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PRO LIGHTING EQUIPMENT
LP-1600 SERIES INSTRUCTION MANUAL
Manual Revision:
Software Versions: v2.04PC
CAE Inc.
10087 Industrial Drive
P.O. Box 430
Hamburg, MI 48139 USA
810-231-9373
FAX 810-231-1631
3 March, 1999
1.02
V3.02L
v1.72B

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Summary of Contents for Leprecon LP-1600 Series

  • Page 1 PRO LIGHTING EQUIPMENT LP-1600 SERIES INSTRUCTION MANUAL Manual Revision: 1.02 Software Versions: v2.04PC V3.02L v1.72B CAE Inc. 10087 Industrial Drive P.O. Box 430 Hamburg, MI 48139 USA 810-231-9373 FAX 810-231-1631 3 March, 1999...
  • Page 2: Table Of Contents

    TABLE OF CONTENTS 1. OVERVIEW................... 4 1.1. S .................. 5 TANDARD MODELS 1.2. CUE PLUS ................6 MODELS 2. SETUP ....................7 2.1. P ................8 OWER REQUIREMENTS 2.2. C ................ 9 ONNECTING TO DIMMERS 2.3. S ................... 10 OFTPATCH 2.4.
  • Page 3 7.1. S ..................47 AVING HOWS 7.2. L ................... 49 OADING HOWS 7.3. S ................51 OFTWARE PGRADES 8. MIDI ....................52 8.1. M ..................52 ASICS 8.2. M ................ 53 YSTEM NTERFACE 8.3. C LP-1600 ........54 ONTROLLING THE FROM A SEQUENCER 8.4.
  • Page 4: Overview

    The design and layout of the LP-1600 is similar to the approach used with other Leprecon control boards. The basic operations are kept simple, and more advanced features can be learned and used as time and experience allows. The result is that the LP1600 consists of four independent sections.
  • Page 5: Standard Models

    1.1. Standard models The LP-1600 family consists of two model types, the Standard models and Cue Plus models. Standard boards have the following features: Manual capacity: Two scene preset with 24, 36 or 48 faders. Bank switch allows the faders to serve 48, 72, or 96 channels.
  • Page 6: Cue Plus Models

    Construction: All aluminum chassis for durability and light weight. Angled shape makes the controls easier to see and operate, and gives a distinctive profile. Littlite work lamp with power supply and dimmer is standard. 1.2. CUE PLUS models Cue Plus boards have the following additional features: Show SAVE/LOAD: An embedded PC with 3 ½...
  • Page 7: Setup

    Setup The LP1600 series consoles connect easily to most types of dimming systems. DMX 512 and Analog (optional) outputs are provided for dimmer control. The flexibility to interface to old or new systems makes the LP1600 a natural choice for building a new system, or replacing a tired, old controller. The rear panel of the LP-1600 is shown below, followed by a brief description of each item: Analog Out...
  • Page 8: Power Requirements

    7. RS-232 Standard Models only: P C Connection Description DB-9 DB-25 Data into LP-1600 Data out of LP-1600 Ground 8. DMX Out Industry Standard DMX Connection: Description Common Data 1- Data 1+ Data 2- Data 2+ 9. Reset Recessed system reset switch. 10.
  • Page 9: Connecting To Dimmers

    The LP-1600 has been tested and complies fully with the USITT DMX 512/1990 standard, and should pose no compatibility problems with any DMX 512 dimmers from Leprecon or from other manufacturers. Should any suspected incompatibilities be encountered, please contact Leprecon with the specific dimmer model and manufacturer.
  • Page 10: Softpatch

    2.3. Softpatch The LP-1600 console includes a feature called Softpatch, where two custom assignments and one default (“straight”) assignment of dimmer circuits to console channels are stored for instant recall. The two custom patches allow the assignment of any dimmer circuit to a specific console channel.
  • Page 11 A new feature of the LP-1600 is BLOCK PATCH ASSIGNMENT. Instead of making patch assignments one at a time, entire blocks of dimmers can be more easily affected. The number range listed below the word “Dimmer” represents the block of dimmer circuit(s) being affected by this patch assignment.
  • Page 12: Clearing Memory

    2.3.1. Video Output - Patch Data In CUE Plus models, dimmer patch data is continuously output to the external VGA display. Pressing the SETUP menu button will cause the Dimmer Patch screen to be displayed as shown below. Note the Block Patch Assignment of dimmers 5 through 10 to board channel 10 at 75%: 2.4.
  • Page 13 To clear ALL memory in the LP1600, start by pressing the Setup menu button. Turn the data wheel to the right, until the following message is seen: Erase Everything ? (MOD = YES) To proceed with the erase, press the Modify button. If you get cold feet, press any other button, such as the Run button.
  • Page 14 2.4.1. Video Output - Setup In CUE Plus models, the Memory Erase menu choices are accessed by first pressing SETUP. Move the Wheel to the right until the menu shown below, called the SETUP Parameters Menu window, is displayed. The currently active menu choice within the window will be highlighted, and should correspond to the menu choice on the LCD display.
  • Page 15: Manual Mode

