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Alice Cooper's Nightmare Castle 
Service Manual
 
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rev 01/17/2020

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Summary of Contents for Spooky Pinball Alice Cooper’s Nightmare Castle

  • Page 1 Alice Cooper’s Nightmare Castle  Service Manual   Cover Page rev 01/17/2020...
  • Page 2: Table Of Contents

    Table of Contents 5) ​ G ame Parts 6) ​ T roubleshooting and Other Tips 1) Introduction​ 7) ​ L ayouts Coil Layout 18-19 2) Game Assembly and Setup Switch Layout 20-21 2.1 Unboxing and parts inspection​ RGB Layout 22-24 2.2 Leg installation and backbox assembly​...
  • Page 3: Introduction

    ● Music: Matt “Piggy D” Montgomery ● Soundtrack: Alice Cooper ● Sounds: Scott Danesi ● Artwork: Jeff Zornow ● Toy Sculpts: Matt / Back Alley Creations For technical service please reach out to Service@SpookyPinball.com For other Spooky Pinball games please visit SpookyPinball.com...
  • Page 4: Game Assembly And Setup

      2) Game Assembly and Setup Thank you for purchasing a game from the smallest, happiest, goofiest little pinball company on the planet! Your support means everything to our family and business. Here are a few quick notes to help you get your new game set up. Ideal playfield pitch is 6.5 degrees  ...
  • Page 5: Leg Installation And Backbox Assembly

      2.2 Leg installation and backbox assembly #5 - Using 2 of the ⅝” headed pinball legs bolts per leg, start with either of the front legs. Thread the leg bolts into the corresponding holes on the corners of the front of the cabinet. Using your ratchet or wrench, tighten adequately to make sure the leg is attached to the machine.
  • Page 6: Power Up And First Impressions

    For more information, apron cards you can print, and links to even more technical info/parts... go to: www.SpookyPinball.com/game-support FOR TECHNICAL HELP, PLEASE EMAIL: ​ S ervice@SpookyPinball.com FOR SALES HELP, PLEASE EMAIL: ​ S quirrel@SpookyPinball.com You will get a prompt reply. Thanks from the Entire Spooky Pinball family! SPOOKY PINBALL LLC 184 Ridge Ave. Benton, WI 53803...
  • Page 7: Game Rules And Features

      3) Game Rules and Features Here are a few game walkthroughs from the community. Tilt Pinball Forum http://tiltforums.com/t/alice-cooper-nightmare-castle-rulesheet/3950 ​ This Week In Pinball h ttps://www.thisweekinpinball.com/alice-coopers-nightmare-castle-deep-dive-in-depth-overview-of-the-machine-features-rules-and-code/ Features: ● 2 ball locking Frankenstein Castle mech ● Left ramp accessible from two directions with a lock diverter ●...
  • Page 8 While at the entrance you can select the monster you want to battle by shooting the center 3 target. This will cycle through the available monsters. Shooting the left or right orbit when strobing will move up+left or up+right, respectively. If there is no room in that direction on the grid, the orbit will not be lit. As soon as you shoot one of the outside orbits you lock in your monster and get into the first room.
  • Page 9 Shoot the spinner, not much to say about that other than its activated after about 40 spines then there it ended after no activity over a certain about of time. SUPER SLINGS Same deal as spinners… but you have to hit the slings about 5 times within x amount of seconds for it to activate. EXTRA BALL Extra ball can be lit by shooting the upper right ramp 10 times (‘chops’...
  • Page 10 INSECT Random shots and targets will be lit. Shoot 10 to complete mode. PIT CREATURE The mystery scoop, center scoop, and crypt will flash. Behind one (random?) is the pit creature. Once found, most shots will light, and a countdown timer will start. The timer will only count down while the ball is ‘hidden’ from view, such as being in a scoop/subway, or going through one of the orbits under the upper playfield.
  • Page 11: Basic Menu Functions

