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1st PRINTING JAN 99
OWNER'S MANUAL
OWNER'S MANUAL
OWNER'S MANUAL
OWNER'S MANUAL
OWNER'S MANUAL
SEGA ENTERPRISES, INC. USA
MANUAL NO. 4201-6447-01

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Table of Contents
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Summary of Contents for Sega Magical Truck Adventure

  • Page 1 1st PRINTING JAN 99 OWNER’S MANUAL OWNER’S MANUAL OWNER’S MANUAL OWNER’S MANUAL OWNER’S MANUAL SEGA ENTERPRISES, INC. USA MANUAL NO. 4201-6447-01...
  • Page 2 Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman- ship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating condi- tions.
  • Page 3 VISIT OUR WEBSITE!
  • Page 5: Table Of Contents

    TABLE OF CONTENTS INTRODUCTION OF THE OWNERS MANUAL GENERAL PRECAUTIONS 1. NAME OF PARTS 2. ACCESSORIES 3. ASSEMBLY AND INSTALLATION 8~16 4. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE 5. CONTENTS OF GAME 18~26 6. EXPLANATION OF TEST AND DATA DISPLAY 27~41 6-1 SWITCH UNIT AND COIN METER 6-2 TEST MODE...
  • Page 6: Introduction Of The Owners Manual

    50” PROJECTION DISPLAY INTRODUCTION OF THE OWNERS MANUAL SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and popular amusement products to the world market. This Owners Manual is intended to provide detailed descriptions together with all the necessary installation, game settings and parts ordering information related to the MAGICAL TRUCK ADVENTURE, a new SEGA product.
  • Page 7: General Precautions

    General Precautions Follow Instructions: All operating and use instructions should be followed. Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards. Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall, causing serious injury to a child or adult, and serious damage to the product.
  • Page 8 Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety checks to determine that the product is in proper operating condition. Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other prod- ucts (including amplifiers) that produce heat.
  • Page 9 OPERATING PRECAUTIONS In order to avoid accidents, check the following before starting the operation: Check if all the adjusters are in contact with the service. If they are not, the cabinet can move and cause an accident. Do not put any heavy item on this product. Placing any heavy item on this product can cause a falling down accident or parts damage.
  • Page 10: Name Of Parts

    1. NAME OF PARTS DURING SHIPPING ~950 LBS. GAME SPECIFICATIONS WIDTH HEIGHT DEPTH WEIGHT all measurements are rounded up to the nearest 0.5” ~243 LBS. 45” 62” 21” ~153 LBS. PTV BASE 46” 31” 40” ~11 LBS. BILLBOARD 43.5” 19.5” 17”...
  • Page 11: Accessories

    2. ACCESSORIES...
  • Page 12 THE SHIPMENT METHOD DESCRIBED BELOW ONLY APPLIES TO ‘MODEL 3’ BOARDS CONTAINED IN THE FOLLOWING GAMES: LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2 HARLEY DAVIDSON, RALLY 2, DAYTONA 2, DIRT DEVILS, THE OCEAN HUNTER, STAR WARS TRILOGY, MAGIC TRUCK ADVENTURE...
  • Page 13: Assembling And Installation