    Manual Mode The LP1600, in addition to being a powerful memory console, can also be used as a simple two-scene preset board. This allows an untrained operator to immediately start using the board, and learn it’s more advanced features as time permits.
  • Page 16 LP-1600 v2.83L Run Mode This indicates that the LP1600 has completed its power-on testing, and is operating normally. To view channel levels being sent to the stage, turn the top of the data wheel to the right (clockwise). The display will show channel levels as they are being output, either in percentage-of-full or actual DMX value: OUT 100 75 50 Turning the data wheel farther to the right will bring higher numbered...
  • Page 17 The display shows the current output levels of all 48, 72 or 96 board channels. Note that this is pre-patch information. Along the left edge of the channel data is a green bar that brackets either the lower or upper bank of channels. Pressing the BANK select switch will cause the brackets at the left to alternate between lower and upper banks.
  • Page 18: Bank Switching

    3.3. X and Y manual Scenes The most basic control of the LP-1600 console is provided by the rows of faders for the two manual scenes, labeled “X” and “Y.” Each of these faders controls a single console channel, which may be patched into one or more dimmer channels.
  • Page 19: Crossfader

    When switching between banks, the board “remembers” previous fader and output levels. Each time you switch banks, the output level must be “captured” again by the fader if the fader had been moved while in the other bank. Capturing a channel means moving the fader to match the current channel level.
  • Page 20: Master And Blackout

    Typically, a scene might be set up with the X channel faders in advance, and when that cue is called, the X and Y Crossfaders are moved upward together to the X position. This leaves the Y scene to be set up with the next cue. At the appropriate time, the Crossfaders are pulled down to the Y position, when the inactive X scene is set for the next cue.
  • Page 21: Running In Manual Mode

    level is set to zero, pressing an “Add” bump button will have no effect. Press the “Run” mode button after setting the bump level. When Solo mode is selected, pressing a bump button will black out any other channels that are up, and bring the selected channel to 100% output. The bump level setting has no effect in the “Solo”...
  • Page 22: Pages And Presets

    The LP1600 is much more than a two scene preset board. By pressing the switch located above the Y preset fader, the lower scene of faders can be converted to individual memory preset masters. This is indicated by the led labeled “Presets”...
  • Page 23 A pointer will be located to the left of the word ‘Open’. To lock the memory, hold the Modify button and rotate the data wheel. The pointer will move from Locked to Open as the wheel is turned; leave the pointer showing the Locked position and release the Modify button.
  • Page 24: Preset Playback

    Set up the desired scene by using the X channel faders and/or any combination of presets that may have been already recorded. When the desired new scene has been achieved, press the numbered bump switch to record the scene to that preset location. The display will then indicate which preset has just been recorded.
  • Page 25: Editing Presets

    Pg Pre 10 24 75% 100% The first part of the display shows the page location of the preset being previewed; Pg being the abbreviation for Page. The next location contains the number of the preset being previewed, in this case #24. Following the preset number are consecutive channel numbers in that cue.
  • Page 26 Pressing the bump button for any Preset Master will start an edit of that scene. The display will show information for the preset: Pg Pre 10 24 75% 100% In edit mode, the output level LEDs are used to show the contents of the selected memory.
  • Page 27: Inserting And Deleting Presets

    All board channels are displayed at once, giving a bigger picture of he Preset being edited. When X (Edit) faders are moved, the corresponding channel values on the screen change in unison. 4.6. Inserting and Deleting Presets After scenes have been assigned to the Preset Masters, it is possible to insert a new cue between two adjacent faders.
  • Page 28 Pg Pre Insert 2 10 W/REC If a mistake was made, it is still possible to select another Preset fader for the insertion point. Simply press another button, and the preset number shown on the display will update to the new value. Set the look on stage that is to be recorded to the new preset.
  • Page 29: Cue Stack

    Once the Record button is pressed, the LP1600 verifies the operation with a message: Scene Deleted Page 2 Preset 10 Cue Stack The Cue Stack feature of the LP1600 offers many of the features that are useful in a theatre board. 288 cues can be programmed and played back in sequence with perfectly timed fades.
  • Page 30 Once the Next cue is set, place the board in Record mode by pressing the red “Record” button. The yellow led next to the switch, and the Select led for the Cue Stack, will begin to blink. This indicates record mode, and reminds the operator that the bump buttons and select switches are temporarily being used to record cues.
  • Page 31: Assigning Fade Times

