. All system and voice data. System All Utility System page settings and internal Microtuning data.
  • Page 171 Feature Reference Utility Mode Enter a File Name Press (“Name”) and enter a name (maximum 8 characters) for the file to be saved ( Page 31). • File names which begin with or contain a space are not allowed. Press ] or [ Press the ] or [ button to close the name window.
  • Page 172: 4: Rename File

    Feature Reference 4: Rename File This function can be used to rename a specified data file on a floppy disk inserted in the VL1 floppy disk drive. Five types of data files can be selected. All system and voice data. System All Utility System page settings and internal Microtuning data.
  • Page 173 Feature Reference Utility Mode Press [ and Confirm Press the [ button. When the “Are You Sure?” confirmation prompt appears, press the - button to rename the file (or = to cancel the operation). “Now Executing” will appear while the file name is being rewritten, and “Completed” will appear when the rename operation is finished.
  • Page 174: 5: Delete File

    Feature Reference 5: Delete File This function can be used to delete a specified data file on a floppy disk inserted in the VL1 floppy disk drive. Six types of data files can be selected. All system and voice data. System All Utility System page settings and internal Microtuning data.
  • Page 175: 6: Format Disk

    Feature Reference 6: Format Disk This function formats new 2DD or 2HD type floppy disks for use with the VL1. • 2DD type disks provide 720 kilobytes of storage capacity when formatted (MS-DOS 9-sector format), and 2HD disks have 1.44 megabytes of storage capacity when formatted (MS-DOS 18-sector format).
  • Page 176: Edit Recall

    Feature Reference Utility Mode Edit Recall UTILITY MODE SYSTEM MIDI BULK DUMP DISK EDIT RECALL DEMO...
  • Page 177 Feature Reference Utility Mode If you’ve accidentally “lost” an edited voice by selecting a different voice in the PLAY mode before storing your edited data, the Edit Recall function can be used to recall the edited data. • If you’ve made no further edits to any other voice since losing the data, only the name of the last voice edited (the “Recall Memory Voice”) will appear on the display.
  • Page 178: Demo

    Feature Reference Utility Mode Demo SYSTEM UTILITY MODE MIDI BULK DUMP DISK EDIT RECALL DEMO...
  • Page 179 Feature Reference Utility Mode The VL1 includes a built-in demonstration which can be played as follows. Demo Playback Procedure Check Your Bank-H Voices! When the VL1 demo is played, the voices used are automatically loaded into bank H, erasing any other data which may be in those memory locations. Please note that all system data, excluding the Assignable Controller settings, are also affected.
  • Page 180 2nd Layout (11.22) Feature Reference (p84-150)
  • Page 181: Appendix

    Appendix Troubleshooting ....178 Error Messages ....180 Specifications .
  • Page 182: Troubleshooting

    Feature Reference Troubleshooting The VL1 is a very versatile instrument with many features and functions that affect operation. In many cases, what appears to be a fault with the VL1 can actually be traced to an improperly set parameter or, at the most fundamental level, to something as simple as a bad connection.
  • Page 183 Feature Reference Amplifier, Mixer, Connection Problems Symptom No sound. • Is the amplifier/mixer power turned on? • Is the amplifier/mixer volume set to an appropriate level? • Are the VL1 outputs properly connected to the amplifier/mixer • Are the connection cables shorted, open, or otherwise faulty? Distorted sound.
  • Page 184 Feature Reference Voice Setting Problems Symptom No sound. • Is the appropriate element selected (page 26)?. • Make sure that the element level is not set to “0” (page 38)?. • Make sure that the total amplitude level is not set to “0” (page 104)?.
  • Page 185 Feature Reference Appendix...
  • Page 186: Error Messages

    The loaded floppy disk is damaged. Try a different disk. Change battery! The voice backup battery needs to be replaced. Have the battery replaced by qualified Yamaha service personnel. Data not found! The specified data cannot be found on the currently loaded floppy disk, or different data is loaded.
  • Page 187 Feature Reference Display Illegal disk! different disk or, if the data on the disk is not needed, re-format the disk. Illegal file! Memory protected! contents of the internal memory, but the memory protect function is “on”. Turn memory protect “off” and try again. MIDI buffer full! transmitted to the VL1.
  • Page 188: Specifications

    Feature Reference Specifications Tone Generator Type S/VA (Self-oscillating Virtual Acoustic Synthesis. Modifiers Harmonic Enhancer. Dynamic Filter (LPF, HPF, BPF, BEF, with resonance). Equalizer (5 bands with frequency, resonace, and boost/cut control). Impulse Expander. Resonator. Effects 32-bit digital signal processor, stereo in/stereo out. Modulation effects (flanger, pitch change, distorion).
  • Page 189: Output Level

    Feature Reference Panel Switches Play (with LED). Utility (with LED). Copy. Bank select x 8 (with LEDs). Data entry x 2. Function x 8. Exit. Display 240 x 64 dot backlit liquid crystal display. Connectors Front Panel Stereo headphones. Rear Panel Output x 2 (L and R).
  • Page 190: Index

    This index covers both the VL1 Getting Started and Feature Reference manuals for easy cross-referencing. Page numbers in the Getting Started manual are preceded by “ © ”, and page numbers in the Feature Reference manual are preceded by “ Absorption .
  • Page 191 Element on/off ......Element pan ......Element random pitch .
  • Page 192 Phones jack ......Pitch bend mode ......Pitch change .
  • Page 193 Feature Reference Appendix...
  • Page 194 Pour plus de détails sur les produits, veuillez-vous adresser à Yamaha ou au distributeur le plus proche de vous figurant dans la liste suivante. NORTH AMERICA CANADA Yamaha Canada Music Ltd. 135 Milner Avenue, Scarborough, Ontario,...

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