      4) Menu System   4.1 Basic Menu Functions All settings to the game are done via the menu system. From left to right Red ​ - Back out one step Black (left) - navigate to the left Black (right) - navigate to the right Green​...
  • Page 12: Settings

      4.2 Settings     4.2.1 Gameplay Features 4.2.2 Machine (Coils) Setting Description Factory Setting Description Factory Match Routine End of game match sequence Auto Plunger Auto Plunger Coil Co-Op Mode Allows the ability to play co-op mode Trough Ball Trough Coil Save Magnet Pattern Different patterns used for the “SAVE”...
  • Page 13: Machine (Pricing)

        4.2.3 Machine (Pricing) 4.2.4 Machine (Replay) Setting Description Factory Setting Description Factory Bonus Credit After Replay Award Credit Credit Extra Ball Coins Per Credit Reply Back Down Amount 500,000 500,000 2,000,000 Free Play Replay Increase Amount 1,500,000 1,000,000 2,000,000 Left Coin Value Replay Losing Streak Thresh...
  • Page 14: Tests

    The burn-in is used by the Spooky Pinball LLC. Factory to make sure the entire game is physically functioning properly.
  • Page 15: Statistics

      4.4 Statistics The statistics pages are set up to give you important data about your machine. From audits to last score, there is a lot of information available to those that want it.   4.4.1 Audits The audit screen will give you data on many features of the game. Average ball time to how many drains down each side.  ...
  • Page 16: Utilities

      4.5 Utilities This section is for the utility functions of the game. Clear Credits, Reset Audits, Factory Settings and Set Date/Time.   4.5.1 Clear Credits If your game is set to coin play, then this is the menu that you would use to clear any remaining credits on the machine.  ...
  • Page 17   5) Game Parts work in progress...
  • Page 18 6. Troubleshooting Here are some links to videos in case you run into any issues. If you need more assistance please contact us at ​ S ervice@SpookyPinball.com Basic Spooky Pinball (spans more than one game) Code updates - ​ h ttps://www.youtube.com/watch?v=e7llE4hbQJQ Pinball Glass Removal - ​...
  • Page 19   7) Layouts   7.1 Coil Layout...
  • Page 20 Number Description Drop Target 1 Reset Drop Target 3 Reset Flipper - Upper Main Drop Target 2 Reset Flipper - Upper Hold Drop Target 3 Knockdown Loop Magnet Flipper - Lower Left Main Flipper - Lower Left Hold Left Scoop Lower Magnet (Save Magnet) Drop Target 1 Knockdown Sling - Left...
  • Page 21   7.2 Switch Layout...
  • Page 22 No. Description Description Description Coin 1 Left Ramp Opto Sling Right Coin 2 Outside Left Orbit Inlane Right Coin Door Enter Left Castle Lock Outlane Right Coin Door Up Right Castle Lock Shooter Lane Coin Door Down Left of Magnet Trough Jam Coin Door Exit Top of Inner Orbit...
  • Page 23   7.3 RBG Layout (Lighting)
  • Page 24 No. Description No. Description Description No. Description left ramp arrow back board 3 insect cetner target 2 left ramp group 1 back board 2 pic creature billion dollar baby left ramp group 1 back board 1 insert e (savE) right eye left ramp group 3 ignore insert v (saVe)
  • Page 25 Number Description GI Upper Lane Right GI Upper Lane Middle GI Upper Lane Left Upper Lane Left Upper Lane Right Extra Ball Lab Lock 2 I Love the Dead Ethly Vampire Stake Back Board 5 Back Board 6 Back Board 4 Back Board 3 Back Board 2 Back Board 1...
  • Page 26   7.4 Rubber Ring Size and Layout ● 10x - 3/8" Bumper Post Rings ● 2x - 2-1/2" Rubber Rings This is for the lower slings. 2” or 2-1/4” can be used to further minimize the risk of balls getting stuck behind these slingshot rubbers. ●...
  • Page 27 Spooky Pinball LLC   184 Ridge Ave  Benton, WI 53803  Service@SpookyPinball.com  This manual was made in collaboration with Spooky Pinball. ...

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