Bogen LUMDMU Installation And Use Manual
Bogen LUMDMU Installation And Use Manual

Bogen LUMDMU Installation And Use Manual

Bogen communications telephone installation and use manual

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Multiple Digital Message Unit
Installation and Use Manual
Lucent Technologies
Bell Labs Innovations
© 1999 Bogen Communications, Inc.
All rights reserved. 54-2024-01
Model: LUMDMU
PEC Code: 5325-100
COM Code: 408184000
Select Code: 701-000-117
Issue 1, October 1999
9910

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Summary of Contents for Bogen LUMDMU

  • Page 1 Multiple Digital Message Unit Installation and Use Manual Lucent Technologies Bell Labs Innovations Issue 1, October 1999 © 1999 Bogen Communications, Inc. All rights reserved. 54-2024-01 Model: LUMDMU PEC Code: 5325-100 COM Code: 408184000 Select Code: 701-000-117 9910...
  • Page 2 If trouble is experienced, the equipment should be disconnect- ed from the interface to determine if this equipment, or the telephone line is the trouble source. If the equipment is deter- mined to be malfunctioning, it should not be reconnected until repairs are effected.
  • Page 3: Table Of Contents

    Table of Contents Introduction Before You Start Installation Steps Power Up System Front Panel Operation Telephone Access Operation Specifications Controls and Indicators Recording Messages Listening to Recorded Messages Playing Messages Playing Messages in Sequence Adding a Time Delay Between Message Plays...
  • Page 4: Introduction

    32 seconds up to 8 minutes 44 seconds in length. Voice and audio messages can be stored into memory through dial-up telephone, microphone interface, or tape input. (The MDMU is programmed by dial-up telephone DTMF tones.) This guide gives installation, recording, and programming steps.
  • Page 5: Installation Steps

    Phillips screwdriver (small and large) Standard blade screwdriver (small and large) Wire strippers (24 AWG - 12 AWG) Telephone test set Tone out circuit tester (optional, for troubleshooting) Volt-ohm Meter (optional for troubleshooting) 4 wood screws, if mounted on wall Mount the MDMU to either a wall, cabinet or a rack (near the paging equipment if possible).
  • Page 6 Figure 2. Rack Mounted MDMU Connect the MDMU to the Telephone System BATTERY OPTION AUX. CONNECTOR SWITCH OFF ON MOST TELEPHONE SYSTEM TIP AND RING FROM ANALOG STATION Figure 3 MDMU Connection to Telephone System...
  • Page 7 Figure 4. MDMU Connection to Over Ride NOTE: For specific pin-out information for this connector refer to Figure 9 at the end of this guide. Messages 1 through 6 correspond to message starts 1 through 6. Figure 5 Connection of RJ-21 Cable to MDMU. Plug the modular cord into connector J1 on MDMU and connect the wires on the other end to the Over Ride terminal.
  • Page 8 NOTE: Switches 1, 2, and 3 sets the number of messages in a single queue sequence. The timing between those messages is set by switches 4, 5, and 6. Switch 7 sets the total possible number of messages for the unit. Switch 8 is always in the ON position.
  • Page 9: Power Up System

    Power Up System The MDMU is now ready to record and play meassages. NOTE: The internal battery maintains the recorded messages two hours in the event of a power failure or brownout. Allow 48 hours to fully charge. If power is to be removed from the MDMU for an extended period of time, turn the battery switch to the Off position to...
  • Page 10: Front Panel Operation

    The MDMU can record messages input from the front panel through the Hand Set, Tape, and Mic connectors. The unit also record and store messages input remotely through telephone access to the REM port using a DTMF (touch tone) telephone.
  • Page 11 NOTE: Depending on number of messages optioned during installation (switch 7), the (available message numbers will read 1 through 9, or 01 through 99. NOTE: If the message number selected has been pre-recorded, a messaged will display "SURE?" Press "RUN" again to append to the existing message.
  • Page 12: Listening To Recorded Messages

    Listening to Recorded Messages NOTE: Use the front panel handset to listen to messages. As the message plays into the handset, the display counts down the message time. Press the FUNC button until the display indicates monitor. Press the RUN button to select the message number. Press the FUNC key until the desired message number appears.
  • Page 13: Playing Messages

    Playing Messages Once messages have been recorded, they may be played over the paging system as described below. Messages can also be queued by a contact closure of one of the switch cable pair of the RJ-21 cable (See figure 5). NOTE: If a contact closure comes in on the RJ-21 cable, the message sequence will...
  • Page 14: Playing Messages In Sequence

    Playing Messages in Sequence A group or sequence of messages can be played to the output channel. The maximum number of messages in a sequence can be up to 8 (determined by the DIP switch settings on the back panel). To add messages to the sequence simply repeat the PLAY command, selecting the message to be added each time.
  • Page 15: Adding A Time Delay Between Message Plays

    Adding a Time Delay Between Message Plays A time delay can be inserted before successive message plays. The amount of time depends on the maximum time delay set on the option DIP switch. NOTE: A delay may only be selected for a message which has previously been recorded.
  • Page 16: Clearing A Message Sequence

    Clearing a Message Sequence The message sequence can be cleared leaving the individual messages to be played separately. Press the FUNC button until PLAY is displayed Press the RUN button. Press the FUNC button until the following message is displayed. This is the message abort number.
  • Page 17: Checking Message Times

    Checking Message Times The TIME function displays the time used for each message recorded. It also displays the remaining time available in system memory to record other messages. Press the FUNC button until TIME appears. Press the RUN button (once) to view message numbers and recording time.
  • Page 18: Reset Delay Times To Default

    Reset Delay Times to Default The INIT (initialize) function resets the operating parameters and delay time to the default setting of five seconds without effecting the recorded messages. Audio and Memory Tests Two diagnostics tests are built into the MDMU internal software. The audio test plays a 1000 Hz tone to the installed J1 output line.
  • Page 19: Memory Test

    Memory Test CAUTION! The memory test will erase all recorded and stored messages. To cancel the memory test command, press the FUNC button. Press the FUNC button to end the continuous audio test. Press the FUNC button until TEST appears. Press the RUN button to display the test options.
  • Page 20: Telephone Access Operation

    Telephone Access Operation The MDMU may be accessed remotely using a DTMF (Touch Tone) telephone. Telephone access can be made directly through a telephone switching system with one of its analog stations connected to the MDMU REM port. Recording Messages Listening to Recorded Messages Dial the telephone extension of the MDMU.
  • Page 21: Playing Messages

    Playing Messages Clearing a Message Sequence Dial the telephone extension of the MDMU. Dial the message number to play over the public address system (for example, number 14). The message is played and added to the sequence of messages playing.
  • Page 22: Specifications

    Specifications Table 2 lists the specifications for the Multiple Digital Messaging Unit. Figure 9 on the next page give the Aux. Connector pin-out definitions. Table 2 Multiple Digital Messaging Unit Specifications. 115 VAC, 60 Hz, or 220 VAC, 50 Hz (specified on MDMU rear panel). Power Supply Height: Dimensions and...
  • Page 23 WIRE COLORS BLUE WHITE ORANGE WHITE GREEN WHITE BROWN WHITE SLATE WHITE BLUE ORANGE GREEN BROWN SLATE BLUE BLACK ORANGE BLACK GREEN BLACK BROWN BLACK SLATE BLACK BLUE YELLOW ORANGE YELLOW YELLOW GREEN YELLOW BROWN SLATE YELLOW BLUE VIOLET VIOLET ORANGE VIOLET GREEN...

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