    3. ASSEMBLING AND INSTALLATION Assembling should be performed as per this manual. Since this is a complex machine, erroneous assembling may cause damage to the machine, or malfunctioning to occur. When assembling, be sure to perform work by plural persons. Depending on the assembly work, there are some cases in which performing the work by a single person can cause personal injury or parts damage.
  • Page 14 ASSEMBLING OF PTV Installing the Billboard by one person is difficult. Be sure to use plural persons to perform the work safely and accurately. To perform work safely and securely, be sure to prepare a step which is in a stable and secure condition. Performing work without using a step can cause a violent falling down accident.
  • Page 15 Secure the PTV Base by having the Adjuster make contact with the surface. This measure is taken to prevent acci- dents. Mount the PTV onto the PTV Base by 4 or more persons. Temporarily fasten the 2 PTV Holders to the PTV Base with the Truss screw for each. Connect the 2 Wire Connectors of PTV Base to the PTV.
  • Page 16 By inserting into the Mask Holder, mount the Billboard to the PTV ceiling. Fasten with 2 screws.
  • Page 17 WIRING CONNECTIONS BETWEEN PTV AND CABINETS Be sure to connect connectors securely. Incomplete connector con- nection can cause electric shock accident. Use care so as not to damage wirings. Damaged wiring can cause electric shock or short circuit accident. Connect ASSY TUBE between Front and Rear Cabinets. Either side of the ASSY TUBE can be connected to Front Cabinet.
  • Page 18 SECURING IN PLACE (ADJUSTER ADJUSTMENT) Be sure to have all the Adjusters make contact with the floor surface. Unless the Adjusters come into contact with the surface, the Cabinet can move of itself, causing an accident. This machine has 8 each of casters and adjuster (See Below). When the installation position is determined, cause the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be raised approximately 5mm.
  • Page 19 POWER SUPPLY Ensure that the power cord is not exposed on the surface (passage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord can cause an electric shock or short circuit. Ensure that the wiring position is not in the customer's passage way or the wiring has protective covering.
  • Page 20 ASSEMBLING CHECK In the TEST MODE, ensure that the assembly has been made correctly and IC BD is satisfactory (refer to Section 6). In the test mode, perform the following test: Selecting the MEMORY TEST on the test mode menu screen causes the on-board memory to be tested automatically.
  • Page 21 In the TEST mode, selecting SOUND TEST causes the screen, on which sound related BD and wiring connections are tested, to be displayed. be sure to check if the sound is satisfactorily emitted from each of speaker and the sound volume is appropriate. In the TEST mode menu, selecting C.R.T.
  • Page 22: Precautions To Be Heeded When Moving Machine

    4. PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE When moving the machine, be sure to pull out the plug from the power supply. Moving the machine with the plug as is inserted can damage the power cord and cause a fire or elec- tric shock.
  • Page 23: Contents Of Game

    5. CONTENTS OF GAME The following explanations apply to the case the product is functioning satisfactoriliy. Should there be any moves different from the following contents, some sort of faults may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation.
  • Page 24 MAGICAL TRUCK ADVENTURE is a simulated action game in which 2 players move the truck together by using the LEVER in pumping motion evading on-screen obstacles appearing one after another by jump or dodging left/right. STORY LINE In a certain region, there is a girl called Alma who has a mysterious stone. The possessor of the stone can freely move in time and space dimensions.
  • Page 25 Inserting a coin(s) between ENDING and RANKING DISPLAY at the time of previous player’s play allows the game to start after finishing each display. Press the START button to start game immediately by cancelling each display. The cabinet of MAGICAL TRUCK ADVENTURE consists of the following as shown.
  • Page 26 Starting to insert a coin(s) shifts to the folowing screen. Operating instructions is given in this screen. Insert the specified number of coins and press START button to start OPENING. For 2-player play, press left/right START buttons. For the second player to start while one person is playing, press the other button. This game isnot continuable.
  • Page 27 Use the Lever and Foot Pedal during game play. EXPLANATIONS OF ON-SCREEN DISPLAY The marks shown below appearing on the screen from time to time signify the following: TO RUN THE TRUCK Always move the Lever up/down. Take a firm grip of the Lever to pump. The truck speed varies depending on the pumping movements of the Lever.
  • Page 28 EVADING OBSTACLES During a game, a number of obstacles will appear. Bumping an obstacle will damage the truck. To evade the obstacles dodge or jump. DODGING Dodge when an obstacle is on one side of the rails and when selecting the course of stage at the junction. Dodging left (when the obstacle is on the right-hand side rail) Only the left player steps on the Pedal.
  • Page 29 DAMAGE Failing to evade obstacles by jump or dodging causes damage. When damaged, the on-screen truck is graudually destroyed. As regards, how serious damage is, check by watching the damage gauge. When the truck is completely destroyed, the game is over. SUCCESS IN “EVENT”...
  • Page 30 STAGE CLEAR Finishing one Stage before the truck is completely destroyed results in STAGE CLEAR. At the time of STAGE CLEAR, the following map is displayed and this informs you of the next stage the player is going to take. While repeating a sort of playing tag by chasing and being chased, clearing the 3 stages allowing you to see the Ending rsults in a GAME CLEAR.
  • Page 31 NAME ENTRY Name of player(s) can be entered if his ACHIEVMENTS are excellent. For the name entry, 3 characteres can be entered. In the case of one player play, the name of one person can be entered. RANKING After Name Entry, RANKING is displayed. Displays up to 10 pairs can be displayed. GAME OVER GAME OVER display is indicated.
  • Page 32: Explanation Of Test And Data Display

