Modulation
COBALT5S has a comprehensive Modulation Matrix with 11 Modulation Sources and 41
Modulation destinations. Mod slots can be used to assign a combination of modulation
sources to destinations, 8 modulation sources can be assigned to a single destination, or
any other combination thereof. There are also 4 preassigned slots for common modulation
routings. These preassigned modulations are:
•
Note>Cutoff: Bipolar control to Increase or decrease how much key scaling is applied to
the cutoff frequency.
•
Y+>LFO1-Depth: Increases LFO1-Depth with Y+ on Touchpad, commonly used to set up
vibrato when LFO1 is controlling global pitch.
•
AftT>Cutoff: Bipolar control to Increase or decrease filter cutoff frequency with
aftertouch.
•
Velo>AEG-Depth: Increases amount of velocity applied to the AEG-Depth. Commonly
used as one way to increase velocity sensitivity of patches.
TIP: Try Velo>FEG-Depth for a more consistent, organic sounding velocity sensitivity.
The Mod Matrix is additive - Modulation values are added or subtracted from the modulated
parameter value and limited to the parameter range. If a parameter is at 0, negative
modulation values will not be audible until the parameter value is increased. The opposite is
true for parameters at max value.
All of the modulation depths are bipolar, meaning sources can be inverted using negative
depths. When multiple mod slots are assigned to the same destination, the modulation from
all assigned slots is summed and limited before being applied.
LFO1, LFO2, MOD-EG, Velo, AftT, Note, X+, X-, Y+, Y- and Z can all be assigned to
destinations from the front panel.
To assign a Mod Slot hold the 'Mod' button and press the desired Mod source switch (labelled
with grey boxes on the panel) so that the relevant blue LED is flashing; then set a depth by
turning desired modulation destination parameter encoder. The synth will enter and remain in
an assignment mode until the 'Mod' button is pressed a second time.
Note. An LED flashing is used to indicate that the panel is in assign mode for the related
function to that LED.
Press the 'Mod' button repeatedly without selecting a mod source switch to cycle through and
view all mod slot settings on the screen.
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Modulation
•
Mod: Pressing this button navigates to the ModSlot page on-screen. Repeatedly pressing
this button cycles through all mod slot settings pages on the screen.
Holding this button and selecting one of the mod source switches will enter that sources
assign mode.
When in modulation assign mode pressing this button will exit that mode.
•
1: Holding the 'Mod' button and pressing this switch enters the assign mode for LFO1.
•
2: Holding the 'Mod' button and pressing this switch enters the assign mode for LFO2.
•
X+: Holding the 'Mod' button and pressing this switch enters the assign mode for
Touchpad X+.
•
X-: Holding the 'Mod' button and pressing this switch enters the assign mode for
Touchpad X-.
•
Y+: Holding the 'Mod' button and pressing this switch enters the assign mode for
Touchpad Y+.
•
Y-: Holding the 'Mod' button and pressing this switch enters the assign mode for
Touchpad Y-.
•
Z: Holding the 'Mod' button and pressing this switch enters the assign mode for
Touchpad Z (Pressure).
•
V: Holding the 'Mod' button and pressing this switch enters the assign mode for velocity.
•
A: Holding the 'Mod' button and pressing this switch enters the assign mode for after
touch.
•
N: Holding the 'Mod' button and pressing this switch enters the assign mode for note /
keytracking.
•
M: Holding the 'Mod' button and pressing this switch enters the assign mode for the
MOD-EG
•
Lock: Pressing the 'Oct+' button and the 'Shift' buttons together locks the Touchpad in
the position it is held allowing you to let go and continue playing. Pressing this combo
again will unlock the Touchpad.
When the screen is displaying a mod slot 'Depth' parameter (most easily accessed via the
'Mod' button), hold the 'Edit' switch to clear the mod slot assignment.
To assign a mod source to the Global Pitch destination, use the 'OscDrift' control. 'Tune1' will
assign to Osc1 Pitch, 'Tune2' will assign to Osc2 Pitch.
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