Firmware MJF_FW_F16_SG_1_00_X and 2_00_X Firmware MJF_FW_F16_SG_3_20_X I have just received my RealSimulator device and I want to install it, but I do not find the drivers in anyplace. Requirements to use RealSimulator grips. I want to install a new version of RS_HID_DEV_TOOL or DCC, but I cannot uninstall the older one.
Added information about the rotary switch in Overview chapter Added information about the Configuration and Game mode in the Connecting RS_HID_DEV_TOOL and F16SGRH section Added information about the rotary switch in How the F16SGRH works section Added note in Pairing F16SGRH section...
Version: 1.05 PICTURE DESCRIPTION The F16SGRH as well as the RS grip family come in two lines, for professional and home usage. The professional range uses its own software and real military switches as well as custom socket and connector, according to the client specifications.
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Firmware upgradeable through BLE, so you could need a 4.0 or higher BLE dongle if your PC doesn’t have BLE included. The F16SGRH is made of a surface black nylon plastic with a matte finish and a slightly grainy feel, the fixation system is made of nylon plastic and does not include the BLE communications module or analog axes.
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The same Mini-din to USB cable can be used to install the grip in any rod with no necessity of X/Y electronic or sensor, as the F16SGRH have its 3 axes sensor integrated. Firmware upgradeable through BLE, so you could need a 4.0 or higher BLE dongle if ...
F16SGRH Collector’s Edition device. USB wire (USB type A to mini-DIN 5 pin female). F16SGRH-CE is supplied as a plug and play device with no drivers. IMPORTANT: Communication for configuration, upgrading and full device information is made by BLE, so you will need a computer running Windows 8.1 or 10 preferably and a BLE connection.
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High-grade fixation system with knurled nut. Wireless communications by Bluetooth Low Energy (BLE). Composite device: joystick (axes and buttons) and keyboard (keystrokes). Integrated sensors for Pitch, Roll and Yaw. Hot swap 8 memory slots. 5-direction switches in all switches. ...
Version: 1.05 PICTURE DESCRIPTION The F16SGRH-CE grip can be used in two ways, as a standalone device or connected to a stick base like the FSSBs (R1, R2 and R3), Thrustmaster (Cougar or Warthog) or compatible bases. To install the device and use it, two steps are necessary: power it and connect it to the...
Powering from a stick base The F16SGRH grip can be connected to a stick base, such as the FSSBs (R1, R2 and R3) and a Thrustmaster (Cougar or Warthog) compatible base.
In addition, some operating system requirements need to be met because Windows 7 and 8.0 do not support BLE devices. In these OS versions, the F16SGRH is not fully operational, it is just a standard stick not configurable or upgradeable. Only windows 8.1 and higher OS support these devices.
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If your computer has BLE connection, you are ready to connect the stick to the computer. First, make sure the stick is on (through the USB wire supplied or connected to a powered base) and the left status led is blinking. If it is not blinking, unplug and plug the power or press the TMS center + DMS center buttons simultaneously on the stick to restart the blinking.
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A new window for installation will open showing an installation progress bar and it will be closed automatically when the device is installed. Now the device is displayed in the Device and Printers window and if you click with the right mouse button over it, you can see it has three devices associated: a keyboard to send programmable keystrokes, a game controller for analog axes and buttons and a mouse.
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We made a video guide called “F16SGRH Installation” where you can watch step by step how to install the F16SGRH on your computer. You can find this video guide on the Products page of the RealSimulator website: (http://www.realsimulator.com/html/f16sgrh.html) or, directly clicking the image or the hyperlink below.
The package also includes the RealSimulator device metadata files, the latest firmware and the product User Guide. To download the tools, please, go to the Downloads page of the RealSimulator website by clicking the hyperlink below: http://www.realsimulator.com/html/download.html...
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BLE devices as the F16SGRH. To start the installation, run the downloaded sotware by double-clicking the file icon. Presently, the file is named “setup_RS_Tools_V1_02.rar”, but the procedure will be identical with any new version. In any case, you should have the following window: where setup_RS_Tools_V1_02.exe is the tools installer.
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If you want to install all program features (DCC, RS_HID_DEV_TOOL, Metadata files, firmware and User Guide) select the Complete setup type and click Next to continue. Or select Custom if you want to choose the features to install and click Next to continue.
