The versatility of the Wrap 920AR’s modular design works well in this regard, allowing you to customize your unit based upon your needs. Below is a brief description of the Wrap 920AR’s major components, many of which are also available as separate products from Vuzix.
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The Wrap 920 video eyewear forms the base of the Wrap 920AR. It provides a 67- inch virtual display, as seen from 10 feet. The Wrap 920AR can be worn like a pair of sunglasses and used solely as a wearable 67-in display for viewing videos, or computer content.
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Autodesk 3ds Max installed. The maxReality Viewer supports playback of VDW files in 2D and 3D stereoscopic video, movement between scenes, object interactivity, keyboard control and more. Note: A Wrap 920AR is required to run the maxReality Viewer application and view VWD files.
Using This Manual When reading a User Guide, especially for a product as diverse as the Wrap 920AR, you may be tempted to skip over certain portions or even entire sections. We have tried to make the important points visible and be easy to find through special formatting and related topic organization.
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If your system has any prior versions of VR Manager or Vuzix VR920 support software already installed on your computer, use the Windows Programs and Features Control Panel to uninstall it before proceeding. Double-click the “Setup.exe” application from the Wrap 920AR software package folder.
Though the Wrap 920AR is flexible and can be used in different configurations, its setup is fast and easy. The Wrap 920AR can be setup in either of two ways, for connection to a media player or Windows based personal computer as your source device.
Note: Although the Tracker connector looks much like a UBS micro-B port, it is not. Do not attempt to connect a USB micro-B connector into this port and do not attach the Wrap Tracker 6TC to a USB micro-B cable or device. See Section 4 “Wrap Tracker 6TC”...
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Vuzix website (www.vuzix.com). Note: Various AR functions are not currently compatible with media players. Vuzix is working to address this within the current media player hardware limitations. Check the Vuzix website periodically for new developments.
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Plug the eyewear’s Multi-connect Cable from your eyewear into the matching connector on the Battery/Control Box. The black side of the connector tip and the Vuzix imprint face up toward the buttons on the Control Box. Connect a Vuzix compatible composite cable into the Control Box port labeled “AV”.
You can use the RCA style composite cable or the custom Apple composite cable provided. Additional cables are available from the Vuzix website (www.vuzix.com). Connect the composite cable to your media player. Note: The eyewear will automatically turn off if no video signal is received for approximately 30 seconds.
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The Wrap AR eyewear has two cables. The cable with the larger connector and the chrome dot is the USB connector for the cameras. The smaller connector, with the Vuzix imprint, is the eyewear Multi-connect cable. Connect the Wrap eyewear’s Multi-connect cable to rectangular port on the Wrap VGA Adapter.
If you have any 3rd party stereoscopic display drivers installed, uninstall or disable them before proceeding. If your system has any prior versions of VR Manager or Vuzix iWear VR920 support software installed on your computer, use the Windows Programs and Features Control Panel to uninstall them before proceeding.
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There are no codes to enter or forms to fill out and you always get the latest release of all the software components and documentation. If you have not already done so, go to “www.vuzix.com/dd” and click the “download” button associated with your Wrap AR product.
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“Complete” installation option. The first installation will be for the Vuzix VR Manager software. Select the “Complete” option to install all the provided programs and drivers.
This completes the software installation. Initially maxReality will install as a trial version, usable for 15 days or 100 launches. If you purchased a maxReality License, you will be presented with a license activation screen when Autodesk 3ds Max load the maxReality plugin. Follow the activation instructions to remove the trial version limitations.
The Wrap 920AR supports display resolutions of 640x480, 800x600, and 1024x768, each at a 60 Hz refresh rate. Tracker Calibration The last step in the setup process is to calibrate the Wrap Tracker. Of course, if you have chosen not to connect your tracker at this time, you can by-pass this step.
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Press the “Begin Calibration” button. Holding your eyewear, position them similar to where they would be when worn – upright and facing your desktop computer monitor. The following process will calibrate your tracker for the yaw, pitch and roll axis. X, Y and Z-axis tracking is not supported by VR Manager and is accessible only through direct tracking support applications.
