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No part of this publication may be reproduced by any mechanical, photographic or electronic process, or in the form of a phonographic recording, nor may it be stored in a retrieval system, transmitted, or otherwise copied for public or private use, without permission from NAMCO-AMERICA, INC. Published by: NAMCO-AMERICA, INC.
CONTENTS SPECIFICATIONS......................... 2. PRECAUTIONS 2-l Caution When Installing......................2-2 Caution When Handling ......................INSPECTION ..........................4. INSTALLATION ................4-l Installing Game Cabinet ......4-2 Preparing the Game for Operation ..................4-3 Connecting Two or More Games Together ................4-4 Power On/Off Switch Location..
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4 - 1 3/4 Front a n d B a c k View of Game ..................3 4-2 Link Connection - One Cabinet .
Link Cable ............. . . 1 Operators Quick Reference Card ..__......Note: Specifications may change without prior notice. Modification and/or alteration of the FINAL LAP 3TM game with kits or parts not supplied by NAMCO may void the warranty. 2. PRECAUTIONS Caution when installing This game is designed for indoor use only.
Caution when handling a. Power must always be turned off before replacing any parts or connecting/ disconnecting the connectors. b . Do not subject game to physical shock when transporting or moving it. c. The power supply range is between 1 lo-120V AC. d .
4. INSTALLATION Installing Game Cabinet a. Each Cabinet has two casters (one on each rear comer) and a Moving Assist Handle located on the upper portion of the cabinet back to allow for easy roll- in and positioning of the game. b .
Preparing the game for operation If installing a single FINAL LAP 3 unit, check the following: player a. Be sure all power is disconnected before making any adjustments. b . Remove the monitor AC power cord, and plug it into the power supply. Note the position of the Link PCB Switch located in the recessed metal box opposite the power supply on the lower back panel of each Monitor Cabinet.
( C A U T I O N ) Make the Link Cable as short as possible to insure best signal transmission. Link Cables transmit electronic data games and are subject to elec- between tronic interference. Install the Link Cable as far from other room cables as possible. LINKING TWO CABINETS LINK CABLE LINKING THREE UP TO EIGHT CABINETS...
Choosing the car color Each player can select from one of four car colors. This is done by plugging in different connectors (included with the game) into the car-color connector located on the cabinet wall by the PCB enclosures, and accessed through the Front Control Panel The game, as shipped, has one connector plugged into the car-color harness and the other two connectors attached to it.
(1) Test Switch Turning this switch “ON” enters the test mode, and activates the Game Option Screen on the Player Monitor. This is where the self-tests are performed, and game variables (pricing, level of difficulty, number of laps per game etc.) are set/changed (Ref.
(2) Changing the game settings (Game Option Screen) Turning the Test Switch “ON” displays the Game Option Screen, allowing game pricing and other settings to be changed. GAME OPTIONS C O I N 1 : 2 C O I N 1 C R E D I T 2 C O I N 1 C R E D I T...
(3) Test Mode Screens 1. Switch Test Screen SWITCH TEST 1 2 3 4 5 6 7 6 TEST Selectable COIN1 SW O F F COIN2 SW H A N D L E T H R O T T L E Non-selectable SHIFT Illustration 5a, SWITCH TEST SCREEN...
2 . ADS Mode Screen (Bookkeeping for FINAL LAP 3) The ADS screen denotes the four race tracks individually. The ADS keeps count of the number of times the particular track was selected and played, and the num- ber of laps completed on that track. This provides an operator the ability to keep track of the most played nacks.
543 Color Bar Test WARNING - HIGH VOLTAGE Color should not need adjusting, but if the white fade test (the bottom white bar) is tinted an off color, adjustment can be made with the appro- priate color gun adjustment on the CRT neck board, i.e. RED - VR202, GREEN - VR204, BLUE - VR206, or by a qualified Service Technician.
6. HOW TO PLAY FINAL LAP 3 Upright is a race game that allows one to eight players to compete against time and/or each other. Eight separate games can be connected, and up to eight (8) players can race simultaneously.
7. MAINTENANCE Be sure to turn the power off before conducting any maintenance procedures. Opening the Control Panel Remove the upper three (3) security bolts with the wrench provided. Pivot the control panel open on the bottom control panel hinge. The Control Panel is heavy, OPEN WITH CAUTION.
7-l-2 HAPP CONTROLS Steering Assembly NOTE: Numbers shown are Happ Controls Part Numbers. Illustration 7-3, HAPP STEERING ASSEMBLY (1) Remove the steering wheel by taking off the center cap and removing the three (3) bolts. (2) With the wrench provided, remove all four (4) bolts that hold the plastic cover of the steering assembly.
(1) Open Control Panel by removing three (3) screws. (2) Remove the two (2) screws that hold the potentiometer brackets. (3) Take out the entire potentiometer bracket including the gear. NOTE: * Since the potentiometer has a built-in stop, be sure that the stop won’t over travel when reassembled.
Removing the Monitor DANGER HIGH VOLTAGE Illustration 7-7, REPLAClNG the MONITOR (1) Turn the game power OFP. (2) Open the back Service Door. (3) Disconnect the monitor from the main harness. (4) Disconnect the monitor from the Remote Monitor Adjustment PCB harness. (5) Working from the front, remove the protective glass and the plastic monitor bezel and set them carefully aside.
8. TROUBLESHOOTING - GENERAL If you suspect the game may be malfunctioning, the following steps should be taken before you make a service request. (1) The power supply should be between 1 lo-120 Volts AC. However, when some other equipment (air conditioner, multiple pinball games, air compressors, etc.) are connected to the same power supply, the voltage may change beyond this range and cause game trouble or improper operation.
8-l TROUBLESHOOTING - POWER UP SYMPTOM RELATIVE PROBLEM SOLUTION NO POWER BLOWN FUSE CHECK FUSE ON POWER SUPPLYAND REPLACE IF NEEDED (Check that game is plugged ln) POWER SWITCH VERIFY THAT SWITCH IS ON AND N O T F U N C T I O N I N G BROKEN.
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8-l TROUBLESHOOTING - POWER UP (Cont.) SYMPTOM RELATIVE PROBLEM SOLUTION BAD VOLUME CONTROL CHECK VOLUME CONTROLON POWER ON- SERVICE PANEL. IF NO VOLUME. NO AUDIO CHECK POTENTIOMETER WITH AN OHM METER VERIFY CONNECTORS ARE ON AND SECURE. BOARD POTENTIOMETER CHECK VOLUME RESISTOR ON PCB SET AND ADJUST.
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