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The installation of RS_TOOLS_V1_02 may take several minutes to complete. Wait until the wizard finishes the installation and click Finish. The installation is now finished and the applications are ready to be used. In addition, after the installation, you will find two new icons on your desktop: the DCC and RS_HID_DEV_TOOL application shortcuts.
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Finally, if you press the Windows START button and look the All Apps section in the R letter, you will find in the Realsimulator folder shortcuts to the DCC and RS_HID_DEV_TOOL applications, the RealSimulator devices User Guide and the FSSB R3 BluePrint.
DCC application. To better understand the next explanation, you must imagine the F16SGRH as a device with two internal modules: a main module that works normally with the features we explain in this user guide and another one, named Bootloader, which allows changing (updating) the main module.
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Windows 8.1 or 10 preferably and a BLE connection. As we explained above, it is absolutely necessary to have the F16SGRH connected, through the USB wire or connected to a base. To check it, verify that the status LEDs are on.
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A new window will open to Choose a device or printer to add to this PC. Wait until the system finds the new device “F16SGRH Bootloader” and displays it in the window. Then select it by clicking on the icon and press Next to install it.
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Now you can start the DCC application. Launch it by double clicking the DCC desktop icon or click in the Windows START button and select All Program > Realsimulator > DCC. If the User Account Control window appears, click YES to continue.
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Select the tab labelled F16SGRH and follow the instructions given in the group box Instructions to update the device. As you can see in the picture above, Status group box shows a grey device image, it is normal; this image will only be in normal colour when the device starts the update.
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We made a video guide called “F16SGRH Upgrading” where you can watch step by step how to upgrade the F16SGRH on your computer. You can find this video guide on the Products page of the RealSimulator website: (http://www.realsimulator.com/html/f16sgrh.html)
F16SGRH. Do not use the standard Windows tool in the Game Controllers window. If you have used this tool to calibrate the F16SGRH, we suggest you use the “Reset to Default” button of the Settings tab in the RS-F16-SG-RH-HOME properties window to delete the calibration settings created and set the calibration values to default.
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To start, launch the RS_HID_DEV_TOOL application by double clicking the RS_HID_DEV_TOOL desktop icon or click the Windows START button and select All Apps > Realsimulator > RS_HID_DEV_TOOL. If the User Account Control window appears, click YES to continue. Select the “F16SG RH” tab and you should see the following window, where we have identified with numbers the different information and configuration areas.
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1. Area showing the firmware version installed in the device, the device serial number and the name of .xml file containing the configuration and keystrokes settings. 2. Informative area with the settings for the presently active configuration and slot configuration. Slot 2 is shown in this picture. User can only modify the settings in the presently active configuration, in the left column.
Connecting RS_HID_DEV_TOOL and F16SGRH There are two important concepts that you need to know before starting with the explanation of how the F16SGRH and RS_HID_DEV_TOOL work. The first one is that the RS_HID_DEV_TOOL application can work in two modes selectable by buttons: in Configuration Mode and in Game Mode. The active mode is shown with a red box in the button of active mode and clicking on the other button changes the mode.
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The Configuration Mode is the standard mode to configure the F16SGRH and as we explain in the next section (How the F16SGRH works), changing the slots with the rotary switch doesn’t change the active configuration. The Game Mode simulates when the RS_HID_DEV_TOOL is closed and changing the slots with the rotary switch changes the active configuration.
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Now we can start to describe the connection between the application and the device. As soon as the user clicks on the tab F16SGRH, the application fills the slot configuration data with the information stored in the file F16SGRH_BACKUP.xml. This file is an automatic backup of the information saved last to the device or file.
How the F16SGRH works The F16SGRH is a stick with buttons and hats, analog sensors for pitch, roll and yaw and a rotary switch. The Rotary switch is placed under the TRIM hat switch cap, as a black ring with rotary...
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Please, pay attention and understand the previous explanation, it is very important to configure the F16SGRH. b) Memory area: this area contains the slots information that can be used (in normal operation) or shown and loaded/saved when the RS_HID_DEV_TOOL is launched.
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1. Launch the RS_HID_DEV_TOOL and select the “F16SG RH” tab. Wait until the system loads the configuration stored in the stick. (Instant = unchanged, Memory = unchanged, Flash = unchanged) 2. With the rotary switch, change the slot to 7 and click the Load button to transfer the information into the Instant area.
