Franklin LWB-216 User Manual page 39

Literacy word bank the oxford primary dictionary & thesaurus
Table of Contents

Advertisement

4. To give up and end the game, press
Once the game is over, use
words that can be made with the game word.
5. To play another round, press
To return to the games menu, press
Arithmetic Tutor challenges a child to solve math prob-
lems. When he or she solves 10 problems correctly, the
game goes up by one level. There are five levels of diffi-
culty. To learn how to play, follow the steps below.
1. Select Arithmetic Tutor on the Games menu.
2. Type the answer.
In the higher levels, a flashing question mark indi-
cates which digit to type.
To type a different digit, use
flashing question mark.
3. To give up and end the game, press
4. To play another round, press
To return to the Games menu, press
to see the list of
.
or
.
38
.
.
to move the
.
.

Advertisement

Table of Contents
loading

Table of Contents