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Summary of Contents for Skee Ball Super Shot Jr.

  • Page 2: Table Of Contents

    INTRODUCTION ........................... 2 WARNINGS ............................2 LETTER FROM SKEE – BALL SERVICE DEPARTMENT ......3 SPECIFICATIONS ......................... 4 FUNCTIONAL DESCRIPTION ..................... 5 ASSEMBLY INSTRUCTIONS ....................7 GAME OVERVIEW ........................8 OPTIONS AND TESTS ......................10 GAME OPTIONS .......................... 11 CLEANING AND ROUTINE MAINTENANCE ............
  • Page 3: Introduction

    Page 2 of 24 Skee Ball Inc. (Corporate Offices) • 121 Liberty Lane • Chalfont, PA 18914 • USA • (215) 997-8900 • Fax (215) 997-8982 Phoenix Offices: (Sports Games Division) • 3669 East La Salle Street • Phoenix, AZ 85040 • USA • (602) 470-1490 • Fax (602) 470-1495...
  • Page 4: Letter From Skee - Ball Service Department

    Super Shot JR. Assembly and Operating Manual Letter from Skee – Ball service department SKEE-BALL America’s Leading Sports Game Company Dear Skee-Ball Customer: Thank you for your recent purchase of an interactive game from Skee-Ball. We know that you will be happy with its performance.
  • Page 5: Specifications

    Super Shot JR Assembly and Operating Manual Specifications Height 83” (211 cm) Width 45½” (116 cm) Length 75” (191 cm) Shipping Width 46” (117 cm) Shipping Length 80” (204 cm) Shipping Height 86” (218 cm) Power Maximum: 110 Volts, 715 Watts, 6.5 Amps Average: 110 Volts, 330 Watts, 3 Amps Power Supply...
  • Page 6: Functional Description

    Super Shot JR Assembly and Operating Manual Functional Description A. MAJOR GAME COMPONENTS 1. Main Game Chassis - This houses all components and electronics and is a complete integrated unit. 2. Ball Gate Assembly - This controls the balls usage for play. The gate opens or drops to start play, and will close or rise at the end of game time to capture the balls.
  • Page 7 Super Shot JR Assembly and Operating Manual 15. Coin Mechanisms - Located on the inside of the left front door, are the mechanisms for accepting coins of the preferred denominations. The number of coins required for a credit is programmable. The coin box is below the coin mechs.
  • Page 8: Assembly Instructions

    Super Shot JR Assembly and Operating Manual Assembly Instructions A. PRE-ASSEMBLY 1. Remove all parts from the shipping boxes and inspect for any possible damage during handling. Use the following list on to inventory the items. If any part (s) are missing, call your salesperson immediately.
  • Page 9: Game Overview

    Super Shot JR Assembly and Operating Manual Game Overview Skee-Ball Super Shot Junior is designed to be universal by offering an array of programming capabilities in hopes that you, the game operator, will have the setting regarding tickets, coins, number of balls, etc. that you need, available for your location.
  • Page 10 Super Shot JR Assembly and Operating Manual G. Scoring Balls successfully thrown into a hoop will score either 2 points, or if into bonus time (indicated by the blinking score display) each basket will score 3 points. When the ball crosses the path of the optoelectronic sensor in the basket, the logic board will register the basket.
  • Page 11: Options And Tests

    Super Shot JR Assembly and Operating Manual OPTIONS AND TESTS The Program Mode is used to change options. To enter Program Mode press the button labeled “RESET” located behind the coin door. The display will show “100A0024”, alternating with “0xxAd266” where the first display is the revision information, and the second display is the current option and ROM checksum.
  • Page 12: Game Options

    Super Shot JR Assembly and Operating Manual GAME OPTIONS Skee-Ball Super Shot Junior has been designed to give the operator a great deal of flexibility in operating the game. Rather than employing a dip switch system, Skee-Ball Super Shot Junior employs a system using the RESET Button and EEPROM which affords the operator many more choices than could otherwise be practically provided.
  • Page 13 Super Shot JR Assembly and Operating Manual “112 09” Option 112 has the value 9. 5. Cycle through the options To cycle through the options, continue pressing the VOL+ or VOL- buttons. When an option that you wish to change is displayed, press the START button. At this point, the left side of the display will stop blinking, and the right side will start blinking.
  • Page 14 Super Shot JR Assembly and Operating Manual VII. OPTIONS The options are a series of numbers in the range 100 to 114. Each option controls a specific function on the game. Game Time Game Time is the duration of the game in seconds, and ranges from 10 to 99 seconds. The default time for the game is 30 Seconds.
  • Page 15 Super Shot JR Assembly and Operating Manual Points Per Ticket This value is the points increment that determines when to issue extra tickets. This value plus the threshold value is the point where the game will issue it’s first extra tickets. This value ranges from 0 to 99.
  • Page 16 Super Shot JR Assembly and Operating Manual OPTION Menu Button Function RESET Exit program mode and reset game. VOL+ Move forward through menu. VOL- Move backwards through menu. Left START Select option. VOL+ and VOL- Exit option menu and return to main. VIII.
  • Page 17: Cleaning And Routine Maintenance

    Skee-Ball, Inc. recommends using only “Kleenmaster Brillianize” which can be purchased through Skee- Ball as Part Number 800600-1. 2. Electronics Board: Skee Ball Inc. recommends using canned air to blow any dirt off the surface of the Electronics board. 3. Laminated Surfaces: Skee-Ball, Inc. recommends “Kleenmaster Brillianize”.
  • Page 20: Trouble-Shooting Guide

    Super Shot JR Assembly and Operating Manual Trouble-shooting Guide Prior to calling Skee-Ball with questions regarding service or parts orders, please have the Model # (FP4200- xxxxx) and Serial # available. These numbers will be located on the coinbox.. It is also important to know the software revision number and software checksum. To get these numbers, open the front cabinet door and press the Reset button.
  • Page 21 Super Shot JR Assembly and Operating Manual Game will not coin up... 1. Check the connections at the coin switch. 2. OHM across the coin switch. If you do not read from a normally open to a closed position, replace the switch. 3.
  • Page 22 Super Shot JR Assembly and Operating Manual TICKET DISPENSER A. Basic operation of ticket dispenser model DL1275H When the control unit calls for a ticket to be issued, the motor in the dispenser is turned on. When a ticket is dispensed, the opto beam breaker senses a notch in the ticket and sends back a signal to the control unit.
  • Page 23 Super Shot JR Assembly and Operating Manual 4. Ticket Stop Adjustment The ticket stop adjustment allows positioning of tickets while machine is off. The ticket should protrude through slot approximately 1/16”. The ticket dispenser PC board is mounted with two screws and two slotted holes.
  • Page 24: Warranty

    Super Shot JR Assembly and Operating Manual Warranty Skee - Ball Incorporated warrants to the original purchaser that the product will be free of defects in workmanship and materials. The main processor and display boards are warranted for 1 year from date of purchase. All other components are warranted for 90 days from the date of purchase. If your equipment fails to conform to the above-mentioned warranty, Skee-Ball, Inc.’s sole liability shall be, at its option, to repair or replace any defective component with a new or re-manufactured component of equal to or greater O.E.M.
  • Page 25 Super Shot JR Assembly and Operating Manual Should your product need servicing, please have the following information ready prior to contacting Skee-Ball, Inc. Model # of the Unit Serial # of the Unit Serial # of the Part (i.e. – Main Processor Board) if applicable Most of this information can be found on the UL tag attached usually to rear of the product.

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