MOVE38 BLINKS GAME SYSTEM Quick Start Manual page 17

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GAMEPLAY:
On each player's turn, they slide their thief Blink across
the table, and attempt to connect it to the Vault. You
may move around the table to attack the vault from any
angle during your turn.
If your thief successfully connects, the wall will flash
your team color. Disconnect your thief from the vault
and take it back. If you did not connect, simply retrieve
your thief. If you accidentally connect to the vault when
trying to retrieve your thief, you must skip your next
turn. Once you've retrieved your thief, your turn ends.
A thief connects to the vault, causing damage to the vault
Each vault Blink has 4 health, and takes 1 damage
each time it is attacked by a thief. When a part of the
vault is at half health or lower, it will begin to crumble
and pulse. When it reaches 0 health, the vault will spin
your team color in celebration. Disconnect the gold
Blink from the vault and hold on to it. If this causes
the vault to break into multiple pieces, attach the
disconnected vault pieces back together.
A thief connects to a weakened wall, causing it to break.
The player then collects that Blink
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