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Fast Lane HyperDrive 3.0 User Manual page 2

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• Non-rechargeable batteries are not to be recharged;
• Rechargeable batteries are only to be charged under adult supervision;
• Rechargeable batteries are to be removed from the toy before being charged;
• Different tires of batteries or new and used batteries are not to be mixed
• Batteries are to be inserted with the correct polarity(+ and -);
• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
DIRECTION CONTROLS
Move joystick(s) as indicated by solid arrows. Vehicle will move in direction as indicated by outlined arrow, if putting side "A" upside on the ground.
SLOW
FORWARD
RIGHT TURN
LEFT TURN
FORWARD
FORWARD
SLOW
REVERSE
LEFT TURN
RIGHT TURN
Fig.3
BACKWARD
BACKWARD
PROPER OPERATION AND STORAGE OF YOUR VEHICLE
1. Best operation of vehicle is on a textured paved surface.
5. Avoid operating around CB radios, high voltage electrical wires and large steel-reinforced
2. Always operate your vehicle within a range of 60 feet from you.
concrete buildings.
3. Always operate your vehicle away from cars and other large vehicles.
6. Avoid running your vehicle and another vehicle on the same frequency.
4. Always store your vehicle in a cool, dry place and off of painted or
7. DO NOT use in salt water.
varnished surfaces.
8. Transmitter is not waterproof. Do not immerse in water.
TRICKS AND STUNTS (for outdoors only)
Here are a few of the exciting tricks and stunts you can do. The following tricks and stunts take practice and skill. Attempt simple skill level tricks before going on to more
advanced tricks. Remember you will need to practice to achieve these stunts.
SIMPLE SKILL LEVEL:
Safety
To ensure that your radio control vehicle performs at its peak performance, it is recommended that you follow these simple guidelines:
• Always select a safe area to operate your radio control vehicle, free of traffic and other obstacles.
• Periodically inspect the vehicle, transmitter, charger and battery to ensure that wires, leads, and/or other parts are not exposed that may cause injury to children.
• Periodically check the battery contacts. Ensure that they are clean and free of debris.
• DO NOT USE CHEMICAL CLEANERS ON THE VEHICLE!
STANDARD RAMP JUMP
1. Drive car up a ramp no
higher than 30 inches.
MAXIMUM
RAMP HEIGHT
30"
MODERATE SKILL LEVEL:
WALL FLIP
3. Run car up a 5 inch high ramp
and onto a wall causing the car
to flip.
MAXIMUM
RAMP HEIGHT
5"
EXPERT SKILL LEVEL:
BARREL ROLL
5. While driving the car straight at
full speed, make a sudden turn
causing the car to roll. Too
sharp of a turn will
cause the car
to spin instead
of roll.
• Exhausted batteries are to be removed from the toy;
• The supply terminals are not to be short-circuited.
• Only use the batteries recommended by the manufacturer or
batteries of an equivalent tire;
• Please remove from the toy if it is not to be used over a longer period;
• Protect the environment: Bring used batteries to a special collecting point! Thank you!
SLOW
HARD
HARD
RIGHT TURN
LEFT TURN
FORWARD
FORWARD
SLOW
HARD
HARD
RIGHT TURN
LEFT TURN
BACKWARD
BACKWARD
VERT RAMP
2.1/4 Pipe Verticle Ramp.
24"
REVERSE RAMP FLIP
4. Build a semi-circular ramp
36 inches high and run the
car through it.
MAXIMUM
RAMP HEIGHT
36"
WHEELIE FLIP
6. While running the car
with the drive wheels in front,
quickly reverse both joy sticks.
This should cause the car to flip.
(To identify drive wheels, hold car
off of ground. Move joy sticks and
drive wheels will spin.)
This device complies with Industry Canada Licence-exempt RSS-310. Operation is subject to the following two conditions: (1) this device may not cause interference, and
(2) this device must accept any interference, including interference that may cause undesired operation of the device.
11.1V
connected
0979

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