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Yamaha QX3 Manual page 17

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the parts,
or
we will lose some
of
the voices on
the highest tracks.
If,
for example, we simply
assign
a MIDI channel to Part 2 and delete Part
6, we will have the following: By the time we
get
to Part 5, the FM Music Composer will have
counted seven MIDI voices, leaving only one
voice-and we need four. (Remember, once .the
program counts one MIDI voice, all subsequent
voices are counted
as
MIDI voices.)
Creating Subtle Harps Voices With The FB-
01
By Don F. Hill
I use an FB-01 FM tone module with my
Yamaha ME- 50 organ. The FB module has three
harp voices: 3-28 Harp,
7125
Harp2, and
7126
Harp3. I was dissatisfied with these. They didn't
sound the way harps
ought
to sound, especially
in a glissando-where
a
harpist runs his
or
her
hands over a series
of
strings, leaving them
vibrating. On a keyboard instrument, one can
try to produce a glissando effect, but the "pluck-
ing" and "snapping"
of
the strings doesn't
sound ,
right.
Without
other
means of voicing, it occurred
to me to try to create better harp sounds using
voices already at hand in the FB-01. This could
be
done by
stacking
in the Configuration mode.
I started with the 3/28 Harp voice on
Instrument # 1, channel 1, with 4 notes as-
signed as the maximum level
of
127. I like the
harp set down one
octave
(- 1) on my upper
organ
keyboard manual, since the lower harp
strings are the usual
ones
we hear. To modify
this basic
sound,
I tried to increase the plucked
effect,
and found that if I set instrument #2 on
channel 1 also and
gave
it 3 notes, I was left
with 1 note for Instrument #3 (on channel l)
for another voice. It turned out that both
were
needed.
On Instrument #2, I experimented until I
located 7
I 18
PluckGt.
At a level of 116, with
octave
at 0
and
detune at
+
10, this addition
gave
a bit more pluck to the harp string
sound.
On Instrument #3, the voice added was the 7 I
22 Lute,
also
at level 116 and octave 0.
This combined harp sound seems much
more harp-like to me, and one can run a finger
over
an
octave
of keys, holding the last by aim-
ing at it as
one's
finger glides-this causes a glis-
FB-0
1
FM digiwl
tone
module.
sando effect with more plucking sounds
of
strings, the way a harpist catches them along
the way up or down a glissando.
For the sound of
a softer
harp, the same
Configuration can be used; but instead of
7122
Lute
on
Instrument #3, use the
7124
SftHarp.
The above two Configurations are much
alike, both recreating the sound
of
the harp's
lower strings. For the higher harp strings,
a
third Configuration is needed, as follows: For
Instrument # 1, keep the 3/28 Harp set at vol-
ume 12 7 and
octave
- 1 as before. Add 7 I 2 7
SftKoto on Instrument #2, with a level of 110,
octave
ofO,
and detune
of+
10. On Instrument
#3,
add
7124
SftHarp at level 116. Somehow,
this combination produces a higher sound, even
though the Instrument # 1 harp voice hasn't
changed. Evidently, the SftKoto creates the
effect.
These settings will give you three additional
harp voices
on
your FB-0 1. They can all be
stored as Configurations;
or,
you can store just
the first one
as
a Configuration, and make the
slight changes that create the other two setups
manually.
Setting Up An
AlB Balance Control For The
DX7 II In Voice Mode
By Eugene Beer
After playing with my new DX7 II for a cou-
ple
of
weeks, I began to wish that it had an AlB
balance control to set the patch balance for
tone generators A and B in Dual and Split
modes. This capability is provided for in Perfor-
mance mode, but that requires one to decide in
advance what pairs of patches are to be stored
together in Performance memory. I have 64
Single patches, and,
on
the spur
of
the mo-
ment, I want to be able to hear any one of them
paired with any other with adjustable balance.
Continued on
page
20
Vol.
3
No.
8/
AITERTOUCH
17

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