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Note: Continue moving the eyewear through it full range of movement until the indicator bars stop moving. The bars will not fill completely – this is normal. When the indicator bars stop moving, press the “Lock Calibration” button. Position the eyewear in the position where it will be used, upright, facing your computer, and at eyelevel, and then press the “Set Zero”...
Control Box The Wrap 920AR includes two Control Boxes; one is battery powered for connecting to media players and the other includes hardwired USB and VGA cables for connecting to a Windows based personal computer. Both units look the same, other than cabling, and both employ the same control buttons.
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The Wrap Control Box has two modes of operation; when the OSD (On Screen Display) is shown and when is it not displayed. The Control Buttons perform different tasks in each of these operating modes. When the OSD is NOT displayed: Opens or displays the OSD.
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Horizontal Alignment Vertical Alignment The screen position may vary when the Wrap 920AR is connected to different PCs and may require adjustment, the same as is sometimes required with a desktop monitor. As this is relevant to computer connections only, these control options are not available when using the Media Player Control Box.
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The Wrap 920AR eyewear supports standard 2D and multiple formats of stereoscopic 3D content. This option is used for displaying all standard 2D content. It is the default format option. For “Side-by-Side” content, such as used for many TV broadcasts and Wrap stereoscopic 3D support for PC connections, use this format option.
Vuzix has developed a watermark technology that, when placed in a 3D video, enables Vuzix eyewear to identify and automatically reconfigure the eyewear for the content’s 3D format and view options. By default this OSD option is turned off. Note: Contact the Vuzix Developer Support Program for information of the Vuzix 3D Watermark Specifications.
Audio Devices Control Panel to enable the preferred speaker system. Nose Bridge Your Wrap 920AR comes two adjustable nose bridges with different length stems. The nose bridge stems slides in and out for adjustment or come completely out to change.
Tether Strap Those unaccustomed to wearing glasses or who are moving around may wish to use a tether strap (lanyard) for enhanced comfort and security. Focus Adjustment Your Wrap video eyewear can be worn over many styles of prescription glasses or you can adjust the focus of each eye’s display independently from +2 to -5 diopters.
Cable Management Two styles of cable management clips are provided. The single larger clip slides over the left stem of the eyewear and the eyewear and camera cables, securing the cable to the outside of the arm. The smaller four (4) clips slip over the two cables to bind them together. Note: Do not lift or suspend the eyewear by its cables.
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The Wrap 920AR utilizes two low voltage CMOS image sensors that provide the full functionality of two independent VGA (640x480) cameras. The cameras provide full-frame, sub-sampled or windowed 8-bit images in a wide range of formats, controlled through the Serial Camera Control Bus (SCCB) interface.
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For information on interfacing with the camera pair we suggest looking at the Direct Show (part of the Windows SDK), openCV (Open Source Computer Vision) libraries or in the Vuzix SDK and its AR Extension. www.vuzix.com/support/developer_program.html...
The Wrap™ Tracker 6TC is a 6-degree of freedom tracker with compass. The Tracker, plugs directly into any Wrap eyewear, equipped with a Wrap VGA Adapter, and connected to a Windows based personal computer. Installation of a Tracker 6TC onto a Wrap AR system is fast and easy. Its software was installed through the main software installation package so all that remains is to plug it into your eyewear.
The Wrap Tracker 6TC supports 6 degrees of freedom (DOF) tracking. Three degrees of freedom tracking (yaw, pitch and roll) are supported by the VR Manager software applications supported through Vuzix Extensions. The additional 3 DOF (up/down, left/right and forward/back) require direct or native support written directly into applications.
VR Manager 3.0 VR Manager version 3.0 is a software application that provides support services for a variety of Vuzix video eyewear products connected to a Windows based personal computer. It provides a calibration system for trackers, support for Vuzix extensions that add stereoscopic video and head tracking support to applications, diagnostic tools for resolving technical issues and includes Vuzix stereoscopic video drivers.
Monitor: Provides access to Vuzix Extension files that enable stereoscopic 3D video and/or head tracking in applications lacking native mode support for these features. Misc. Tools: Technical data and resources designed to assist in troubleshooting stereoscopy and tracking problems. Calibrator The Wrap Tracker 6TC uses multiple sensors for calculating movement and positioning, including magnetometers.
