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Sega GT Instruction Manual

Sega gt video game: instruction manual

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SegaGT_soa_000710_final
7/20/00
11:28 AM
Page 2
Thank you for purchasing Sega GT. Please note that this software is designed only
for use with the Dreamcast console. Be sure to read this instruction manual
thoroughly before you start playing.
SAVING FILES . . . . . . . . . . . . . . . . 2
CONTROLS . . . . . . . . . . . . . . . . . . 3
STARTING UP . . . . . . . . . . . . . . . . 4
MENU SCREENS . . . . . . . . . . . . . . 4
GAME MODES . . . . . . . . . . . . . . . . 7
REPLAY BOOTH . . . . . . . . . . . . . 22
Sega GT is a memory card [Visual Memory Unit (VMU) sold separately] compatible
game. For details regarding game files, see p.2. While saving never turn the Dreamcast
OFF, or remove the memory card, controller or other peripheral devices.
Due to the amount of detail and options in Sega GT, we
SEE WEBSITE
couldn't fit everything into just one manual. Whenever
you see this sign, access the Sega GT website (see
p.24).
OPTIONS . . . . . . . . . . . . . . . . . . . 23
INTERNET . . . . . . . . . . . . . . . . . . 24
GAME DISPLAY . . . . . . . . . . . . . . 25
MINI-GAME . . . . . . . . . . . . . . . . . . 27
HINTS . . . . . . . . . . . . . . . . . . . . . 29
CREDITS . . . . . . . . . . . . . . . . . . . 32

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Summary of Contents for Sega GT

  • Page 1 7/20/00 11:28 AM Page 2 Thank you for purchasing Sega GT. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing. SAVING FILES ....2 CONTROLS .
  • Page 2: Saving Files

    SEGAGT__.__VM Page 4 CONTROLS Sega GTis a 1 to 2 Player game. Be sure to connect a controller to a Control Port, before turning the power ON. The button configurations can be altered (see Options p.23). The configurations shown on this page correspond to Type A.
  • Page 3: Menu Screens

    TIME ATTACK...20 DUAL RACE...21 MENU SCREENS Due to the many modes and features of Sega GT there are many menu and select screens. Refer here for details regarding menu or select screens. Select a license class based on engine displacement. Use to select a class of engine displacement and press enter.
  • Page 4: Game Modes

    Page 8 GAME MODES The main mode of Sega GT. Aim to be the champion. Select to display the My Garage Menu. Use select an item below and press LICENSE ... . 7 RACE .
  • Page 5 The W.S.K. will only appear when you have finished every other race in Championship Mode OFFICIAL RACE: Enter an official Sega GT race. There are two types of races. As part of a series competing for the total number of points.
  • Page 6 SegaGT_soa_000710_final 7/20/00 11:28 AM The Pre-Qualifying Screen (p.5). View the race details and select and enter “QUALIFY” to qualify for the race. Select and enter “SKIPQUALIFY” to start the main race from the back of the grid. Select and enter “SET UP” to get your car ready for the race (p.11).
  • Page 7 SegaGT_soa_000710_final 7/20/00 11:28 AM Setting: Adjust car settings. When you can’t negotiate cor- ners well or pass rival cars, try changing the car settings. CATEGORY SELECTION to select “ENGINE,” “TRANSMISSION,” “SUSPENSION,” “BRAKE,” “TIRE” or “DOWN FORCE” and press to enter. It is generally possible to change the set- tings for all parts except the “NORMAL”...
  • Page 8 11:28 AM CARROZZERIA - Create an original car In Sega GTit is possible to create an original car and perform trials. Test your car, then buy parts to increase efficiency. Creating a car is more expensive than an purchasing an existing one, however there are races that limit entry to original cars.
  • Page 9 LOAD MINI-GAME CAR TRADE MINI-GAME: Download the Sega GT mini-game, “Pocket GT” to a memory card. Upload the mini-game data to Sega GT Championship Mode. Use item and press Download: Download the mini-game to the VMU (128 memory blocks are required to download the mini-game).
  • Page 10 SegaGT_soa_000710_final 7/20/00 11:28 AM CAR TRADE: Insert two memory cards to any connected controller. Swap and transfer cars saved on the memory cards. Use to select either “TRADE” or “SEND” and press to enter. It is not possible to trade or send works cars.
  • Page 11 Load the file at a later time to race against the Ghost Car. Download other player’s Ghost Car data from the Sega GT Website and challenge their time (p.24). Select a class. As in Championship Mode, classes are differentiated by engine displacement.
  • Page 12 SegaGT_soa_000710_final 7/20/00 11:28 AM REPLAY BOOTH View replays saved on a memory card. It’s possible to watch replays from a variety of angles. VIEW A SAVEDREPLAY: View a replay previously saved on a memory card Select a memory card with a saved replay file. Use card and press to enter.
  • Page 13: Game Display

    Note: It is only possible to upload/download Ghost Car data, view rankings and enter the Network Cup by accessing the Sega GT website via Sega GT (ie., selecting “INTERNET” from the Mode Select Menu). However, it is also possible to view gener- al information about the game via the Sega website (www.sega.com), by following the...
  • Page 14 Car currently used Page 28 MINI-GAME Play the mini-game, Pocket GT. Earn money and acquire cars for use in Championship Mode. The type of car acquired depends upon the version of the mini-game downloaded (p.17). Once the Title Screen appears, press Select Screen.
  • Page 15 SegaGT_soa_000710_final 7/20/00 11:28 AM In Training Mode there are 5 different types of commands to progress through the game. Use to select and press to enter. STATUS - View parameters The HP during a race Power The maximum speed during a race Smart The amount the status parameter levels increase after training and doing a part time job...
  • Page 16 (for example, setting the car for maximum speed) to get the best chance of getting pole position. For more hints and information, visit the Sega GT website by selecting “INTERNET”from the Mode Select Menu. The site also contains a comprehensive guide to setting up your car and car parts.
  • Page 17 Honda S2000 emblems and body designs are trademarks and intellectual property of American Honda Motor Co., Inc. used under license of SEGA. Although the game features the trademarks and the designs of the cars actually produced and/or distributed by Toyota, Nissan, Honda, Acura, Mitsubishi, Mazda, Subaru, Isuzu, Suzuki, Daihatsu, TRD, Nismo, Mugen, Ralliart, Mazdaspeed, STi, Suzuki Sport and DRS in Japan, the trademarks and the designs of the cars that appear in the game is as those cars are produced and/or distributed in Japan.