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_______________________________________________
KALKOMAT
_______________________________________________
BOXER
Punch-Force measuring machine
Technical Information

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Summary of Contents for Kalkomat Boxer

  • Page 1 _______________________________________________ KALKOMAT _______________________________________________ BOXER Punch-Force measuring machine Technical Information...
  • Page 2: Table Of Contents

    Index: 1. Introduction ..................3 2. Usage/Purpose ..................3 3. Technical Data ..................4 4. Assembly/ Construction description ............ 4 5. Transport....................6 6. Installation ................... 6 7. Usage instructions ................7 8. Maintenance check list, problem prevention and day-to-day conservation ..................
  • Page 3: Introduction

    - familiarize user with proper and safe usage procedures, exploitation and conservation. WARNING! USER MUST FOLLOW ALL GUIDELINES INCLUDED IN THIS DOCUMENT FOR SAFE AND LONG LASTING MACHINE USAGE. 2. Usage/Purpose Boxer – punch-force measuring machine comes in several different models: – GLOVE – WHEEL OF BOXING –...
  • Page 4: Technical Data

    3. Technical Data Model Depth [in] Width [in] Height [in] Overall Mass [Lb] Power consumption [Wh] 4. Assembly/ Construction description Punch-force measuring machine Boxer is built out of three main components: - base, - middle assembly, - top assembly.
  • Page 5 The key component is a mother board (electronic board) placed inside Boxer’s body (block schematics drawing# 1) to which mechanical elements and user interface components are connected. Electric/ electronic part contains following: - power supply (drawing# 4) – consists of transformer, fuses and broadcasters that control alarm sirens &...
  • Page 6: Transport

    - coin acceptor – used to deposit coins (can be reprogrammed to tokens or other currencies), - bill acceptor – used to deposit bills, - mother board. 5. Transport Machine should be transported in vertical position. Machines are shipped on a wooden 41” x 53” palette, and sides are covered with special thick (~3/8”) multi-layer cardboard 93”...
  • Page 7: Usage Instructions

    Pressing the SELECT GAME button will cycle through the available modes as illustrated in the diagram above. In the 2 to 6 players tournament mode machine measures the player’s power. b) Before pressing the START button player must stand in front of the Boxer.
  • Page 8: Maintenance Check List, Problem Prevention And Day-To-Day Conservation

    c) After pressing the START button player has to wait in front of the machine for the punching bag to be released from the upper position. d) After the punching bag is released, player should make a fist so the thumb would be on the outside of the pointing and the middle finger.
  • Page 9 level), - check if the usage instructions are readable. Every month: - check mounting cover screws/nuts, - check the lubrication of the mechanism (for instructions see point C in this section), - check the display lights, - clean the bill acceptor. A) Coin acceptor maintenance Coin acceptor should be cleaned periodically (every 2000 - 3000 credits).
  • Page 10 rubbed/ sprayed with WD-40 or grease. If punching bag lowers slowly or too fast one should check if spring is properly stretched. Spring can be adjusted with screw that is in the front left side after taking the masking net. In case of forced lowering mechanism replacement one should unscrew plastic casing, and then take off masking board (black from the bottom) and remember about the retro cop light.
  • Page 11 G) Fuse replacement Machine is equipped with two long term fuses. One at power supply assembly and the second one on the main electronic board [specs: 250V & 4 A]. In case of short circuit situation and/or insufficient power supplied to the electronic main board one should first check the fuses and if they are burned, then proceed with replacement.
  • Page 12: Quick Check For Potential Errors

    picture on the left shows the arm protector placed too high. The second picture shows the missing arm protector. Both of these cases may result in serious injury to the user. 9. Quick check for potential errors Main board not functioning: Check all fuses (5A).
  • Page 13 Coin Acceptor is not functioning: Check if it is not clogged up. Check for dust and dirt. Check strip connecting the main board with the acceptor. Mechanism is not functioning: Using just power supply check if it is possible to lower punching bag (using manual switch, black button above the 12V connector - see drawing #3).
  • Page 14 Halogen lights are not functioning: Check power supply cable connection. Check power supply wire integrity. Check connector plug for loose bulb. Check if halogen is not burned by swapping it with a new one (12V 20W). Button START or GAME is not functioning: Check for main board cable connection.
  • Page 15 Bill Acceptor is not functioning: Check if power supply cable is hooked up to main board (J3). Check if cable from bill acceptor is correctly hooked up. Check acceptor settings using switches: for switches 1-8 set 7 at ON, and for switches 1-4 set 3 & 4 at ON. Sound is not working: Check if it is not at low volume or mute (R362).
  • Page 16: Machine Setup

