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Goldstar FC-200 Operating Instructions Manual page 81

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since the
is
very simple
It
each
corresponded
to
When the
hexadecimal data are entered
+
Express
the
pattern as the hexadecimal
number.
are entered
They
as
=
A$
CHR $
(&
H
Ee
the program
Though
calculations
the
of
complicated.
When
statement
e
DATA
statement assigns the pattern
DATA
program.
Assigning
but the
easy,
program
the
e
Assigning
sprite
The
converted
is
pattern
tern
of A$ is
assigned
and
Lines 650
660
to
activate
order
In
the pattern number assigned
after that,
"which
And
id
where?"
must be defined.
case
the
of
In
magnified
the
case
of
unmagnified sprite, must be
In
value
of
every
dot respectively.
:
follows;
gi)
means
hexadecimal number.
little
is
shorter,
values assigned are
entered
is
and converting
patterns
long.
becomes
string
into
one
the
to
sprite pattern sprite
5th
assign the
5th
sprite pattern
the sprite
trapping of
each pattern
to
sprite pattern
sprite, the pattern number
Bee
PLANEO
PLANE
PLANE 2
—79—
is
bit
sprite
500
'
EE
Ik
EE
NE
329
DETR
565
DATA
578
DATA
575
DATA
588
DATA
585
DATA
530
DATA
595
DATA
(input
the
but
very
the
in
is
line
of
590. The U.F.O. pat-
A$
line
on
on
to the
plane
the
sprite patterns
mentioned
as
be
to which
assigned
will
must
less than
256.
31
PLANE
1
EN
fois
DIGG
OOG11000
GO111100
@1160110
11811011
O1111110
O100100
OBaGHGSA
of DATA)
600.
line
and
5
6.
set and
should be
above.
plane and
be less than
64.

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