    6. EXPLANATION OF TEST AND DATA DISPLAY By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable.
  • Page 33: Switch Unit And Coin Meter

    6 - 1 SWITCH UNIT AND COIN METER Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit. Adjust to the optimum sound volume by considering the environmental requirements of the installation location. If the COIN METER and the game board are electrically disconnected, game play is not possible.
  • Page 34: Test Mode

    6 - 2 TEST MODE In case settings are changed in GAME ASSIGNMENTS, COIN ASSIGNMENT the setting changes are not effective unless the test mode is exited and the game mode returns to the screen. The setting changes are ineffective if the power is turned off in the test mode.
  • Page 35: Memory Test

    6 -3 MEMORY TEST The MEMORY TEST mode is for checking the on-BD memory IC functioning. “GOOD” is displayed for normal ICs and “BAD” is displayed for abnormal ICs When the test is completed, if the display is as shown left, it is satisfactory.
  • Page 36: Input Test

    6 - 4 INPUT TEST When INPUT TEST is selected, the MONITOR will show the following, allowing you to watch the status of each switch. On the screen, periodically check the status of each switch. By pressing each switch, if the display on the righthand side of the name of each switch changes to ON from OFF, the SW and the wiring connections are...
  • Page 37: Sound Test

    6 - 6 SOUND TEST This enables sound used in the game to be checked. Sound related memory and each speaker are checked. SE1/SE2/VOICE/BGM In these items, sound related memory and each speaker are checked. By using the SERVICE button, move the arrow to the desired item.
  • Page 38: Test

    6 - 7 C.R.T. TEST Select C.R.T. TEST to cause the MONI- TOR to display the screen shown left, allowing MONITOR adjustment status to be checked. Periodically check the MONITOR adjust- ment status on this screen. The screen (1/2) enables color adjustment check to be performed.
  • Page 39: Game Assignments

    6 - 8 GAME ASSIGNMENTS Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each item displays the following content. SETTING CHANGE PROCEDURE Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT.
  • Page 40: Coin Assignments

    6 - 9 COIN ASSIGNMENTS The “COIN ASSIGNMENTS” mode permits you to set the start number of credits, as well as the basic numbers of coins and credits. This mode expresses “how many coins correspond to how many credits.” SETTING CHANGE PROCEDURE Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT.
  • Page 41 TABLE 6.9a COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE) SETTING FUNCTIONING OF CHUTE#1 SETTING #1 1 COIN 1 CREDIT SETTING #2 1 COIN 2 CREDITS SETTING #3 1 COIN 3 CREDITS SETTING #4 1 COIN 4 CREDITS SETTING #5 1 COIN 5 CREDITS SETTING #6 1 COIN...
  • Page 42 TABLE 6.9b COIN/CREDIT SETTING (COIN CHUTE INDIVIDUAL TYPE) SETTING FUNCTIONING OF COIN CHUTE SETTING #1 1 COIN 1 CREDIT SETTING #6 1 COIN 2 CREDITS SETTING #8 1 COIN 3 CREDITS SETTING #9 1 COIN 4 CREDITS SETTING #10 1 COIN 5 CREDITS SETTING #11 1 COIN...
  • Page 43 MANUAL SETTING Selecting MANUAL SETTING in the COIN ASSIGNMENTS mode displays the following screen. MANUAL SETTING COIN TO CREDIT 1 COIN 1 CREDIT BONUS ADDER NO BONUS ADDER COIN CHUTE #1 MULTIPLIER 1 COIN COUNTS AS 1 COIN COIN CREDIT COIN CHUTE #2 MULTIPLIER 1 COIN COUNTS AS 1 COIN COIN...
  • Page 44: Device Settings

    6 - 10 DEVICE SETTING Performs the setting and checking of DEVICE (Lever V.R. , Motor). Moving the game machine or repeating play may cause the DEVICE and Mechanism portions to malfunction or to be deviated, resulting in operability failure. In this mode, periodically check status of DEVICE. METHOD OF SETTING For setting the left/right Device, operate each of the left/right LEVERS and START button for each.
  • Page 45: Bookkeeping