    Scene Recorded Cue #10 The Cue number will advance, and the display returns: Record W/Select When recording is finished, return to Run mode by pressing the “Run” button. The Record and Select LEDs will stop flashing and the bump buttons will return to normal operation.
  • Page 32 Cue “n - 1” Cue “n” Cue “n + 1” Fade-in Fade-out (2 secs) (4 secs) Delay (10 secs) To enter fade times, press the “Stack” button below the display. The top menu will, as before, read: Now 0 Fd In Nxt 1 0:00 Fade times are entered for the Next scene.
  • Page 33: Stack Playback

    5.3. Stack Playback The cues recorded in the Cue Stack can be used in several ways. The first is as a simple manual crossfade stack. As the crossfader is moved from one end to the other, a dipless crossfade is performed between the cues listed as Now and Next.
  • Page 34: Editing Cues

    The channel levels of the selected cue, in this case cue #1, are displayed in two ways. First, the output level LEDs have been switched from their normal output monitor, and now instead show relative channel intensity for Cue #1. Secondly, the display is showing the status of the first two channels of the cue.
  • Page 35: Linking Stack Cues

    10% 100% In edit mode, the output level LEDs are used to show the contents of the selected memory. The X scene faders directly below the LEDs are used to adjust channel levels. The faders take control of a channel when the fader position matches the level recorded into memory.
  • Page 36 followed by 2 and so on. The playback order can be quickly altered and stored in memory. This is called linking cues. In addition to customizing the playback sequences, linking can be used to execute a string of cues with a single press of the Go button. For demonstrations or exhibitions, this can allow a loop of many cues to run in perfect timing without operator intervention.
  • Page 37: Inserting Cues

    previous fade. In our example, if the fade time for Cue 1 was 2 minutes, Cue 2 crossfade would start 10 seconds after the conclusion of the previous fade. This type of timing allows the fade times to be adjusted without re-computing the delay times.
  • Page 38 Rotate the data wheel to the right until the Insert screen is shown: Insert 12.1 W/REC The LP1600 automatically chooses the next available number for the inserted cue, in this case, 12.1. If so desired, the user can alter this number to allow room for more cues to be inserted later.
  • Page 39: Deleting Cues

    5.8. Deleting Cues Point cues can be removed as easily as they are created. When a point cue is deleted, the scene is removed from the playback sequence, and any scene recorded to it is lost. The delete function automatically acts on the cue set as Next, but this cue selection can be overridden in the Delete screen.
  • Page 40: Chase

    Chase The LP1600, like most other Leprecon controllers, includes a chaser section for generating a regular, repeating sequence. Although the Cue Stack could be programmed for looping sequences, the separate chaser allows these patterns to be created easily without using Stack Cues.
  • Page 41: Recording New Chases

    The LP1600 chaser consists of the controls necessary to enter and run chases, set the rate of the chase, and attach it to a scene. The simplest control is the On switch, which enables all other chaser functions. The level pot is located in the lower left corner of the board, this control allows the output level of the chases to be altered.
  • Page 42: Editing Chases

    message: CH Stp Loop at 3) Press the Record button. The display will show: CH Stp Record w/Select 4) Bring up the board channels that you wish to record as the first step. The manual scenes, or Preset Masters may be used to set these levels. 5) Press the Select button for the chaser.
  • Page 43 Press the Edit Mode button. The console will say: Ch Stp Edit 1 w/Select Next, press the chase Select button to initiate the edit of the current step. The display will change to show active editing: Ch Stp 0% 50% At the same time, the output level LEDs will switch from their usual output display to show the relative intensities in the chase step.
  • Page 44 Press the Step button until the step that you wish to insert after is shown on the display. In the previous example, with step 2 on the display, a new step would be inserted between steps 2 and 3. The step that was previously on step 3 would be moved to step 4, and so on.
  • Page 45: Audio Input

    Deleted Chase 5 Step 2 After a few seconds, this message will be replaced with the original display: Ch Stp Delete w/REC Pressing the Record button a second time would delete the current step 2, which was previously step 3. This can be repeated until there are no more steps above the current step left to delete.
  • Page 46: Disk Transfers

    If a scene, either a Preset Master or a Cue Stack step, is recorded with the chaser running, the scene will play back with the same chase. So, simply turn on the chase you wish to see as you record the scene. Scenes that have already been recorded can have a chase attached later.
  • Page 47: Saving Shows