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This process will calibrate your tracker for the yaw, pitch and roll axis. X, Y and Z axis tracking is not supported by VR Manager and is accessible only through direct tracking support applications. Move your eyewear fully through each of the three axes. Pitch Roll Yaw and roll support a full 360º...
You also have the option of reading raw data for all six (6) axes and employing your own tracking algorithms. See the “Vuzix Developer Program” in Section 9, “Service & Support” for additional information.
This may be incorporated through native support written directly into the application or externally through a Vuzix Extension. Vuzix Extensions are managed through the Monitor section of the VR Manager. The Titles list shows all of the current Vuzix Extensions and their status.
Right-click on an Extension title and choose “View Extension Info” from the pop- up menu. Enabling Extensions Vuzix Extensions are automatically installed with the VR Manager but they are not automatically enabled. In order for an Extension to be used, the VR Manager must detect the appropriate file directory and it must be enabled.
Extension with matching application titles found on your computer. When the VR Manager is installed it searches for supported applications – applications that are installed and have a matching Vuzix Extension. When applications are installed on a system already containing VR Manager, you must...
manually initiate a title search for an Extension to be associated with the newly installed programs. To detect newly installed programs: Press the “Refresh Installed Titles”. VR Manager may be unable to find an application that has been installed in a directory other than the one suggested by the install program.
Misc. Tools This section of the VR Manager provides assistance in identifying and correcting technical problems with your Vuzix eyewear and Extensions. It provides Vuzix Customer Service with the information required to quickly identify the cause and solution to your problem.
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Clicking on this button provides information on the current versions of supporting software and hardware firmware. Status Technical information on the current status of your Vuzix hardware, drivers and other pertinent technical information. Zero Gyros The first time VR Manager is run, it will sense the Tracker and advise that its Gyros require zeroing.
Autodesk® 3ds Max®* that enables the creation of virtual and augmented reality content which can be played back in stereoscopic 3D using Vuzix Wrap AR eyewear. Using maxReality, 3ds Max models and objects can be brought to life with animation, interactivity and special effects such as blue screening and saved for playback on any Windows based computer, with or without 3ds Max.
Note: A Wrap 920AR video eyewear system must be connected to and operational on your computer to run the maxReality Viewer program. Note: Not compatible with Vuzix iWear™ VR920. maxReality can be installed and used on a trial basis for 15-days or 100 activations, whichever comes first.
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Enter your Product Key into the space provided in the License Activation Screen. Press the “Email Activation Number” button. Your Activation Number request will be emailed to Vuzix and processed. An Activation Number will be provided by return email within 1-business day.
If you encounter difficulties acquiring an Activation Number, you can also contact Vuzix Customer Service by email or telephone as described in the last section of this User Guide. Be sure to include your Product Key and the Computer Key shown on the License Activation Screen.
Installing maxReality See “Windows Computer Connection” in Section 1, “Wrap 920AR Setup & Install” for additional information. To uninstall a licensed or trial version of maxReality: Run the maxReality “setup.exe” installation program and choose the “Uninstall” from the installation and repair options.
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Click the “Configure Button Sets” icon. In the “Configure Button Sets window”, increase the “Total Buttons” count by one (1). Scroll to the bottom of the Utilities List and the Utilities Buttons list. Drag the maxReality plug-in utility to the blank Utilities Button, added in the previous step.
maxReality Interface To access maxReality: Press the Utilities panel icon to expand the Utilities list. Press the maxReality button. You may have to scroll to the bottom of your Utilities list. maxReality consists of two (2) Tools in the top rollout control plus seven special effects control sets.
As with all 3ds Max Utilities, maxReality rollouts are expanded or contracted by pressing the plus (+) or minus (-) sign to the left of each Control’s name. maxReality Tools...
3D format. When the file is viewed through Vuzix eyewear, it will be in 3D video but since your desktop or laptop monitor is likely only 2D, it will display both the left and right eye images side-by-side.
Max file. In addition, each time you Launch the maxReality Viewer the 3ds Max file is also saved, keeping the two synchronized. If “Sync with Max File” is not selected, your 3ds Max file will be saved with a 3ds Max save but a VWD file will not be created nor will an existing VWD file be updated.