    6 - 12 BOOKKEEPING Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the present are shown on 2 pages. Press the TEST BUTTON to proceed to PAGE 2/2. COIN CHUTE#*: Number of coins put in each Coin Chute.
  • Page 46: Backup Data Clear

    6 - 13 BACKUP DATA CLEAR Clears the contents of BOOKKEEPING and high score player ranking entry. When clearing, bring the arrow to “YES” and when not clearing, to “NO”, by using the SER- VICE BUTTON, and push the TEST BUTTON. When the data has been cleared, “COMPLETED”...
  • Page 47: Controller Units (Levers And Foot

    7. CONTROLLER’S (LEVERS AND FOOT SWITCH) Before starting to work, ensure that the power SW is OFF. Failure to observe this can cause electric shock and short circuit accident. Use care so as not to damage wirings. Damaged wiring can cause electric shock and short circuit hazards.
  • Page 48 REPLACING THE VOLUME Disconnect Volume Connector. Take out the 2 hexagon nuts and remove the Volume together with VR Bracket. After replacing the Volume, have the gear mesh at the angle specified above, and secure theVR Bracket. Turn Power ON, and set the Volume value in DEVICE SETTING of TEST mode.
  • Page 49: Greasing

    Do not apply greasing to undesignated places. Failure to observe this can cause malfunctioning or quality deterioration of parts. Apply greasing to gear mesh portions once every 3 months. Use GREASEMATE (SEGA PART No. 090-0066).
  • Page 50: Replacing The Stopper

    7 - 3 REPLACING THE STOPPER In case the Lever’s Rubbe Stopper is deteriorated or damaged, replace it by using the following procedure. Turn power off. Take out the 4 truss screws, and remove the Upper Plate. Take out the 5 truss screws, and remove the Mecha Cover in the manner to pull out towards you.
  • Page 51: Replacing The Shock Absorber

    7 - 4 REPLACING THE SHOCK ABSORBER. The following work needs a tool for the C Ring and is rather complicated. Ask where you purchased your game from or SEGA’s Service Center for assistance. Turn power OFF. Take out a total of 4 screws and remove Pillar Cover Top.
  • Page 52 Disconnect the two Connectors. Take out the 4 screws and remove the Unit(motor) on the shock absorber. Remove the C Ring which secures the bottom part of the Shock Absorber, and replace Shock Absorber.
  • Page 53: Replacing The Foot Sw

    7 - 5 REPLACING THE FOOT SWITCH Before starting to work, ensure that the Power SW is OFF. Failure to observe this can cause electric shock and short circuit hazards. Be sure to use the designated grease. Using the undesignated grease can cause parts damage.
  • Page 54: Coin Selector

    8. COIN SELECTOR HANDLING THE COIN JAM If the coin is not rejected when the REJECT BUTTON is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions.
  • Page 55 OPTIONAL DOLLAR BILL ACCEPTOR THE COIN DOOR ASSEMBLY USED ON MAGIC TRUCK ADVENTURE MAGIC TRUCK ADVENTURE MAGIC TRUCK ADVENTURE MAGIC TRUCK ADVENTURE MAGIC TRUCK ADVENTURE COMES EQUIPPED TO ACCEPT A DOLLAR BILL ACCEPTOR. ALL NEEDED WIRING CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE THE GAME FOR THIS APPLICATION.
  • Page 57: Projector

    9. PROJECTOR Since the projector screen is susceptible to damage, pay careful atten- tion to its handling. When cleaning, freain from using water or volatile chemicals. Since the Projector has been adjusted at the time of shipment, avoid making further adjustments without good reason. Fine adjustments are stored inthe Projector.
  • Page 58: Mitsubishi Projector 53~54

    9 - 3 MITSUBISHI PROJECTOR Although Remote Control Buttons other than those specified below do not function even if pressed during Convergence Adjustment, do not press them during adjustment work so as to avoid causing malfunctioning. Operate the Remote Control towards the PTV screen. If directed other than to the PTV screen, the Remote Control does not function.
  • Page 59 Every time the PICTURE Key is pressed, the Adjustment mode proceeds sequentially in order as above. In each Adjustment mode, press the + or - key to make adjsutment. In each Adjustment mode, unless the key input (value or image variation) is effectively performed within approximately 6 seconds, the Adjustment mode is automati- cally cancelled and shifts to the normal image.
  • Page 60: Toshiba Projector

