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Dalla Pria Indiana Driving Operating Instructions Manual

32" racing use menu

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32"RACING USE MENU
Operating Instructions

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Summary of Contents for Dalla Pria Indiana Driving

  • Page 1 [键入文字] 32”RACING USE MENU Operating Instructions...
  • Page 2 catalog Product Introduction -----------------------------------------------------3 Part list-----------------------------------------------------------------------4 game settin--------------------------------------------------------------4-7 prop list----------------------------------------------------------------7-11 game inertface------------------------------------------------------12-13 - 2 -...
  • Page 3 size: W1220*D1341*H2180mm weight: 150kg power: 550W Light box Prize show 32”monitor Blister light wheel wheel Start button Blister light coin Plastic wheel This is a vertical version of the children's racing games, games cars + Motorcycles form double combined with special play. Coin direct access to the game, no tedious selection process, simple and efficient way for kids design.
  • Page 4 power line game setting 1. operation system Hardware machine platform have cars + Motorcycles for players to choose. Players control a car turning left and right, "steering wheel" control direction Car wheel motor wheel Players control a motorcycle turning left and right "direction handle" control direction. Both sides of the machine in the direction of the upper, left finger has a button for rotating props.
  • Page 5 3. Player interaction system Players vehicle not overlap, if two players drive the same level, press the corresponding direction, the other players can crash into another lane (to go up to a certain speed), use this feature to win victory. 4.
  • Page 6 8. Game flowchart DEMO play motorcycle select Coins Standby screen LOGO Press start button Start game playing Tickets out The end Prize out Enter the player name Display ranking 9. players into chaos during the game can challenge each other Into chaos, after inserting the player will start the game in front of the player's position later, we will look to accelerate the delivery of props allows players who are behind to catch up.
  • Page 7 distance. They pick up props to confront the other side off the hook as far as possible so that the other party fails balloon, step on the trap or the attacker burst a balloon. It ended all four balloons were time enough for the victory or balloons up to those who calculated the victory.
  • Page 8 Prop List 1. Integral props Probability name function illusion remark and score A row of 6, there is 3 Integral road, props, a generally 100% small only one will Stars 10 分 amount of appear in the points road, each road intersection Integral...
  • Page 9 moving objects, there will be Mushroom Integral animal points on the points reward 2. Function Prop Probability name function illusion remark and score Step up the acceleration speed will For use in belt increase over their own body time For use in Cube Random props their own body...
  • Page 10 The car hit the front of the car For use in nitrogen instant their own body acceleration Add a small Automatically Jerry cans amount of picking up gasoline objects Not only can make yourself invincible can also hit the For use in invincible opponent.
  • Page 11 Adsorption Automatically attracted to integral props picking up a magnet around objects Adsorption front of the opponent, so Suction that we close For use in magnet that their own other body opponents rival acceleration deceleration Give each other within a certain period of time For use in banana...
  • Page 12 exploding barrels Hitting will explode Forward drop down cat statues hinder players And ordinary box almost camouflage box exactly the same, hitting will explode Bomb will rapidly move in the rear track players explode after a certain period of time, Move the bomb players can move around in the preparation of...
  • Page 13 game interface score Runnel miles Fuel consumption props on the way Acceleration belt balloon Number our role coins party role picked Fuel consumption: reduce the amount of gasoline over time; there will be petrol filling on the way, picked up and will add a small amount of gasoline filling, gasoline exhausted until the end of the game.
  • Page 14 Game settlement interface The results highest score finish tickets Element: scores, rankings successful challenge / challenge fails challenges the content information (such as: the number of each balloon hit) (After the end of each play, the two sides quickly pop information, compare who wins.