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Bachmann E-Z Command Plus Setup And Programming Instructions page 3

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To program your locomotive, press and hold down any address button from 1 though 9, and press the STOP button, releasing both
buttons at the same time. The STOP button will flash quickly to indicate that you are now in programming mode. You can now choose a
new single-digit address for your locomotive by pressing the corresponding address button from 1 through 9. Once your chosen address
has been selected, the locomotive MAY move slightly, and the STOP button will flash slowly. This indicates that the programming was
successful. You can now press the STOP button again to exit programming mode.
If you wish to cancel the process while programming a locomotive, simply press address 0 or the FUNCTION button and then the STOP
button at any time to exit. Your locomotive will remain at its original address. After your locomotives have been programmed, they will be
available for individual control by pressing the numbered button assigned to them.
A removable two-column sheet is located between the numbered buttons so you can identify which locomotive is assigned to each button.
For your convenience, extra blank sheets are included with your system.
Please note that you can only assign single-digit numbers to your DCC-equipped locomotives with E-Z Command® Plus. If you have more than
9 locomotives to program, you can use the same address for multiple locomotives, providing they are either working in consist (see below) or not
operating at the same time.
CONSISTING LOCOMOTIVES
With E-Z Command® Plus, you can simulate a real railroading practice known as "consisting", where multiple locomotives are coupled
together to operate a single train. You can replicate this practice on your layout by assigning multiple locomotives to the same address as
described in the PROGRAMMING A LOCOMOTIVE TO A SPECIFIC ADDRESS
section above.
By default, all locomotives in a consist will face the same direction to operate together.
However, if you wish to run locomotives back-to-back as can be found in some
prototype operations as demonstrated in this image, take the locomotive(s) you wish to
operate facing forwards off your layout, and follow the steps in the next section for the
locomotive(s) still on the track ONLY. Once you have completed this process, you can
add the forward-facing locomotive(s) back to your consist.
PROGRAMMING FORWARD AND REVERSE OPERATION
With E-Z Command® Plus and other DCC systems, forward and reverse travel is relative
to the locomotive, and not the track. Usually, your locomotive will be programmed
by the manufacturer with forward and reverse directions already assigned correctly,
but there may be occasions when you want to change this, such as when running two
locomotives back-to-back in a consist, as described in the previous section.
To change the direction that the locomotive will recognize as being "forward", first
activate the locomotive by running it forward a short distance. Next, press and hold the
locomotive's current address button and the STOP button, then release both buttons
simultaneously. The STOP button will
flash quickly to signal that your control
center is in programming mode. Now press the UNLIT direction button. Finally, press
the locomotive's address button, then press the STOP button to exit the programming
mode. Once direction programming is complete, you can change the direction of travel
for your locomotive or consist at any time by bringing it to a complete stop and pressing
the appropriate direction button.
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