    9 - 3 TOSHIBA PROJECTOR Do not touch places other than those specified. Touching places not specified can cause an electric shock or short circuit accident. TOSHIBA PROJECTOR has two different types, i.e., one equipped with the Control Panel and the other without the Control Panel. When adjusting, be sure to confirm the type used. TOSHIBA PROJECTOR CONTROL PANEL STATIC CONVERGENCE ADJUSTMENT (With the Control Panel) Do not press undesignated key.
  • Page 61 When intially installing the machine, or when the installa- tion position is changed, check to see if the Test Pattern is in the central, well balanced position. If deviated, adjust the green position by using the Adjust Key “up/down/left/ right” in the manner so as to improve the balance (L&R, and T&B are approximately equal as shown).
  • Page 62 ADJUSTMENT OF TOSHIBA PROJECTOR (THE TYPE WITHOUT CONTROL PANEL) The Remote Control is used for adjustment of the type without Control Panel. When adjsuting the Projector, direct the Remote Control’s light emitting portion towards the Projector Screen. REMOTE CONTROL BUTTONS AUTOMATIC COLOR MATCHING The Projector may be subject to color deviations affected by earth magnetism, the building’s steel frames, etc.
  • Page 63 ADJUSTING THE ON-SCREEN CONTRAST Although the on-screen picture quality has been adjusted at the time of shipment from the factory, the on-screen contrast can be readjusted if desired. When the Game Board is replaced, readjustment may be necessary. Changing the CONTRAST causes the light and shade of the on-screen images to be changed.
  • Page 64 ADJUSTING THE ON-SCREEN BRIGHTNESS Although the on-screen picture quality has been adjusted at the time of shipment from the factory, the on-screen contrast can be readjusted if desired. When the Game Board is replaced, readjustment may be necessary. Changing the BRIGHTNESS causes the light and shade of the on-screen images to be changed.
  • Page 65 ADJUSTING THE ON-SCREEN CONTRAST Although the on-screen display position (H. POSI, V. POSI) has been adjusted at the time of ship- ment from the factory, the on-screen contrast can be readjusted if desired. When the Game Board is replaced, readjustment may be necessary. When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure ”2”...
  • Page 66 ADJUSTING THE SCREEN SIZE Although the on-screen size (H. SIZE, V. SIZE) has been adjusted at the time of shipment from the factory, the on-screen contrast can be readjusted if desired. When the Game Board is replaced, readjustment may be necessary. When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure and press the...
  • Page 67 CONVERGENCE ADJUSTMENT (manual color matching) To avoid circuitry malfunctioning due to electrical load increase, never utilize CONVERGENCE ADJUSTMENT (Line Convergence Adjustment in particular) for adjusting screen size changes. There is no means to restore the Convergence Adjustment data once stored, to its original state. To avoid changing the screen size by errone- ously using convergence adjustment, do not perform the green Line Convergence Adjustment.
  • Page 68 STATIC CONVERGENCE ADJUSTMENT In the static convergence adjustment, each of red and blue images is comprehensively moved to and superimposed on the green color. If automatic color matching function is not sufficiently satisfactory, perform this adjustment. Be sure to perform automatic color matching before starting the above adjustment.
  • Page 69 POINT CONVERGENCE ADJUSTMENT In the POINT CONVERGENCE adjustment, each of red, green, and blue images is partially moved for color matching. The adjustment may be necessary when the Game Board is replaced or changed, or screen size is changed. Be sure to perform automatic color matching before starting. NOTE 1: When the MODE button is pressed, the adjust- ment modes will circulate as follows:...
  • Page 70 LINE CONVERGENCE ADJUSTMENT In the LINE CONVERGENCE ADJUSTMENT, the adjustment point of column line (vertical) or row line (horizontal) is comprehensively moved for color matching. It is convenient to utilize this adjustment when color of the column line or row is uniformly deviated. NOTE 1: When the MODE button is repeatedly pressed, the adjustment modes will circulate as follows:...
  • Page 71: Replacing The Lamps

    10. REPLACEMENT OF LAMP When performing the work, be sure to turn power off. Working with power on can cause an electric shock or short circuit accident. The Flourescent Lamp, when it gets hot, can cause burns. Be very careful when replacing the Fluorescent Lamp. Be sure to use lamps of the designated rating.
  • Page 72: Periodic Inspection Table

