Microsoft Gunvalkyrie User Manual page 8

Sega gunvalkyrie video game: user guide
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NEXT STAGE
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1
MISSION TIMER
Displays the elapsed gameplay time from the beginning of the stage. Press the
Black button to display the Mission Timer on screen.
2
CAUTION DISPLAY
It is displayed whenever there is an enemy nearby. You can perform a Boost
Combo (p.14) when the Caution Display appears on screen.
3
SIGHT
Displays the direction of your weapon when fired. Depending on the weapon, you
can lock onto multiple enemies by moving the sight while pulling and holding
the right trigger. By moving both the left and right thumbsticks, you can
target enemies with the sight more accurately.
4
GV FUEL GAUGE
Displays the current amount of GV Fuel. It is consumed whenever the GV
Napalm is used and cannot be activated if this gauge is depleted. You can regain
fuel by either collecting a GV Fuel Ball or by performing a Boost Combo. Normally
the gauge is hidden off-screen, but will appear when enemies are nearby.
5
BOOST GAUGE/NO. OF BOOST COMBOS
The Boost Gauge depletes whenever a Boost Action other than Hovering is
used. When the gauge depletes to zero, the GV stops their Boost Action and
start to descend (if they are in mid-air). It will recover fully after a period of time.
The number of Boost Combos (p.14) is displayed at the center of the gauge.
6
SHIELD GAUGE
The GV (or player) is equipped with a gauge that displays the endurance power
of their Gearskin. If the gauge drops to zero, you have failed your mission.
Normally it is hidden off-screen, but will appear when enemies are nearby.
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WEAPONS
From left, they correspond to the X, Y and B buttons. The weapon currently in
use is highlighted.
Gearskin
The Gearskin is a specially reinforced suit for GV Commandos, developed
by Dr. Hebble Gate. Using the energy from a Halley Core, this powerful elec-
tromagnetic armor is designed to lessen damage by diverting the kinetic
energy of any attack and dispersing it throughout the suit's exterior. The suit
is structured like a central nervous system with inside conduction wires
called Progressive Filament. It controls the output of the Halley Core energy.
When that energy is suddenly focused upon, say for instance, in the heat of
battle, it activates GV Napalm.
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NEXT STAGE
Weapons
The weapons each GV is equipped with can be switched with the X, Y and B buttons.
Every weapon has its own unique attributes, and it will be necessary to switch weapons
depending on the enemy, and the conditions of each stage.
Weapon assigned to X button (for Kelly only)
Drive Gun
This is a weapon obtained in the first mission, and can only
be used by Kelly. It is a large weapon with more firepower
than the Heat Blaster, and will limit her mobility severely. On
the ground, it can only be used while standing still, and in
the air Kelly will assume a hovering stance (Boost Combos
will be cancelled as well). If you press the X button while it
is already selected, you can switch between diffused shot
(shooting in wide range) and pinpoint shot.
Weapons assigned to Y button
Heat Blaster (Kelly)
This is a basic weapon for Kelly. While its firepower is low,
she can attack and still maintain her mobility. By holding the
right trigger and setting the sight, she can lock onto
enemies for a homing attack (release the right trigger to
fire). Use the Heat Blaster in conjunction with a Boost
Combo (p.14) to temporarily increase its firepower.
Matchlock Cannon (Saburouta)
This is a basic weapon for Saburouta, with greater firepower
than the Heat Blaster. Although its range is rather short and
cannot be fired in succession, it will home in on the
locked-on enemy (only when standing still or hovering). Use
the Matchlock Cannon in conjunction with a Boost Combo
(p.14) to temporarily increase its firepower.
Weapon assigned to B button
Plasma Hook (Kelly and Saburouta)
During the mission, you will sometimes face insurmountable
walls and platforms. Use the Plasma Hook to reach areas
you normally wouldn't be capable of with the Boost Jump
alone. The Plasma Hook can also be used as an effective
weapon on some enemies.
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