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Save to keep the file name or Save As to change it, and press Save in the folder dialog to finish. The normal operation of the F16SGRH with the slots (with the RS_HID_DEV_TOOL application closed) is simple and without complications, it is only necessary to change the slot with the rotary and with that simple action to change the settings and reconfigure the system operation.
Pairing is a preliminary action necessary to calibrate the sensors integrated in the F16SGRH. Since some users have had problems with the YAW axis due to a bad pairing function, we have decided to change the pairing procedure, which consists in...
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Every time it is necessary to change the axis, a new informative window appears. To start the pairing process, click the Pairing F16SGRH button. After this, some windows will appear to instruct you how to move the grip. Remember to do the movements slowly, a good rule is doing 90 degrees by each 20-25 numbers of Counter.
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5. At that moment, a new informative window appears to indicate that the Yaw rotation has finished. Now you must rotate the grip in the Roll axis. To continue, click the OK button. 6. Now rotate the grip 360 degrees or more over the Roll axis until the Counter reaches the number 199.
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8. Finally, rotate the grip at least 360 degrees over the Pitch axis until the Counter reaches the number 299. 9. When the Counter reaches the number 299, the pairing is complete and an informative window is displayed. 10. Click Ok to continue. 11.
The factory pairing can always be restored. On the RS Products web page (http://www.realsimulator.com/html/f16sgrh.html), you’ll find a video we made called “Pairing” where you can watch and follow the procedure explained above step by step.
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Axes Raw Values group box shows the internal measures of each F16SGRH analog axis, numerically and graphically through a green progress bar with the numeric value in the centre. Each axis has two red icons to identify the maximum and minimum positions and a black icon for the centre position.
Absolute format Percentage format The axes calibration procedure is very easy, and it is guided with instructions on the screen. However, we are going to show you step by step how to do it. The axes calibration is grouped in two paragraphs: Calibration of X and Y axes.
Icon of Icon of Minimum Maximum Icon of Centre Now, with the calibration finished you can check that there is a direct correlation between the maximum, centre and minimum positions of our hardware shown with the red and black icons and the maximum, centre and minimum DX values. Maximum Centre Minimum...
And a new window is shown to describe the action. Click OK to continue. And finally, a new window asks you to move the stick over the Z axis to the maximum and minimum desired positions. When done, please click OK to finish. After closing the window, RS_HID_DEV_TOOL saves the new calibration values in Windows.
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X axis Maximum value Y axis Centre Dead Zone value If you want to modify a value, put the mouse pointer over the chosen icon and after a double-click on the icon, the application opens a window showing the “minimum” (upper position) and “maximum”...
As we have mentioned above, there are 8 slots configuration selectable easily through the rotary switch action. If you did not see the section “How the F16SGRH works”, we suggest reading it to know how to modify the settings and not to lose them.
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FULL SCALE CONTROL (FSC) This control allows adjusting the full scale of all axes in four levels. This setting is ideal to set the maximum joystick response in complex situations, such as a landing, refueling maneuver or ground attack. The indication is shown numerically on a text box and the selection is done with an Up/Down indicator.
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ROLL CONTROL ASSISTANCE (RCA) This feature enables (ON) and disables (OFF) the Roll Control Assistance. The Roll Control Assistance (RCA) intends to compensate in maneuvers with high angle of attack and small or no roll, as looping maneuvers, the effect of roll introduced “unintentionally”...
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PRECISION MODE This feature allows the user to reduce the sensitivity of the axes to increase precision in maneuvers that require precise or small inputs, such a refueling. The feature is activated through an ON/OFF button and the sensitivity reduction is shown numerically in a text box and modified with an Up/Down indicator.
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Finally, the animated area with the joystick does not show actions when disabled. DX CENTER BUTTONS MODE The F16SGRH has hat switches in TRIM, RW, NWS, TMS, DMS, CMS, PADLE and PINKY switches as you can see in the image below. Each hat switch has 5 positions: up, right, down, left and center, although some of them don’t use the 5 positions.
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In ON mode, all center positions are enabled. This mode is also called Native mode because all assigned combinations are available. In COMP mode, all hat switches work as in the real stick, i.e. when you press the NWS switch only the DX button 1 is enabled, it does not matter in what direction you press the hat switch, only the DX button 1 is enabled.
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- off - on In OFF mode, the status LEDs show the slot number in binary mode as we mentioned in the “How the F16SGRH works” section. In ON mode, the status LEDs show also in binary mode the last hat switch position pressed;...