    11. PERIODIC INSPECTION TABLE The items listed below require periodic check and maintenance to retain the performance of this machine and ensure safe operation. When handling the controller, the player will be in direct contact with it. In order to always allow the player to enjoy the game, be sure to clean it regularly.
  • Page 73: Troubleshooting

    12. TROUBLESHOOTING Should trouble occur, first check connector connections.
  • Page 74: Game Board

    13. GAME BOARD In order to prevent an electrical shock, be sure to turn power off before performing work by touching the interior parts of the product. Be careful so as not to damage wirings. Damaged wiring can cause an electric shock or short circuit accident.
  • Page 75: Composition Of The Game Board

    13 - 2 COMPOSITION OF GAME BOARD GAME BD RCS EXP (833-13601-01)
  • Page 76: Design Related Parts

    14. DESIGN RELATED PARTS...
  • Page 77 DESIGN RELATED PARTS ITEM NO. PART NO. DESCRIPTION RCS-3029 STICKER ALMA RCS-3030 STICKER ROY RCS-3031-L STICKER RF900 L RCS-3031-R STICKER RF900 R RCS-3032-L STICKER 518 L RCS-3032-R STICKER 518 R RCS-3033-L STICKER LINE FRONT L RCS-3033-R STICKER LINE FRONT R RCS-3034-L STICKER FRONT L RCS-3034-R...
  • Page 78: Parts List 73~100

