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Learning Resources Minute Math Electronic Flash Card User Manual page 2

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Skill Level 1 – This level tests early addition and subtraction of numbers 0–10,
or multiplication tables 1, 2, 3, 5, and 10.
Skill Level 2 – This level increases the difficulty by featuring numbers 10–20 in
addition/subtraction, or multiplication tables 3–12.
Skill Level 3 – Play this level for a real challenge. Addition/Subtraction features
equations with multiples of 2, 3, 4, 5, and 10, all the way up to 150, and
multiplication tables 0–12.
The Minute Math drill begins after a five-second countdown. Players now have
sixty (60) seconds to solve as many equations as they can by filling in the missing
number. The missing number may appear in any one of the three display screens.
NOTE – The number in Screen 1 will ALWAYS be the largest of the three
numbers in any of the equations. See example on page 1.
The unit makes a "positive" sound for correct answers and a "negative" sound for
incorrect answers. In MUTE mode, the screen will flash to indicate correct answers.
At the end of 60 seconds, the unit will display a score. Screen 2 will display
the number of problems answered correctly, and Screen 3 will display the total
number of equations.
To play again, press any button to return to the Level Select screen.
Note – To disable the 60-second timer, when selecting a skill level, press
and hold button (1, 2 or 3). The screen will flash briefly and the timer will
be disabled for the game. This is a great way to practice solving unlimited
math equations. To restore the timer function, select a new game by
sliding the selection switch.
To save battery power, The Minute Math Electronic Flash Card
automatically if there is no activity after 3 minutes.
Battery Information
Installing or Replacing Batteries
WARNING! To avoid battery leakage, please
follow these instructions carefully. Failure to
follow these instructions can result in battery
acid leakage that may cause burns, personal
injury, and property damage.
Requires: 3 x 1.5V AAA batteries and a Phillips
screwdriver
• Batteries should be installed or replaced by an adult.
• Minute Math Electronic Flash Card
three AAA batteries
• The battery compartment is located on the back
of the unit.
• To install batteries, first undo the screw with
a Phillips screwdriver and remove the
battery-compartment door. Install batteries as
indicated inside the compartment.
• Replace compartment door and secure with screw.
Battery Care and Maintenance Tips
• Use (3) three AAA batteries.
• Be sure to insert batteries correctly (with adult
supervision) and always follow the toy and
battery manufacturer's instructions.
• Do not mix alkaline, standard (carbon-zinc), or
rechargeable (nickel-cadmium) batteries.
• Do not mix new and used batteries.
• Insert batteries with the correct polarity. Positive
(+) and negative (-) ends must be inserted in the
correct directions as indicated inside the battery
compartment.
• Do not recharge non-rechargeable batteries.
• Only charge rechargeable batteries under adult
supervision.
• Remove rechargeable batteries from the toy
will power down
before charging.
• Only use batteries of the same or equivalent type.
• Do not short-circuit the supply terminals.
• Always remove weak or dead batteries from the
product.
• Remove batteries if product will be stored for an
extended period of time.
• Store at room temperature.
• To clean, wipe the surface of the unit with a dry
cloth.
• Please retain these instructions for future reference.
Information to User
NOTE: This equipment has been tested and found to
requires (3)
comply within the limits for a Class B digital device,
pursuant to Part 15 of the FCC Rules. These limits are
designed to provide reasonable protection against
harmful interference in a residential installation.
This equipment generates, uses, and can radiate radio
frequency energy and if not installed and used in
accordance with the instructions, may cause harmful
interference to radio communications. However, there
is no guarantee that interference will not occur in a
particular installation. If this equipment does cause
harmful interference to radio or television reception,
which can be determined by turning the equipment
off and on, the user is encouraged to try to correct
the interference by one or more of the following
measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment
and receiver.
• Connect the equipment into an outlet on a
circuit different from that to which the receiver
is connected.
• Consult the dealer or experienced radio/TV
technician for help.
NOTE: Changes or modifications not expressly
approved by the party for compliance could void
the user's authority to operate the equipment.

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