Based upon the perspective of the viewer’s camera, the content can be looked at in an AR Mode, from an inward looking camera, or in VR Mode, with an outward looking camera. As cameras are added to your 3ds Max project they are automatically added to the Current Cameras list.
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Bounce coefficient: Static Friction: Sliding Friction: All interactive objects and the user’s current camera are acted upon via the physics engine. Gravity This option applies gravity effects to the Current Camera and all objects attached to that camera. If Gravity is enabled, it overrides and requires the collisions function below to be enabled.
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Boundary Check In a virtual world without boundaries objects can become lost in the distance. By applying boundaries those same objects are limited in how far afield they can move. With Boundary Check selected, the scene’s boundary is determined by the minimum and maximum X, Y, Z of the ”Cameras, Lights, Objects”...
Gravity This sets the amount of Gravity, with its value indicated in ft/s (feet per second squared) with a default value of 32 ft/s. Lower values represent less gravitational pull. This must be a positive number - a negative value is interpreted as zero (0). Note: Camera Collision applies to VR Mode only (outward looking view).
Portals Portals provide the ability to seamlessly move from one virtual world (VWD) to another when triggered by a Key Object. This makes it possible to link multiple VWDs into what appears to be a single virtual world. Tip: Create large virtual worlds through a series of smaller VWDs, linked together through the use of Portals.
“Entry Camera” drop list. Select the Entry Camera through which you wish to enter the Portal. Tip: An optional Vuzix AR Stylus, a camera coming within range of a Key Object, or pressing “P” on your keyboard can all trigger a Portal. Sounds Uncompressed “.WAV”...
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maxReality supports both ambient and 3D sound in the form of 16bit 44.1 KHz stereo .WAV files.
Background sounds allow you to set the mood of your virtual worlds much like musical scores are utilized in motion pictures. You can set a single background sound or multiple sounds that will play simultaneously. Audio performance is limited only by your system as your sound card mixes multiple Background Sounds, played simultaneously.
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Attach Sound To add a sound to a the selected Key Object: Press the “Attach Sound” button. Browse to and select the desired wave (.WAV) file. Press the “Open” button. Options maxReality allows you to set multiple sound effects and play parameters for the selected sound file and the Key Object it is attached to.
Volume levels can be adjusted to reflect the distance of a camera or other trigger object to the Key Object. The Start Vol establishes the initial volume level when a sound is first triggered. Volume settings range from 0 to 100, with 100 being 100% of the current system volume level.
Key Objects are objects within your scene that are enabled to trigger animations. These objects can be either animated or static. To add a Key Object: Select an object within your scene. Press the “Add Key Object” button. Animations are triggered by the camera’s proximity to a Key Object and the Range specified for the object.
Attachments Up to 255 objects can be identified as Key Objects. To add a Key Object: Select a Key Object from the Key Objects drop list. Select an object to be attached. Press the “Add” button, below the Attachments list. Animation Options define the operating parameters of the currently selected Key Object.
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Loop Selecting the Loop option causes an animation to run in a continuous loop after the Key Object is triggered. The animation stops when the Camera enters or leaves the Range, based upon the In Range setting. Play Through Enabling Play Through causes an animation to play through to its end once triggered.
Interactive Objects You can control and interact with objects set to be interactive. You can grab Interactive Objects and carry them around within your virtual world or they can react to gravity or collide with other objects. In order to interact with an object it must be assigned to the Interactive Objects List. This list can contain up to 255 objects.
Movable Objects Similar to Interactive Objects, certain objects can be specified as Moveable Objects by adding them to the Moveable Objects List. This list can contain up to 255 objects. To add items to the Moveable Objects List: Select any item in any 3ds Max Viewport and press the “Add” button. Marker Moveable objects are sequentially linked to specific Moveable Object Markers starting with “m0”.
Enabling an object to disappear when passing behind another adds realism to a virtual scene. maxReality’s Blue Screen effect enables virtual objects to disappear when passing behind real-world objects. The Blue Screen effect is global. When enabled, it affects all objects in a scene assigned a corresponding color.
Wrap 920AR software package or simply download the individual components that have been updated. The “Check for Update” link opens the Downloads and Drivers page of the Vuzix website where individual updates are posted. Each is clearly marked as to its target application, version number and key details.