    15. PARTS LIST ITEM NO. PART NO. DESCRIPTION RCS-1000 ASSY FRONT CABINET RCS-3000 ASSY REAR CABINET RCS-0001 INST HOLDER RCS-0002 DENOMI PLATE 421-7907~ DENOMI SH 1 GAME~ 422-10041X-01 PLAY INSTR SH RCS ENG RCS-0005 TOP COVER PLATE RCR-0018 LEG RUBBER...
  • Page 79 ASSY SHIELD CASE (RCS-0100) ITEM NO. PART NO. DESCRIPTION 105-5240Y SHIELD CASE MODEL3 105-5242X SHIELD CASE LID MODEL3 839-0951 FILTER BD MODEL 3 JPT 833-13601-01 GAME BD RCS EXP 260-0064 FAN MOTOR DC 12V 000-P00408-W M SCR PH W/FS M4X8 010-P00308-F S-TITE SCR PH W/F M3X8 010-P00310-F...
  • Page 80 ASSY FRONT CABI (RCS-1000) ITEM NO. PART NO. DESCRIPTION RCS-1100 ASSY BASE CABI RCS-1200 ASSY PTV RCS-1300 ASSY FRONT PANEL JEY-0004 PTV HOLDER JEY-0003 RGB DUCT 000-T00525-0C M SCR TH CRM M5X25 068-552016-0C FLT WSHR CRM 5.5-20X1.6 000-T00416-0B M SCR TH BLK M4X16 000-T00525-0B M SCR TH BLK M5X25...
  • Page 81 ASSY BASE CABI (RCS-1100) ITEM NO. PART NO. DESCRIPTION RCS-1120 AC UNIT JEY-1170 ASSY BACK DOOR RCS-1150 ASSY SUB BASE CABI RCS-4000 ASSY ELEC RCS-4100 ASSY MAIN BD 000-T00416-0B M SCR TH BLK M4X16 000-T00425-0B M SCR TH BLK M4X25 000-P00530-S M SCR PH W/S M5X30 068-552016...
  • Page 82 AC UNIT (RCS-1120) ITEM NO. PART NO. DESCRIPTION JEY-1051 AC BRKT 214-0202 AC INLET PANEL TYPE 280-0417 TERMINAL BINDING POST BLACK 509-5453-91-V-B SW ROCKER J8 V-B 512-5046-8000 C.P. 8000MA CE UL...
  • Page 83 ASSY MASK (MGL-1150) ITEM NO. PART NO. DESCRIPTION MGL-1102 TV MASK MGL-1151 SLIT PLATE MGL-1152 MASK SIDE HOLDER 012-F00408-0B TAP SCR FH BLK 4X8 000-F00410 M SCR FH M4X10...
  • Page 84 ASSY SUB BASE CABI (RCS-1150)
  • Page 85 ASSY SUB BASE CABI (RCS-1150) ITEM NO. PART NO. DESCRIPTION RCS-1151 PTV BASE ASK-1152 LOCK BRKT 105-5340-01 FAN BRKT LONG 253-5460-01 AIR VENT BLACK ARC-1006 LEG BRACKET 117-5191 PLATE 601-5699X LEG ADJUSTER BOLT M16X75 260-0056 AXIAL FLOW FAN AC 115V 50-60Hz 601-8543 FAN GUARD 601-9377...
  • Page 86 ASSY BACK DOOR (JEY-1170) ITEM NO. PART NO. DESCRIPTION ASK-1141 BACK DOOR TH-1015 LOCKING TONGUE 220-5575 CAM LOCK MASTER W/O KEY...
  • Page 87 ASSY PTV (RCS-1200) ITEM NO. PART NO. DESCRIPTION RCS-1250 ASSY BILLBOARD MGL1-1150 ASSY MASK RCS-1201 MASK HOLDER RCS-1230 PROJ. DSPL T 50 TYPE 24K 200-5607 FRESNEL LENS 50" 200-5608 LENTICULAR LENS 50" 200-5601 MONITOR GLASS 50" 000-P00516-WB M SCR PH W/FS BLK M5X16 000-P00520-W M SCR PH W/FS M5X20 000-T00525-0C...
  • Page 88 ASSY BILLBOARD (RCS-1250) ITEM NO. PART NO. DESCRIPTION RCS-1251 BILLBOARD BASE RCS-1252 BILLBOARD PANEL FRONT RCS-1253 BILLBOARD PANEL REAR 000-T00412-0C M SCR TH CRM M4X12...
  • Page 89 ASSY FRONT PANEL (RCS-1300) ITEM NO. PART NO. DESCRIPTION RCS-1301 FRONT PANEL ASK-1302 PTV LID ASK-1303 HOLE COVER ASK-1304 LID BRKT 012-P00410 TAP SCR #2 4X10 000-T00416-0C M SCR TH CRM M4X16 068-441616-0C FLT WSHR CRM 4.4-16X1.6...
  • Page 90 METER UNIT (HOD-1590) ITEM NO. PART NO. DESCRIPTION HOD-1591 METER BRKT 220-5643-01 MAG CNTR DC5V 6P WH MZ-674-D04...
  • Page 91 ASSY REAR CABI (RCS-3000)
  • Page 92 ASSY REAR CABI (RCS-3000) ITEM NO. PART NO. DESCRIPTION RCS-3001Y REAR BASE RCS-3050 ASSY COOLING FAN RCS-3070 ASSY VR RCS-3100 ASSY SWING LEVER L RCS-3200 ASSY SWING LEVER R RCS-3300 ASSY SHOCK ABSORBER RCS-3400 ASSY COIN CHUTE TOWER RCS-3500 ASSY FLOOR RCS-3002Y SWING ARM L RCS-3003Y...