    10. Machine setup Main Board Layout (Back Side) Drawing #1...
  • Page 17 List of connectors: J1 – connector for coin acceptor J2 – connector for bill acceptor J3 – connector for power supply to bill acceptor, ticket dispenser, capsule dispenser, thermal printer J4 - connector for ticket dispenser, capsule dispenser, thermal printer J7 &...
  • Page 18 Dip Switch 1-8 (S1) HE RED BLACK OR BLUE SWITCH BOX WITH SWITCHES IS LOCATED ON THE LEFT SIDE OF THE MAIN CIRCUIT BOARD "ON" PROGRAM SWITCH MUST BE SET TO POSITION WHEN “ ”. MACHINE IS Switch #1 SW1 & SW2 SW1 ↑...
  • Page 19 TEMPORARY COUNTER OF POINTS. 1 POINT = $.25 (25 CENTS). YOU CAN RESET IT TO 0000 BY PUSHING AND HOLDING THE "START" BUTTON FOR 3 SECONDS. COUNTER OF POINTS. THIS IS LIFE LONG - NOT ERASEABLE. ELECTRONIC COUNTER OF REVENUE (COUNTS THE QUOTERS WHILE THE MECHANICAL COUNTER IS DISCONNECTED).
  • Page 20 if you want to set 18 credits (punches) for $10, you should set P06 to 40-18. NOTE: SEE SETTING P65. THIS FUNCTION IS USED FOR TESTING OF THE SENSOR (DIAGNOSTIC FUNCTION). WHEN PUNCHING BAG IS IN THE VERTICAL POSITION - THE DISPLAY SHOWS - "LO", WHEN PUNCHING BAG IS IN THE HORIZONTAL POSITION - DISPLAY SHOWS "HI”.
  • Page 21 SETS HOW MANY TICKETS WILL BE GIVEN FOR 1 CREDIT (RANGE FROM 0-5, DEFAULT SETTING 5). SETS HOW MANY TICKETS FOR THE HIGHEST SCORE (RANGE FROM 0-20, DEFAULT SETTING 5). “BREAKING POINT”- BP. SETTING THAT WOULD ENABLE THE TICKET DISPENSER TO START GIVING OUT THE TICKETS (RANGE FROM 0-990).
  • Page 22: Table Of Contents

