Super Shot Deluxe Assembly and Operating Manual INTRODUCTION Congratulations! You have purchased SUPER SHOT DELUXE, the most exciting and best-made basketball game made in the world! Inside this manual, you will read about the many features of this product, including the moving basket, the four distinct, challenging games available within Super Shot and the ability to link two or more games to enhance play through head-to-head simultaneous competition.
Super Shot Deluxe Assembly and Operating Manual ASSEMBLY INSTRUCTIONS Major Game Component Definitions Acme Screw The screw that is attached to the Gear Motor and Apron Assembly. Part of the Motor-Screw Assembly. Apron Assembly The frame assembly at the back of the Rear Assembly that includes the angled piece of basketball flooring. Backboard Assembly This unit is the frame assembly that includes the Backboard, the Hoop, Hoop Net and Hoop Sensors.
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Super Shot Deluxe Assembly and Operating Manual Limit Switch The two switches on the Motor-Screw Assembly, one mounted at each end of the Acme Screw. They inform the Motor Control Board of the Apron Assembly’s movement to either end of the Acme Screw. Logic Board Located on the Electronic Chassis Plate to the left of the Power Supply and is the circuit board, which controls the game.
Super Shot Deluxe Assembly and Operating Manual Super Nut The nut that moves back and forth on the Acme Screw Target Light Fluorescent bulb located at the back of the Rear Assembly. Lights the Crowd Panel and Backboard. May be removed when servicing the game.
Super Shot Deluxe Assembly and Operating Manual Assembly 1. Locate the Front Leg and attach to the Front Assembly using one Allen bolt through the third hole from the bottom. You may make slight adjustments in the height of the Front Assembly by using a crescent wrench on the leveler at the bottom of the Front Leg.
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Super Shot Deluxe Assembly and Operating Manual 4. Locate the two cables and one ground strap on the Backboard Assembly. Connect the two Hoop Sensor cables to the connectors mounted at the rear of the game and marked “Upper Sensor” and “Lower Sensor”. Make sure the upper Hoop Sensor cable is connected to the Upper Sensor connector, and likewise with the Lower Hoop Sensor cable.
Super Shot Deluxe Assembly and Operating Manual 13. Locate and plug in the white 8 pin Scoreboard data cable NOTE: If you wish to link two to six Super Shot Deluxe units together, locate the 4 pin data cable remaining (stored in the Front Cabinet during shipping).
Super Shot Deluxe Assembly and Operating Manual Now the display will read on the left “COIN (1)” “COIN (2)” with a “0” under both. To the right will be the word “COUNTER” with six (6) numbers under it. PRESS COIN (1) BUTTON FIVE (5) TIMES PRESS COIN (2) BUTTON FIVE (5) TIMES.
Super Shot Deluxe Assembly and Operating Manual With your hand, momentarily blocking the upper sensor five (5) times. With your hand, momentarily blocking the lower sensor five (5) times. Center display under “HI” and “LO” should read five (5) under both. To score a basket, drop a basket ball through the hoop.
Super Shot Deluxe Assembly and Operating Manual OPERATOR CONTROLS POWER BUTTON – On / Off button on is top of the Power Supply inside the Front Cabinet. TEST BUTTON – Button located in the middle on the top side of the Electronic Chassis Plate. Pushing this button enables the operator to access software used for testing the game (see “Test Instructions”) changing game options (see “Game Options”) and accessing the game’s accounting information (see “Accounting”) FREE CREDIT BUTTON –...
Super Shot Deluxe Assembly and Operating Manual Insert coins and press a button. (Not necessary if the game has been set for Free Play. See "Game Options-Free Play”). The number of coins required for one credit is adjustable. See “Game Options-Coins per credit.” The length of time given for one credit is adjustable.
Super Shot Deluxe Assembly and Operating Manual Prior to the start of the game, the basket will move forward all the way to its most forward position. During this time, the ball return gate goes down enabling the balls to roll to the player. To be fair, the game clock does not start and baskets do not count until the basket has come all the way forward and stops, enabling plenty of time for the ball to roll to the players.
Super Shot Deluxe Assembly and Operating Manual GAME OPTIONS Super Shot Deluxe has been designed to give the operator a great deal of flexibility in operating the game. Rather than employing a dip switch system, Super Shot Deluxe employs a system using the Test Button which affords the operator many more choices than could otherwise be practically provided.
Super Shot Deluxe Assembly and Operating Manual NOTE: The factory may have preset some of your Options on other than the Default Settings. For example, a Default Setting is for “No Redemption”. However, if ticket dispenser is installed in your game at the factory, then the factory would have preset your game accordingly and with other ticket settings, rather than the Default Settings.
Super Shot Deluxe Assembly and Operating Manual Unit Number. Next, you assign a number to this particular unit. It is best to number the units from left to right in numerical order. In Competition games , the Scoreboard will display the scores of others players in the following order, with the numbers below corresponding to the numbers assigned to the units in the Option Settings.
Super Shot Deluxe Assembly and Operating Manual The primary purpose of this option is to accommodate the $1.00 coin, should it ever be implemented. It also has applications in some foreign coin situations. This option permits the game to treat a specified coin denomination as the base coin. In the U.S., this is 25 cents. In foreign countries, this will differ.
Super Shot Deluxe Assembly and Operating Manual REDEMPTION There are various options included within this option category. Equipment. The first function is to inform the game logic what equipment is installed in your game. The selections here are as follows: Ticket Dispenser Prize Vending Department No Redemption Equipment...
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Super Shot Deluxe Assembly and Operating Manual If you elect to award “Place Bonus”, you also select whether the awards are adjusted by the number of players competing in that competition game. If you elect to adjust the Place Bonus base on the number of players competing, the player is basically just rewarded for the number of players outscored.
