Battle Actions - Sega Time Stalkers Instruction Manual

Sega time stalkers video game: instruction manual
Hide thumbs Also See for Time Stalkers:
Table of Contents

Advertisement

TSManual2_3_00A
2/25/00
3:47 PM

BATTLE ACTIONS

Dungeon battles can be initiated by the main character or by monsters.
INITIATING A BATTLE
You can use the Check Mode if a monster enters a sector close to the main character.
Press the
Button to check all possible opponents in the vicinity. Press the
again to initiate a battle.
Check possibility
Press the
indicator.
use the Check Mode.
WHEN A MONSTER INITIATES A BATTLE
Firstly, the monster finds the main character ( and allies ) . If the mons ter has a high
level of aggression, it will rush into battle. In contrast, if the monster has a low level of
aggression it is highly likely that it won't rush into battle.
A monster finds
If the monster has a high
your character.
level of aggression...
20
Page 22
Button
Button to
Press the
Button
to initiate a battle.
It will rush into battle.
ENDING A BATTLE
There are three conditions that preclude the end of a battle.
DEFEAT ALL THE MONSTERS
Defeat all the enemy monsters. Your character and any allies
will earn experience points, and of ten a monster will drop an
item, which you can then pick up.
RUN AWAY
If you are feeling particularly cowardly and your prospects
of defeating the enemy monsters are bleak, you have the
option of making your character and any allies run away.
Naturally, you will not earn any experience points. ( If your
sector is enclosed, your chances of a successful escape will
lower ) .
IF THE MAIN CHARACTER IS DEFEATED
If the main character's HP reaches 0, the present quest will
be brought to a sudden end. The main character will then
be returned to Sword's House.
BOSS BATTLES
There is a Boss ( or group of bosses ) on the last floor of every
dungeon. Defeat the Boss to clear, then leave the dungeon.
21

Advertisement

Table of Contents
loading

Table of Contents