  • Page 93 ASSY REAR CABI (RCS-3000) ITEM NO. PART NO. DESCRIPTION 000-P00412-W M SCR PH W/FS M4X12 000-P00512-W M SCR PH W/FS M5X12 000-T00408-0C M SCR TH CRM M4X8 000-T00412-0C M SCR TH CRM M4X12 000-T00616-0C M SCT TH CRM M6X16 028-A00408-P SET SCR HEX SKT CUP P M4X8 030-000616-S HEX BLT W/S M6X16...
  • Page 94 ASSY COOLING FAN (RCS-3050) ITEM NO. PART NO. DESCRIPTION RCS-3052 FAN BRKT RCS-3053 CLAMP 260-0056 AXIAL FLOW FAN AC115V 50-60Hz 601-5963-150 BUSH 2.3T(150MM) 000-P00316-W M SCR PH W/FS M3X16...
  • Page 95 ASSY VR (RCS-3070) ITEM NO. PART NO. DESCRIPTION RCS-3071 VR BRKT 601-7945 GEAR 20 220-5484 VOL CONT B-5K OHM 028-A00304-P SET SCR HEX SKT CUP P M3X4...
  • Page 96 ASSY SWING LEVER L (RCS-3100) ASSY SWING LEVER R (RCS-3200) ITEM NO. PART NO. DESCRIPTION RCS-3101Y SWING LEVER L RCS-3201Y SWING LEVER R RCS-3102 GRIP RCS-3103 CONNECTING ROD RCS-3104 PIN S RCS-3105 SLIDE PLATE RCS-3106 GRIP END 111-0032 ROD END 12 050-H01200-0B HEX NUT BLK M12 065-S012S0-Z...
  • Page 97 ASSY SHOCK ABSORBER (RCS-3300) ITEM NO. PART NO. DESCRIPTION RCS-3350 ASSY ACTUATOR RCS-3301 UPPER MOUNT RCS-3302 ACTUATOR BASE RCS-3303 BUSH 601-10481 SHOCK ABSORBER 100-5336 PILLOW BEARING 280-0419 HARNESS LUG 000-P00408-W M SCR PH W/FS M4X8 028-A00408-P SET SCR HEX SKT CUP P M4X8 060-F0100 FLT WSHR M10 060-S0100...
  • Page 98 ASSY ACTUATOR (RCS-3350) ITEM NO. PART NO. DESCRIPTION RCS-3351 MOTOR BRKT RCS-3352 SENSOR BLADE RCS-3353 COLLAR 350-5550 MOTOR PULSE DC 12V 111-0055 COUPLING 370-5122 PHOTO INTERRUPTER GP1A73A 000-P00308-W M SCR PH W/FS M3X8 028-A00306-P SET SCR HEX SKT CUP P M3X6...
  • Page 99 ASSY COIN CHUTE TOWER (RCS-3400) ITEM NO. PART NO. DESCRIPTION RCS-3420 ASSY START SW RCS-3430 SW UNIT HOD-1590-01 METER UNIT TWIN RCS-3401 COIN CHUTE TOWER DP-1167 TNG LKG 105-5106 CASH BOX COVER 105-5107 CHUTE 105-5170 LOCK BRACKET S 105-5188~ HOLE COVER~ 220-5237-92~ ASSY C.C 2DR.~ 220-5575...
  • Page 100 ASSY START SW (RCS-3420) ITEM NO. PART NO. DESCRIPTION RCS-3421-01 SW BASE EXP 220-5232-03 COIN ENTRY 509-5892-01 SW PB 60M W/L 6V3W YELLOW...
  • Page 101 SW UNIT (RCS-3430) ITEM NO. PART NO. DESCRIPTION RCS-3431 SW BRKT 509-5028 SW PB 1M 220-5179 VOL CONT B-5K OHM 601-0042 KNOB 22MM...
  • Page 102 ASSY FLOOR (RCS-3500) ITEM NO. PART NO. DESCRIPTION RCS-3530 ASSY FOOT SW RCS-3501 FLOOR BASE RCS-3502 FLOOR CUSHION RCS-3503 SASH REAR RCS-3504 SASH SIDE RCS-3505 SASH FL RCS-3506 SASH FR RCS-3507 SASH HOLE RCS-3508 SASH FC 079-000008 SCR NAIL THH STNLS 1.5X16 FAS-790001 NAIL THH STNLS 1.2X13 031-000530-0C...
  • Page 103 ASSY FOOT SW (RCS-35300 ITEM NO. PART NO. DESCRIPTION RCS-3531 FOOT SW BASE RCS-3532 SAFETY CUSHION 509-5891 FOOT SW 000-P00410-W M SCR PH W/FS M4X10...
  • Page 104 ASSY ELEC (RCS-4000) ITEM NO. PART NO. DESCRIPTION RCS-4001 WOODEN BASE ELEC GBN-4002 HANDLE 837-13677-91 STEP MOTOR CONTROL BD RCS 838-12796-01 PWR AMP FOR M3 560-5417-H XFMR 100-120V 16.2-0-16.2V2.4A 838-11856-UL CONNECT BD UL 000-P00516-W M SCR PH W/FS M5X16 000-P00416-W M SCR PH W/FS M4X16 011-F00310 TAP SCR FH 3X10...
  • Page 105 ASSY MAIN BD (RCS-4100) ITEM NO. PART NO. DESCRIPTION JEY-0101 WOODEN BASE MAIN BD RCS-0100-01 ASSY SHIELD CASE EXP 105-5241 SHIELD CASE BRKT 400-5330-03 SW REGU FOR MODEL 3 000-P00408-W M SCR PH W/FS M4X8 000-P00412-W M SCR PH W/FS M4X12 011-F00310 TAP SCR FH 3X10 011-T03512...

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