(for a more detailed explanation, please visit the section “How the F16SGRH works”) and it is saved to a file when press File > Save. As said in other sections of User Guide, remember to save in both parts regularly.
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In the explanation information box, you have a place where you can describe the action keystroke assigned in the game. The second button, “Names”, allows, while it is pressed, to show the position where each DX button is placed on the stick. So, in an easy and quick way, you can check to which button you are assigning the keystroke.
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To enter the key codes, press the key sequence you want to compose the keystroke event and always maintain one key pressed, because the sequence is finished when you release the last key. In our example, we press the key “Left Shift” and the key “A”. Finally, press “OK”...
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To facilitate the manipulation and relocation of slots keystrokes information (no slot configuration), the application includes four buttons: SWAP, COPY, PASTE and CLEAR. SWAP button allows, like its name says, to swap the actual slot configuration with another one. The selection of slots is made with a new window that is displayed after pressing the SWAP button.
As you can check, both key maps have the same keyboard symbol layout, so users with this keyboard have the keys in the same place than the game keyboard map. But users from other countries with keyboards with other layouts will need to use the USA keyboard template to find the place of some keys.
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The system allows configuring up to a maximum of 10 macros (0 to 9) selectable with the numeric Up/Down control Macro Num. Below the numeric control, there is a text box where the user can write a title to easily remember the macro function. Each macro can accept 20 configurable events and each event can use a Key code and a Delay in 1/10 seconds during which the keystroke will be sent.
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You have assigned a time of 1/10 seconds as time to send each keystroke. Also you can see you forgot to include the time of 2 seconds the simulator needs to execute the keystroke “A”. To solve this problem you can use the extra actions assigned to the right mouse button: Insert, Delete and Exit.
When you click “0”, all windows are closed automatically and the text box assigns the “MACRO,0”, as you can see in the picture below. Now, it is time to test the macro. For that, press Trigger 1 (DX button 0) and verify the sequence and times in the output window.
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cadence that the DX button. An immediate functionality for this feature could be turning a rotary switch in the simulator. Without this feature, you would have to press intermittently the button to generate the successive pulses for each rotary step, but with this feature you only need to press the button and release it when the rotary is in the desired position.
Game mode (you can find more information about this mode in Connecting RS_HID_DEV_TOOL and F16SGRH section on page 32). As you can see in the previous image each function only has two settings to configure ...
Status LEDs in the F16SGRH. This feature is named Overlay and you can access it by clicking on the button Overlay Settings.
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“notepad” program is shown as “Block de notas” in the Task Manager and in the program window. When the RS_HID_DEV_TOOL program searches programs from the list to overlap, the order is from up (first one) to down (last one) of the list and when a program from the list is detected as working, its text box colour changes from background color to orange as you can see in the picture below with the notepad application.
If you only want to run some tests, don’t save it on flash, so you will extend your stick life. Another option of the application is the ability to print a template of F16SGRH with the explanations for an easy and quick location of actions in each slot.
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Slot Name Slot Number Print Selection Slot Selection File Information Slot Configuration There, in the upper part, you can find the Slot Name and Slot number of the slot shown and in the lower part the File Information and the Slot Configuration. Also, in the upper part, you can see the Print Selection area that enables you to print the slot shown, using the button “Print Actual”...
It is only loaded and saved in the computer, in the .xml file. When you launch the RS_HID_DEV_TOOL and click the F16SGRH tab, the application will show the image below.
Help in the upper menu bar and select DOC to directly access the AppData folder where the user guide is stored. After clicking, a file dialog will be displayed to select the .pdf file. Select the F16SGRH folder and finally the F16SGRH User Guide.
DESCRIPTION Overview The F16SGRH grip can be connected to different stick bases, like the FSSBs (R1, R2 and R3), Thrustmaster (Cougar or Warthog) or compatibles, but with the FSSB-R3 it achieves the greatest integration, offering the user a powerful and accurate flight controller.
3. This firmware is deprecated and is replaced for the next version. Num. “3”: it is the firmware for the FSSB-R3 Lighting to work with the F16SGRH exclusively, as for example: - MJF_FW_F16_SG_3_20_2.FSSB_R3: If you are a FSSB-R3 Lighting owner,...
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(64 in the FSSB-R3 and the same 64 in the F16SGRH), WE SUGGEST setting the “DX buttons” of FSSB-R3 to OFF in the 8 slots, so they will be only active in the F16SGRH-CE and you will be able to configure easily the DX and Keystrokes events.
