Download Print this page

Fisher-Price Code-a-pillar Classic Quick Start Manual page 4

Advertisement

Run the Code-a-pillar Classic
3
Press the GO! button. It will take a few seconds for Code-a-pillar to process your request.
Hint: The GO! button is the only button on Code-a-pillar (head segment). The segment pieces do
not have buttons.
The Code-a-pillar's pieces will light up as it maps out the "programmed" mission you coded.
Once it knows the mission, off it goes!
4
Ending a code sequence/program
To end the code sequence you can:
a) Press the top of the Code-a-pillar's head and he will respond in his own "code".
b) Disconnect and mix up the body segments pieces, then put them back together to send
Code-a-pillar on another path.
5
Turning off the Code-a-pillar Twist
Slide the power switch to OFF
finished playing.
when

Advertisement

loading