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Control 4 ZCA-IDP10A Installation Manual page 4

Doorbell and phone event package

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5 In the Doorbell Events window immediately below, select
When the Doorbell is pressed.
Figure 5: Setting the doorbell event
6 In the Actions pane in the upper-right, select the lighting
device.
7 In the Light Commands pane, select Toggle, and drag the
green arrow icon into the Script pane two times.
8 In the Actions pane, select Programming Control, then in the
Programming Control Actions pane, enter a delay time (for
example, 500-1,500 milliseconds).
Figure 6: Adding delay
9 Drag the green arrow icon and drop it between the two
Toggle actions.
Figure 7: Programming
Note: You can repeat the delay-and-toggle steps
multiple times as desired. If the instructions above are
used "as is," the light will flash only once. The delay
time can be varied depending on the installer and the
homeowner's preference. If the homeowner doesn't like
the abrupt flashes, the script can be modified to use a
series of ramp-to-level actions instead.
4
Step three: Add audio events to rooms.
Note: Composer does not include an Announcement
agent to support interrupting and resuming music
sessions, so a workaround has been devised to enable
this capability. To create audio events that interrupt and
resume an existing music session in a room, you need
to make use of unused audio out ports on other devices
in the project. An unused audio out port is any physical
audio out port not currently connected to some other
device in the project. Some commonly unused audio out
ports in projects are the RCA jacks in Speaker Points
and any unused audio out ports on home controllers.
1 In Composer Pro, go to the System Design View and add a
new room called "Phantom Room" for every room where
you plan for the event to take place. (This room name
will be used throughout these instructions. During actual
installation, you should create your preferred room name
such as Phantom Family Room and Phantom Garage.)
2 In the Connections View, select the "Phantom Room" and
bind its audio end point to an unused audio out port.
3 Then, again using the Connections View, bind Contact Input 1
to the Doorbell.
Figure 8: Binding audio endpoint to audio out
4 Go to the Programming View, and from the Device Events
window in the upper left, select Doorbell, and in the Doorbell
Events pane immediately below, select When the doorbell is
Pressed.
5 In the Actions pane in the upper right, select Digital Media.
Figure 9: Select Digital Media

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