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NASA Pitch Sensitivity. BFA Roll level. BFA Pitch level. Warning Sound Level Although you can find information about the previous settings in the FSSB-R3 User Guide, we will explain in detail each setting below. HAT (AS POV OR TRIM) This button allows configuring the TRIM hat switch as POV (Point Of View) switch or TRIM switch.
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As we mentioned above, to avoid duplicities with the F16SGRH DX buttons, we suggest setting to OFF the “DX buttons” of FSSB-R3 in the 8 slots, so they will be only actives in the F16SGRH where you will be able easily to configure the DX and Keystrokes events.
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ROLL SENSITIVITY This control allows to change the Roll axis sensitivity in discrete steps from 1.30 lb. to 13.00 lb. The step value is not fixed; it is variable in function of sensitivity value. It goes from small values of 0,025 lb. in high sensitivity until big values of 2 lb. in low sensitivity.
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So, if you want to configure your stick more realistically, select a NASA Roll sensitivity 8 / 6 = 1,333 => NASA Roll sensitivity = 133% PITCH SENSITIVITY This control allows to change the Pitch axis sensitivity in discrete steps of 0.45 lb. from 1.75 lb.
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its neutral position that have a real manifestation in the axes measures and as result the pilot has changes in the flight path that he will have to correct continuously. With this feature the pilot can select the BFA level separately in Roll and Pitch in four steps from 0 to 10% of full scale and identified as: Off –...
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Value in text box of 1% disables the feature both for the warning and for the maximum alarm. Others values from 2% until 99% enable the warning alarm from that level until 99% with a beep sound (dooot, dooot, … ) and YELLOW light blinking. In this case, when one or both axes are 100% scale, the alarm of maximum is enabled and the sound and light effects change to a beep sound (dot, dot, dot, …...
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In this group box are the 64 DX buttons that the FSSB-R3 has when it is connected to the F16SGRH. The first 32 buttons (0 to 31) are located in the first and main HID device and the rest (32 to 63) in the second HID device.
FSSB-R3 Lighting and the F16SGRH, only from the FSSB-R3 Lighting This firmware is only configurable with the RS_HID_DEV_TOOL v1.12 and higher and as you can see in the next images it is a mix of the FSSB-R3 and F16SGRH characteristics. FSSB-R3L Tab...
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New FSSB-R3L Tab As you can see, the new FSSB-R3 tab includes new functionalities from F16SGRH as keystrokes, macros, overlay generation and new settings. Now each FSSB-R3 slot has the following settings: HAT as POV or TRIM. Sound ON/OFF ...
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Finally, I would like to inform you about the files compatibility between the F16SGRH and the FSSB-R3L: any configuration saved for one them is valid for the other. So if you already have a file done for a device, you only need to copy it in the folder of of the other device and use it.
In this section, you will find answers to frequently asked questions. If your question is still unsolved, please feel free to contact us. FAQ Links: I have just received my RealSimulator device and I want to install it, but I do not find the drivers in anyplace. Requirements to use RealSimulator grips.
Windows 10, in this OS we have fully tested the device functionality and software tools supplied. F16SGRH can be used without losing functionality in Windows 7 and 8.0 platforms if it is connected to a FSSB-R3 Lighting with the new firmware developed for this device.
button to launch the wizard. How to know if the computer has Bluetooth BLE hardware installed? To determine whether your computer has Bluetooth BLE hardware, check the Device Manager for Bluetooth by following the steps: Drag the mouse to bottom left corner and right-click on the ‘Start menu’ icon. Select ‘Device manager’.
R3 and the versatility of F16SGRH with a very simple management in changing profiles. As when both devices are connected, there is a DX buttons information duplication (64 in the FSSB-R3 and the same 64 in the F16SGRH), we suggest setting to OFF the “DX 88 / 90...
FSSB-R3 in the 8 slots, so they will be only actives in the F16SGRH and you will be able to configure easily the DX and Keystrokes events. Remember: if you install this firmware with the SMM non-existent, there is a new sequence to do the NPA (Neutral Position Adjustment): “Trigger 1”...
ON and although you press buttons, they are not read in the base> In this case you must disconnect the F16SGRH and check the pins of 5-pin mini-Din connector because they will be bent due to an incorrect insertion.
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