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About The BitKit is an 8bit FPGA platform for playing arcade classics as accurately as possible. Plug-and-play in any JAMMA arcade cabinet, the BitKit is easily updatable via usb. The BitKit manager desktop app makes it easy to update firmware, load game files*, and share high scores online.
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Quick Guide How do I select a game from the game menu ? Press Player 1 Start to select a game. How do I exit back to the menu from a game ? The default setting is to press Player 1 Start and Player 2 Start at the same time.
CONTENTS 1. Game Menu 2. Options Menu 3. Game Settings 4. Troubleshooting 5. JAMMA Adapters...
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1: Game Menu The BitKit boots to the game select screen by default, displaying the list of the available games. To start a game, move the cursor with the Player 1 Joystick to the desired game title, and press Player 1 Start.
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Manage game list, and indivdual game settings Controls Test controls, and configure restart & pause combinations Video Flip screen, display test patterns for monitor adjustment After making changes to BitKit settings, choose the Save action. To back-out of the Options menu without...
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Menu Sound - Enable/Disable sound effects in the Menu. Attract - The Menu has a built-in screen saver, that will activate after the desired interval without any control input. The screen saver displays the top score from each game, along with credits for the BitKit system.
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Game Menu. When enabled, the only way to access the Options menu is to hold down Player 1 Start during the boot sequence. This setting is ideal for protecting BitKit settings during parties, tournaments, or other group events. Reset Scores - This option will globally reset high scores for all games.
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Navigate between pages with Player 1 Left & Player 1 Right. Right and left arrows indicate available nagivation choices. The BitKit has 24 game slots, and all game slots are listed in this sub-menu. The game name for each slot is independent from the display...
name used in the Game Menu. Empty slots are labeled as such, and the cursor will skip past these entries. To select a slot, press Player 1 Start. The screen below will be displayed, where individual settings for that game may be adjusted. To toggle a setting on/off, or rotate between choices, press Player 1 Start.
Lives - This setting selects the starting number of lives. Generally, the range is 3-5 lives, but will vary per game. Cocktail - This setting will enable cocktail mode, which flips the screen between players, in a 2 player game. The Player 2 control inputs are used for the second player.
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Swap Slot - This action will flag this slot for swapping. In order to perform a swap, two slots need to be flagged. When two slots have been flagged, a new action will appear on the game slot screen, Swap Slots. Selecting that action will display a confirmation screen, and then the flagged slots will be swapped.
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CONTROLS From this sub-menu, player 1 & 2 controls may be tested. Control combi- nations for Restart (exit game) and Pause, are configurable here. All 5 supported games only read input from the Player 2 controls in Cocktail mode (except for Player 2 Start).
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Player 2 Button 2, will display “BUTTON1” or “BUTTON2” accordingly. Restart - This setting defines the control combination for restarting the BitKit. Use this combination to return to the Menu system after launching a game. The default setting is Player 1 Start + Player 2 Start (pressing both buttons simultaneously).
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VIDEO The Video sub-menu provides test patterns for configuring the CRT display, and to adjust the horizontal/vertical position of the BitKit’s video output. Crosshatch - Use the crosshatch pattern to adjust monitor convergence. Color Bars - For adjusting brightness, contrast, and RGB drive.
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Red/Green/Blue Fill - Use these solid color screens to assist in degaussing, and to diagnose a problem with color purity. Flip Screen - If the BitKit displays upside-down, use the Flip Screen option to change the screen orientation. This setting works in combination with each games’s Cocktail setting, to ensure the proper...
3: Game Settings Unique settings for each game title are listed below. For an explanation of common settings (e.g. Lives, Cocktail) see the previous chapter. NIBBLER Difficulty - The available options for this setting are Normal and Hard. The effect the Hard option has on gameplay depends on the rom version. For version 6, Nibbler will not pause at corners (normally a 13 frame delay).
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PIONEER BALLOON Japanese - This setting toggles between English and Japanese for the message displayed after completing all seven stages of the game. VANGUARD Fire - Configures the number of fire buttons to use. This setting defaults to 1 button. In this mode, the player’s ship always fires forward, and then also in the direction the joystick is held.
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Turbo - Equivalent to the “fast hack” popular on Pac-man. THE GLOB / BEASTIE FEASTIE Difficulty - The default value for this setting is 1 (easiest). The range of values is 1-8, with 8 being the most difficult. Difficulty in The Glob ramps up very rapidly, so the default setting is recommended.
+sync. The BitKit has a 7pin “expansion” header to support future enhancements to the product. If you connect pins P5 & G of the expansion header, the BitKit will output +sync. Note, do not connect these pins to your monitor, connect P5 & G together with a...
Left & Fire Right. There is an additional 2 pin header on the adapter for connecting Fire Up & Fire Down to the BitKit. Connect Fire Up to pin 3 (P3) on the extension header, and Fire Down to pin 4 (P4).
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BitKit -> Eyes This adapter maps Player 1 and Player 2 controls, including 2 action buttons, to the cabinet harness. Eyes only uses Button 1, so Button 2 is not used with an original Eyes control panel.
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