    LP48/96. In the other direction, shows programmed on an LP-1648/96 will playback correctly on an LP1624/48, with the exception that channels above 48 will not be output and cannot be edited. 7.1. Saving Shows To access the SHOW SAVE menus, press the SETUP menu button, and move the Data Wheel to the right until the following Show Name menu is displayed: Show Name: SHOW_#1! (more)
  • Page 48 the show entities (presets, chase steps, cues) have been programmed. If an error occurs, such as “disk full”, “drive not ready”, or “disk write protected”, etc., then an appropriate error message will be briefly displayed on the LCD, such as: Disk Error: Drive Not Ready Correct the cause of the error and attempt the operation again.
  • Page 49: Loading Shows

    The line number will increment up to 1152, indicating the progress of the save. 7.2. Loading Shows To access the SHOW LOAD menus, press the SETUP menu button, and move the Data Wheel to the right until the following “Show Name” menu is displayed: Show Name: SHOW_#1! (more)
  • Page 50 Pressing the MODIFY button to signify Yes will bring up the verification menu: Are You Sure? (REC = Yes) Pressing the RECORD button will initiate the Show Load and cause the following menu to be displayed: Load Show ? The “*” will bounce back and forth indicating that the file load is in progress. A show will take from 1 to about 8 minutes to load, depending on how many of the show entities (presets, chase steps, cues) have been programmed.
  • Page 51: Software Upgrades

    The line number will increment up to 1152, indicating the progress of the save. 7.3. Software Upgrades As LP-1600 features are enhanced and bugs fixed, CAE will make software upgrades available, usually free of charge. Check the CAE web site at www.caeinc.com or customer service at 810-231-9373 for information on the latest release.
  • Page 52: Midi

    • After a few moments, the upgrade procedure will begin, and the following progress message will appear: LP1600 v1.70B Receiving • When the file has been received completely, the “Programming …..” operation will commence: LP1600 v1.70B Programming….. • The Receiving and Programming screens will occur at total of three times, as there are three files to be upgraded.
  • Page 53: Midi System Interface

    completely different functions. For instance, if a synthesizer is connected via MIDI to the LP1600, turning the synth’s modulation wheel forward will cause channel 2 of the console to increase in level. This is because the MIDI command isn’t really saying “turn the modulation wheel,” it is saying “raise the value of this particular parameter to this particular level.”...
  • Page 54: Controlling The Lp-1600 From A Sequencer

    or by typing in a group of specific commands. Such a setup allows a complete lighting show to be recorded and then played back flawlessly each time, synced perfectly to the music. With a SMPTE-to-MIDI interface or a MIDI-tape sync unit, the LP1600 can be even synchronized to tape recorded music, video, or any type of recorded program.
  • Page 55 essentially a box that splits the incoming MIDI signal into numerous signals, all exact copies of the original. So the LP1600 will probably be hooked into this Thru box, which is no different from hooking it directly to the sequencer’s MIDI Out.
  • Page 56: Midi Continuous Controller Assignment

    scene chores, the operator is much freer to concentrate on the auxiliary and effect lighting. Step-Time sequencing of Lighting cues Rather than manually performing lighting cues in real-time as they are recorded into a sequencer, it is possible - mainly with software sequencers running on personal computers - to enter data from the computer keyboard in “step-time.”...
  • Page 57 STACK SELECT pressed STACK ON pressed YMODE CHAN pressed YMODE PRES pressed STACK GO pressed(*** removed in v3.02 ***) BANK SELECT HIGH mode entered BANK SELECT LOW mode entered BUMP MODE ADD mode entered BUMP MODE SOLO mode entered BUMP MODE OFF mode entered BUMP SCENE CHAN mode entered BUMP SCENE PRES mode entered STACK pressed...
  • Page 58: Midi Program Change Support

    Y Scene Channel 47 FADER 0-127 Y Scene Channel 48 FADER 0-127 NOTES: The following panel controls have no associated MIDI function: Data Wheel, Modify. 8.5. Midi PROGRAM CHANGE Support A midi device connected to the midi in port of the LP1600 can control some of the playback aspects the CUE STACK feature.
  • Page 59: Repair And Warranty Information

    Repair and Warranty Information CAE will repair any defects in materials or workmanship on the LP-1600 consoles for a period of one year from the date of sale. The equipment must be returned postpaid to the factory, and CAE will pay return shipping charges. CAE is not responsible for incidental damages, or for damage as a result of misuse or abuse.
  • Page 60: Document Revision Status

    Document Revision Status V 1.01 Initial Release. V 1.02gaw 6/17/99 Added Midi PROGRAM CHANGE section.

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