Table 36 - Terminology For Entering Sleep Mode From The Menu Screen - Nintendo GAME BOY ADVANCE Programming Manual

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16.1.4
Stop Function Cautions
The only way to distinguish the stopped state from the power off state is to observe the Power lamp.
Therefore, it is possible that a user may fail to notice the stopped state.
Specifically, it is possible that a battery may die as a result of being left in the stopped state for long
hours, or that power is turned off while in the stopped state.
Please ensure that a problem does not occur in this situation.
Do not use the stop function when writing to a backup device.
Do not use the stop function during communication. (Use it after terminating communication.)
When using the stop function, enable the Game Pak interrupt first. When Stop is cancelled by remov-
ing the Game Pak, stop the processing (i.e., infinite loop, etc.).
Be sure to adhere the guidelines described in the next section when using this function.
16.1.5
Guidelines for Use of the Stop Function
Use the term "Sleep Mode" or "Sleep" when describing the Stop Function in Instruction Booklets and game
screen text.
16.1.5.1 Entering Sleep Mode
Entering Sleep Mode from the Menu Screen:
Follow the examples listed in the table below for both on-screen text and Instruction Booklet text:

Table 36 - Terminology for Entering Sleep Mode from the Menu Screen

Be sure to display a way to exit Sleep Mode. For example, "To show the menu again, press SELECT +
L Button + R Button."
 AGB-06-0001-002-B13
Released: May 27, 2005
Game Boy Advance Programming Manual
Language
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Term
スリープ
Sleep
Standby
Veille
Salvapantallas
Riposo
Standby
© 1999-2005 NINTENDO
May 25, 2005

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