Download Print this page

Goldstar FC-200 Operating Instructions Manual page 80

Family computer

Advertisement

— — —
508
<_
510
520
530 A3$=CHRSC&HJC)-
540
550
560 A6S=CHRS(&H7E)<-
570
580
530
660 SPRITE$(S5)=A$
610
620
——
630 V=SINCT)43O+50+%%, 25<——
640
650
660
670 T=T+R*1S:NEXT
650
690
————
Explanation of terms|
used
is
It
this
If
Variables
JUST
HOW TO ASSIGN THE PATTERN
e
A
pattern
assignment
the
binary
hexadecimal data.
have the same
e When
Convert
combination
A$
=
means
'srrite
AIS$=CHRS$(&H24)<-
A2$=CHRS$(&H18)<-
A4S=CHR$C&H66)<-
AS$=CHRS(&HDB)=-
A7$=CHR$C&H24).
=
ASS=CHRSC&HO)
AS=A1$+A2$+A3$+A4$+A5$+A6$+A7$+A8$
Xl=-15:X2=255:K=2
STEP
X2
FOR
X=X1
TO
__________
8-30
VizXk,
(X,V),15,5
5:
SPRITE
FUT
6,
CX%1.5,V1),11,5
SPRITE
PUT
X
X1,X2iK=-K=
SWAP
620
GOTO
SWAP
exchange the values
to
statement
used, one
not
is
be needed
will
A MOMENT
!
composed
is
5
the pattern
of
data, the octal data, the
(The
pattern).
the
data are entered
binary
i
the pattern
into
&
and
of
ï
í
O
1).
B...)
CHR $
(&
binary number
enter
screen
Ist
Assigns Ine pattem
the
of
Assign
!ne pattem
the 2nd row from above.
of
Assigns Ine pattem
the 3rd
of
te
Assigns the pattern
4th row from above
of
of
te
1]
St
Assigns
parte
Ine
Assigns tne pattern
the 6!h row from above.
of
pattem
Assigns tne
the 7th row from above.
of
ie
Assigns the pattern
of
Bih
K
movement
assigns
1ne
assigns (ne movement
reverses
statement
variables
two
of
more
the
equations
like
in
right
dots, and the
of 8x8
made
.
entering
by
.
is
decimal or
following
programs
binary
value (the
á
entered as
These
are
and
according
to the
O
1
display
Ng
Bit
4
84
un-
row from above.
from above.
row
mons
row from above.
row from above.
assigns
the pattern
ol
sprite
1
of
sprite
2
Varies
from
x
ine values
and x2
of x!
UFO moves reverselly
X3
xl
x2 =
'serite
500
cogoo1oe109)
SIG A19=CHFs
4(£B090011000)
I2$=t
530
AÌS=CARSCEBOOI11100)
540
A45=CHR$(2B01108116)
550
ASS=CHRSC&BI1011011)
560 A6S=CHRSCEBO1111118)
570
A7$=CHR$(£B0G100180)
520 ASS=CHRS(£B0)
ei
binary
eed
srrile
300
1$=CHRS(3H24)>
1
BEHEE)
A3$=CHR
530
Sif
550
ASS=CHRSCGHDE)
50
A&s=CHRSCEH7E)
570
A7S=CHESCEH24)
580
KSS=CHRSCEH@)
hexadecimal data)
(input
of
Bit
4
21842
of
spritel
1
t0x2
x1
=
X1
=x2
Xx3
data)

Advertisement

loading