Super Shot Deluxe Assembly and Operating Manual GAME PLAY BONUS This Option allows you to enable players to get bonus time based on scores achieved. Any bonus earned in a Competition game accrues to all the players, i.e., if a player on one game scores enough points to get the bonus time, the players on the other units also get the bonus time.
Super Shot Deluxe Assembly and Operating Manual HIGH SCORE This Option allows you to disable the feature that keeps track of the High-score on a game or on a group of games in the case of linked games. In addition, in the event High Score is Enabled, the game logic retains in memory the High Score even through a power down.
Super Shot Deluxe Assembly and Operating Manual OPTION SETTINGS SCHEDULE The schedule of all possible Option Settings follows. This schedule is attached to the inside of the game’s Front Cabinet and marked to indicate the settings preset at the factory. If you change these settings, we recommend you mark your copy accordingly. B: NETWORK SETUP F: REDEMPTION ( Cont.) [ ]Disable...
Super Shot Deluxe Assembly and Operating Manual ACCOUNTING This feature allows you to retrieve a variety of information concerning the coins put into the game, the play of the game and, if applicable, the dispensing of tickets or cards. To access the Accounting Information press the Test Button. After the Scoreboard has reset, press Button “B” above the Front Blue Door to access the Accounting software.
Super Shot Deluxe Assembly and Operating Manual OPTIONAL BILL ACCEPTOR INSTALLATION DANGER RISK OF ELECTRIC SHOCK DISCONNECT ALL POWER PROIR TO INSTALLATION OF CURRENCY MECHANISM THIS GAME WAS DESIGNED FOR THE MARS ELECTRONICS MODEL #AE 2411-U5E BILL ACCEPTOR ONLY. DO NOT OPERATE THIS GAME WITH ANY OTHER ALTERNATE MODEL Disconnect 9 pin connector between coin door and main logic.
Super Shot Deluxe Assembly and Operating Manual TROUBLESHOOTING GUIDE INTRODUCTION The purpose of this guide is to help you pinpoint a problem area and eliminate the undue process of parts swapping, expedite shipping charges and other hassles associated with a breakdown due to unknown causes. In order to successfully follow this guide, it is imperative the individual understands the overall play of the game and its test functions.
Super Shot Deluxe Assembly and Operating Manual Checking Voltages Universal Logic Printed Circuit Board This is the largest Printed Circuit Board (PCB) in the game and the main program IC is located on this PCB. Red light (CR6) This Light is next to the large green capacitor (C15), and when on signifies game is in reset. Upon powering up the game, this light turns on and then turns off.
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Super Shot Deluxe Super Shot Deluxe Assembly and Operating Manual Assembly and Operating Manual Page 41 of 52 Page 41 of 52...
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Super Shot Deluxe Assembly and Operating Manual Sound PCB This PCB is mounted to the top of the logic and towards the top of the game. It creates all sounds for the game. Volume control is located on the top of the Chassis Plate. This is a small round device, and it is labeled accordingly. Volume is increased by turning clockwise.
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Super Shot Deluxe Assembly and Operating Manual Hoop Sensors There are two hoop sensors mounted behind the hoop, and on brackets affixed to a plate. The upper sensor is mounted above the hoop plate and the lower sensor is mounted below. Both sensors are mounted on the vertical centerline of the hoop plate.
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Super Shot Deluxe Assembly and Operating Manual DC Motor Control PCB Located next to the drive motor. This PCB receives signals from the logic PCB, along with the forward and backward limit switches concerning the position of the backboard. The Motor Control Board has four L.E.D indicators as follows: (CR11) Red: Motor on (CR12) Green:...
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Super Shot Deluxe Assembly and Operating Manual FIGURE #3 Page 45 of 52...
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Super Shot Deluxe Assembly and Operating Manual For games manufactured after (October, 2001). A different type of Motor Control Board is supplied with the game and does not require a fuse on the PCB. Page 46 of 52...
Super Shot Deluxe Assembly and Operating Manual Game Power Up Sequence – Normal Condition 1. Plug in game with front door open. 2. Red light (labeled on chassis cover “RED”) turns on then goes off. 3. Yellow light (labeled on chassis cover “FLASHING YELLOW”) flickers intermittently signifying data being received from matrix display board.
Super Shot Deluxe Assembly and Operating Manual Trouble-Shooting Chart PROBLEM ITEMS TO CHECK POSSIBLE CURE Game pluged in to the wall. Power Supply's on/off switch turned on. AC line fuse Replace fuse Power Supply's DC voltage output +5, 12, -5 Replace Power supply A).
Super Shot Deluxe Assembly and Operating Manual SKEE – BALL’S SERVICE DEPARTMENT SKEE-BALL America’s Leading Sports Game Company Dear Skee-Ball Customer: Thank you for your recent purchase of an interactive game from Skee-Ball. We know that you will be happy with its performance.
Super Shot Deluxe Assembly and Operating Manual WARRANTY Skee - Ball Incorporated warrants to the original purchaser that the product will be free of defects in workmanship and materials. The main processor and display boards are warranted for 1 year from date of purchase. All other components are warranted for 90 days from the date of purchase. If your equipment fails to conform to the above-mentioned warranty, Skee-Ball, Inc.’s sole liability shall be, at its option, to repair or replace any defective component with a new or re-manufactured component of equal to or greater O.E.M.
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Super Shot Deluxe Assembly and Operating Manual Should your product need servicing, please have the following information ready prior to contacting Skee-Ball, Inc. Model # of the Unit Serial # of the Unit Serial # of the Part (i.e. – Main Processor Board) if applicable Most of this information can be found on the UL tag attached usually to rear of the product.
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