Chamber Reverb; Room Reverb; Hall Reverb; Plate Reverb - Art Quadra/FX User Manual

Programmable digital effects processor
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CHAMBER REVERB

reverb is more reflective and has a more defined echo characteristic than Halls or Rooms.

ROOM REVERB

particularly useful for voiceovers. By simply varying one or two parameters, you can quickly dial in just about
any post-production, film, or overdub treatment.

HALL REVERB

PLATE REVERB

density of plate reverbs allows them to be used at higher Size settings for those "really huge space" sounds,
without any clatter. They shouldn't normally be used at low Size settings unless Decay is set very short or
unless you want an unnaturally dense, metallic type of special effect.
The Chamber Reverb simulates a reflective enclosure (perhaps made of
wood or concrete) with a sound source at one end and a microphone near the
other. By varying the Size parameter from small to large, you can simulate
spaces as small as a shower stall and as large as an elevator shaft. This
The Rooms in the Quadra/FX approximate the impulse responses of
different types of "real" rooms. At large Size settings, this algorithm
simulates a large room such as a ballroom or a nightclub. At mid to small
Size and Decay settings, tighter spaces are realistically simulated, making it
The Quadra/FX's Hall algorithms emulate actual concert halls. They are
clean, open, and sit well in a mix. Echo density starts out low and builds
over time to a lush, balanced decay. This algorithm is excellent on mixed or
orchestral material and with long Decay settings. The Hall's imaging is big,
realistic, and allows for adding ambience without cluttering the sound.
The Plate algorithm simulates a mechanical plate reverberator. Before the
advent of digital reverbs, large metal plates were suspended in frames to
emulate reverberation. A plate reverb's tone is distinctive; it's dense and
smooth, with lots of highs and lows. These algorithms have a quick density
build, which makes them the ideal choice for percussive material. The thick
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