FILTER CUTOFF
FUNCTION
GLOBAL FUNCTIONS
MIDI
MIDI NOTE NUMBER
MODE
MODULATION
MODULATION MATRIX
OVERWRITE
DM P
R
M
RO
EFERENCE
The shelving, or corner frequency of the Filter that
determines the point at which high frequencies begin to
be reduced.
The organizational term for a part of the DM Pro
software that contains a set of related Parameters. For
example, the Mix Function contains the Parameters for
the level or a Drum, its Pan setting, Output and Effects
Buss Assignment and Effects Send Level. A DM Pro
Function exists within a Mode. For example, the Mix
Function is contained within Drumkit Mode. Function is
a subset of Mode. Each Mode contains several Functions,
and each Function, in turn, contains several Parameters.
Functions that pertain to the general operation of the
unit that are not stored within a Drumkit, Drum or
Trigger Setup. For example, "Basic MIDI Channel" is a
Global Function.
An acronym for Musical Instrument Digital Interface.
MIDI is the standard serial communications protocol for
music equipment and is typically carried on a 5-pin DIN
cable. MIDI allows a controller, such as a keyboard or a
computer, to talk to the DM Pro and vice versa.
This refers to one of the 64 "locations" or "slots" where
Drums reside within a DM Pro Drumkit. All of the MIX
and TUNE Parameters refer to MIDI Note Numbers and
not to the Drums that reside there.
The highest level organizational term that refers to one
of the three basic operating areas of the DM Pro:
Drumkit Mode, Drum Edit Mode and Trigger Mode.
Each Mode contains several Functions, and each
Function, in turn, contains several Parameters.
Change. Typically thought of as "change over time". In
the DM Pro, Modulation generally refers to the realtime
automated movement of a Parameter. For example, one
setting of AENV Attack Modulation would be where the
speed of the envelope attack is modulated, or changed,
by velocity; the higher the velocity value (the harder the
note is hit), the faster the envelope attack.
A Function within Drum Edit Mode that allows you to
assign a Source, Destination and Amount to create a
custom, non-standard routing that will cause one
Function to change another on a unipolar basis. For
example, you can program the Modulation Matrix to
cause Velocity to shorten the AENV Attack. The
Amount Parameter will determine how much the AENV
Attack is shortened.
The act that stores an edited Drumkit, Drum or Trigger
Setup into a memory location, consequently erasing the
previous occupant of that memory location.
ANUAL
Glossary
1 6 5
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