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Fisher-Price B8727 Instruction Sheet page 2

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Elmo is going on a scavenger hunt!
Elmo invites you to join him as he looks all over the neighborhood to find 3 specific letters.
Throughout the adventure, you and Elmo will visit various Sesame Street friends and places
in the neighborhood.
Along the way you will learn:
• letter identification
• ABC order
• phonics sounds
• letter/word/picture associations
The object of the game is to find the 3 letters.
Once you find each letter you put it in the butterfly net.
If you forget the 3 letters you were looking for, all you need to do is press the list for a
reminder.
After all the letters are found, the scavenger hunt takes a surprising turn. Now you and
Elmo need to look for pictures of words that begin with those letters!
Frame 1 The first frame acts as the introduction to the game and provides the child with
the list of letters that they will need to find.
To play again, press the right arrow button while on the 15th screen and the cartridge will rewind back to the beginning. Then press the screen or any button to start a new game.
Each time you play there will be 3 new letters for you and Elmo to find!
If you rewind to the first screen at any time during play, the game will reset.
Look for other cartridges also available for use with the Learn Through Music system:
• If the toy is not played with for more than 10 seconds it will prompt the child to continue playing.
• If after another 10 seconds the child does not play with the toy, it will automatically shut-off to preserve battery life.
• Press any button or touch the screen to resume play.
• Unscrew and lift cover away
from back of product.
• Replace batteries as shown.
© 2002 Lyons Partnership, L.P. All rights reserved. The Barney, Baby
Bop and BJ names and characters and the overlapping dino spots and
Barney and star logos are trademarks of Lyons Partnership, L.P. Reg.
U.S. Pat. & Tm. Off.
©2002 Viacom International Inc. All Rights Reserved. Nickelodeon, Nick Jr., Blue's Clues,
Dora the Explorer and all related titles, logos and characters are trademarks of Viacom International Inc.
©2002 Sesame Workshop. "Sesame Street," "Sesame Workshop" and their logos are trademarks
of Sesame Workshop. All rights reserved. Watch Sesame Street on PBS and 123 Sesame on Noggin.
Fisher-Price, Inc., a subsidiary of Mattel, Inc., New York, New York 10010 U.S.A.
PRINTED IN CHINA.
Manufactured for Fisher-Price. ©2002 Mattel, Inc. All Rights Reserved.
Fisher-Price and the Fisher-Price logo are U.S. trademarks of Mattel, Inc.
Packaging and address should be retained for future reference.
THE STORY
Frame 2 Shows Cookie Monster in Hooper's Store. It showcases the letters A, B & C.
Frame 3 Showcases the letters D, E, F, & G at Gina's Veterinarian Office with Ernie.
Frame 4 Showcases the letters H, I, J & K at a Picnic with Big Bird and Honkers.
Frame 5 Showcases the letters L, M, N, & O outside the Mail-It Shop with Natasha
& Oscar.
Frame 6 Showcases the letters P, Q, R & S at a Puppet Show with Rosita.
Frame 7 Showcases the letters T, U, V & W at a telephone booth outside a music store
with Telly.
Frame 8 Showcases the letters X, Y & Z in an animal parade with Zoe.
Frame 9 Showcases the entire alphabet & the results of Elmo's Scavenger Hunt...but Uh
oh! There's a surprise!!! Now you have to find a picture!
Frame 10 thru 14 These frames help you find the word pictures in environments that
are different from those used in Frames 2-8. Here, the word pictures are not visually
associated with a letter, but rather the letter is spoken and you must find a picture of a
word that begins with that letter.
Frame 15 A celebration for finishing the scavenger hunt!
TO PLAY AGAIN
TOY SLEEP MODE
BATTERY REPLACEMENT
Battery Safety Information
Batteries may leak fluids that can cause a chemical burn injury
or ruin your toy (product). To avoid battery leakage:
• Do not mix old and new batteries or batteries of different types:
alkaline, standard (carbon-zinc) or rechargeable (nickel-
cadmium).
• Insert batteries as indicated inside the battery compartment.
• Remove batteries during long periods of non-use. Always
remove exhausted batteries from the toy (product). Dispose of
batteries safely. Do not dispose of batteries in a fire. The
batteries may explode or leak.
Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free at 1-800-665-6288.
Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628500303.
Mattel Australia Pty., Ltd., Richmond, Victoria. 3121. Consumer Advisory Service - 1300 135 312.
Mattel East Asia Ltd, Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui,
HK, China.
Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, 13th Floor, Menara Lien Hoe,
Persiaran Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867.
Mattel, Inc., El Segundo, CA 90245 U.S.A. Consumer Affairs 1 (800) 524-Toys.
Questions or Comments?
1
888
• Never short-circuit the battery terminals.
• Use only batteries of the same or equivalent type, as
recommended.
• Do not charge non-rechargeable batteries.
• Remove rechargeable batteries from the toy (product)
before charging.
• If removable, rechargeable batteries are used, they are only
to be charged under adult supervision.
Batteries included are for demonstration purposes only.
For longer life use only alkaline batteries.
Requires 3 "C" (LR14) batteries.
892
6123
B8727/89452 Asst.

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