Introduction maxReality™ Viewer is an application that allows you to view content created through the maxReality plug-in and saved in a VWD file format. The Viewer application can be launched from within Autodesk 3ds Max or as stand-alone program, independent of 3ds Max and the maxReality plugin. The maxReality Viewer supports both 2D and 3D (stereoscopic) video and two viewing modes –...
A file browser window will be displayed. If it did not open to “C:\maxReality\VWD Content”, go to that directory. Select “Vuzix Dragon (Audio)” and press the “Open” button. Your desktop monitor should display two side-by-side images of whatever the Wrap AR cameras are facing.
VR mode utilizes an outward looking camera. Launch the maxReality Viewer application and open the “Vuzix Demo Level” file. Dawn your Wrap AR eyewear and hold the “s0” marker in front of you, at arms...
Tip: The Help & Status screen can be challenging to read under some circumstances. Press “F5” for a black background and improved clarity. The current maxReality version number is displayed along with technical information and a list of commonly used keyboard commands. Key Commands maxReality Viewer supports a large number of keyboard commands.
Hardware Configuration Keys Action Mode Reset all hardware configuration settings AR + VR Toggle rendering scene 2-seconds timeout with no detected patterns AR Toggle mono mode on / off AR + VR If you are unsure if you are looking at a 2D or 3D image, look at your desktop monitor.
Software Configuration Keys Action Mode Reset all software configuration settings AR + VR Home Increase light settings in current VWD file AR + VR Decrease light settings in current VWD file AR + VR Page Up Increase master volume in current VWD file AR + VR Page Down Decrease master volume in current VWD file...
Command Mode Operations Action Mode V, Z or X Toggle Command Mode on/off AR + VR Use any one of the above keys. When in Command mode: Play / Pause all animated and AVI rendered content 1 – 9, 0 Force activation of sequential Animations Forces activation of the corresponding Animation as configured in the “Interactive Animations”.
Fiduciary Markers A fiduciary marker is an object used as a point of reference to measure angle and distance for augmented reality. These are often referred to simply as “markers.” maxReality utilizes two series of markers. Markers “s0” to “s61” are referred to as “Static”...
Placing a series of markers, starting with marker “s0”, and proceeding sequentially using marks “s1”, “s2” and so forth creates a Marker Pattern. When each Static Marker in a pattern is captured by the Wrap AR cameras, its relative position to marker “s0”...
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VIEW Note: In this example, the markers are placed in an orderly array but they can be placed in any pattern as long as they are in sequential order and the Wrap AR cameras are able to capture the relative positioning of each pair.
Marker patterns are learned through the maxReality Viewer application. By default, maxReality Viewer will try to learn the relative position of marker “s0” and its relationship to other static markers automatically. To perform this recognition, the Wrap AR camera pair must be able to capture the images of each sequential pair of Static Markers in the same video frame.
( www.vuzix.com Two Vuzix Marker Paddles are provided with your Wrap AR eyewear. The two most common problems with markers is a user’s finger or lighting glare interrupting the cameras ability to capture of an edge of the AR marker. When either of these occurs, the software is unable to accurately interpret the marker and the quality of your AR experience is diminished.
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Note: Contact Vuzix for information of special marker requirements.
Wrap Tracker 6TC support, raw and cooked date, camera support and use of the ALVAR marker library. It is available for downloaded from the Vuzix website. For additional information of the Vuzix Developer Support Program, and to download the Vuzix SDK go to: www.vuzix.com/support/developer_program.html Troubleshooting A Wrap AR eyewear system is comprised of numerous parts and components.
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• Wrap video eyewear set as Primary display. Video is displayed in 2D only. The eyewear’s being set for 2D display causes this or you are looking at an image that does not use a compatible 3D format. Double-press the Power Off & Toggle View Button on the Control Box. This resets the display to the last user selected 2D/3D display mode.
Wrap earphones, use the Windows Sound and Audio Devices Control Panel to select your preferred speaker system. Support Services For product support and information please contact Vuzix at: Corporate website: www.vuzix.com Email Customer Support: technical_support@vuzix.com...
FCC Compliance NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications.
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