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YULU Cut The Wire Game Rules

YULU Cut The Wire Game Rules

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WIN - Classic Mode
If the Danger Wire is cut, the device must be reset to continue the game.
Reconnect the wires on the device and press the Clue button to start a new round
with the remaining players. The device will assign a new Defuse Wire and a new
Danger Wire. All the previous clues are now invalid.
Continue to play until one of the following occurs:
1. One player cuts the Defuse Wire. The player who does is the winner!
2. Only one player remains after all the other players have been eliminated by
cutting explode wires. The last surviving player is the winner!
WIN - TIMED Mode
In the Timed Mode, each player only gets 15 seconds to cut the wire. In addition
to the Winning rules mentioned in the section above, the device explodes if an
action is not taken within 15 seconds, and that player is eliminated. As the internal
timer gets closer to 15 seconds, you will hear the music speed up.
Once the device explodes, it must be reset to continue the game. Reconnect
the wires on the device and press the Clue button to start a new round with the
remaining players. The device will assign a new Defuse Wire and a new Danger
Wire. All previous clues are now invalid.
For more, please go to:
www.cutthewire.toys
Cut The Wire™ is a trademark of YULU®. © 2018 YULU®. All Rights Reserved. Trademarks pending. ASTM F963 compliant. The products and colors may vary from the
illustrations inside this package. Products and colors may vary from package to package. Please retain the package for future reference. MADE IN CHINA. Manufactured by: YULU
International Ltd. | Room 2104, 21/F, K. Wah Centre, 191 Java Road, North Point, Hong Kong. www.YULUtoys.com | support@yulutoys.com
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device
must accept any interference received, including interference that may cause undesired operation. Warning: Changes or modifications to this unit not expressly approved by the
party responsible for compliance could void the user's authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide
reasonable protection against harmful interference in a residential installation. This equipment generates – and can radiate – radio frequency energy and, if not installed and
used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular
installation. If the equipment does not cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and the receiver.
• Connect the equipment into an outlet on a circuit different from that to which he receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
AN ICES - 3 (B) / NMB - 3 (B). Requires 3 AAA/LR03 batteries (batteries not included). Use new batteries to obtain the best performance. Alkaline batteries recommended. Do not use
rechargeable batteries. Rechargeable batteries are only to be charged under adult supervision. Rechargeable batteries are to be removed from the toy before being charged. Non-rechargeable
batteries must not be recharged. Do not mix old and new batteries. Do not mix alkaline, standard (carbon-zinc), or rechargeable batteries. Batteries should be replaced by an adult. Batteries
must be inserted with the correct polarity. Exhausted batteries must be removed from product. The supply terminals must not be short-circuited. Batteries must be removed from the product
when not in use. Do not dispose of batteries in a fire.
CA WM YL20170 IM 01

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Summary of Contents for YULU Cut The Wire

  • Page 1 Cut The Wire™ is a trademark of YULU®. © 2018 YULU®. All Rights Reserved. Trademarks pending. ASTM F963 compliant. The products and colors may vary from the illustrations inside this package. Products and colors may vary from package to package. Please retain the package for future reference. MADE IN CHINA. Manufactured by: YULU International Ltd.
  • Page 2 GAME RULES 3 x AAA Batteries RequireD PACK INCLUDES: 1-10 1x Device 1x Playing Dice 1x Wire Clipper 1x Game Rules...
  • Page 3 NOTE: While the game is played in the same way for both modes, there is only one difference. In the ‘Classic Mode’, there is no time pressure and you have all the time you want to pick a wire to cut. In the ‘Timed Mode’ however, each player has only 15 seconds to cut the wire.
  • Page 4 Choose any one wire and cut it Press the red fingerprint button to using the Wire cutter. receive a private clue. CLUE + CUT THE WIRE: Press CLUE + FORCE CUT: the red fingerprint button to Press the red fingerprint button to receive a clue.