    BELOW 2 EXAMPLES. ESULT ON ESULT ON ICKETS ICKETS DISPLAY DISPLAY P14 = TICKET = 0 P14 = TICKET = 600 P15 = TICKET= 0 P15 = TICKET = 10 P16 = TICKET=40 P16 = TICKET = 40 P17 = TICKET= 1 P17 = TICKET = 2...
  • Page 23 YOU CAN SET 0-10 BONUS CREDITS FOR BREAKING RECORD (HIGH SCORING IN POWER MODE) (USE THE “START” BUTTON). DEFAULT SETTING IS 1. YOU CAN CLEAR THE CREDITS BY PUSHING THE “START” BUTTON. COUNTER OF FREE PUNCHES WHICH YOU ACTIVATE BY PUTTING DIP SWITCH # 2 TO “ON”...
  • Page 24 NOTE: The machines without mounted “Wheel of Boxing” have possibility of giving out Prize #1 and #2 based on the scored number. Prize #1 is for triple number like 111, 222, 333 etc. Prize #2 is for multiples of 100, like 100, 200, 300 etc. In order to have a prove of winning the prize, thermal printer, ticket dispenser or capsule dispenser is recommended.
  • Page 25 COUNTER FOR NUMBER OF COLLECTED POINTS (QUARTERS) TOWARDS PRIZE #3 (CAN BE RESET BY PRESSING & HOLDING START BUTTON). SEE P27. INITIAL HIGHEST SCORE (RECORD) SETTING FOR POWER PUNCH (RANGE 500-999, DEFAULT SETTING 650) NUMBER OF FREE CREDITS AWARDED FOR THE PRIZE #1 CAN BE ASSIGNED USING THIS OPTION.
  • Page 26 COUNTER SHOWING THE NUMBER OF PRIZE #3 WINNERS (CAN BE RESET BY PRESSING & HOLDING “START” BUTTON). SETTING OF THE LOWEST SCORE (BREAK POINT), FOR WHICH THE THERMAL PRINTER INSTALLED ON THE MACHINE WILL PRINT A TICKET (RANGE 100-999, DEFAULT SETTING 998). THE PRINTER SHOULD BE SET UP TO PRINT THE PLAYER’S SCORE.
  • Page 27 FORTUNE FUN – SETTING FOR NUMBER OF CREDITS GIVEN FOR PRIZE #2 (RANGE 0-5, DEFAULT SETTING 1). FORTUNE FUN – SETTING FOR NUMBER OF CREDITS GIVEN FOR PRIZE #3 (RANGE 0-5, DEFAULT SETTING 2). NUMBER OF CREDITS INSERTED IN THE MACHINE AT ONE TIME WHICH DECREASES THE HIGHEST SCORE (IN POWER MODE).
  • Page 28 COUNTER OF POINTS (QUARTERS) COLLECTED FOR THE SECOND MAGIC NUMBER PRIZE (PRIZE #6). CAN BE RESET BY PRESSING AND HOLDING “START” BUTTON FOR 10 SECONDS. COUNTER OF THE SECOND MAGIC NUMBER HITS (CAN BE RESET BY PRESSING AND HOLDING “START” BUTTON FOR 10 SECONDS).
  • Page 29 IF SET TO 0 FOR EACH DOLLAR INSERTED USER WILL GET ONE CREDIT ONLY. BY DEFAULT THE FUNCTION IS OFF (P65=0). SETTING OF BOXER ID. THIS VALUE CAN BE CHANGED BY HOLDING THE SW1 PRESSED AND PRESSING SW2 FIVE TIMES. THIS WILL ALLOW CHANGING THE ID VALUE WITH BUTTONS GAME AND START.
  • Page 30 P67 = 3; CYCLE BETWEEN SENDING INFO PACKETS IS (3 x 10 = 30min). P67 MAX VALUE = 250. DEFAULT SETTING 0. SETTING FOR FLASHING LIGHTS IN IDLE STATE: P68 = 0; OFF, P68 = 1 TO 60; MINUTES BEFORE LIGHTS START FLASHING.
  • Page 31 ACTIVATION OF SURPRISE BALL (CAPSULE) DISPENSER WHEN PLAYER REACHES 100, 200, 300…900 POINTS OR 111, 222, 333… 999 POINTS, AS FOLLOWS: 0 - THE FUNCTION IF OFF, 1 - THE SURPRISE BALL (CAPSULE) DISPENSER IS ON FOR MULTIPLES OF 100 SUCH AS 100, 200 …900 AND FOR TRIPLE NUMBERS SUCH AS 111, 222 …999, 2 - THE SURPRISE BALL (CAPSULE) DISPENSER IS ON FOR MULTIPLES OF 100 ONLY,...
  • Page 32 IN OTHER WORDS THE BEST WAY TO ACHIVE THIS IS TO SET P81 TO HIGHER NUMBER THAN 0 (P81>0) AND SET P82 TO 0 (P82=0). RELAX – DEFINES FREQUENCY OF HOW OFTEN HALOGEN LAMP WILL NOT SHINE (GIVEN IN SECONDS). RANGE 0-60, DEFAULT SETTING IS P82=0.
  • Page 33 BEING USED TO ACHIEVE THE WINNING NUMBER. WHEN SET TO 0 THE FUNCTION IS OFF. DEFAULT VALUE: 0 – NO HELP SCORING PRIZES. DEFINES FREQUENCY OF RESETTING HIGH SCORES - TIME IN HOURS. AVAILABLE RANGE IS 0 TO 240. IF SET TO 0 THEN THE FUNCTION IS OFF.
  • Page 34 SETTINGS FOR THE DUNK TANK OPTION. DUNK TANK 1 – “ON’, 0 – “OFF” ACTIVATION OF THE DUNK TANK, WHEN THE NEW POWER RECORD IS ESTABLISHED, 1 – “ON”, 0 – “OFF” ACTIVATION OF THE DUNK TANK, WHEN THE TRIPLE NUMBER IS REACHED (444,555, ETC.), 1 –...
  • Page 35 Switch #2 WHEN “ON” MACHINE IS SET FOR FREE PUNCH. Switch #3 IF ON “DEMO” WILL PLAY EVERY 2 MINUTES, WHEN THE MACHINE IS NOT USED. IF “OFF” THE SOUND IS TURNED OFF. Switch #4 WHEN “ON” THE HIGHEST SCORE FOR EACH GAME WILL BE RESETTED AFTER YOU PUSH THE “START BUTTON”.
  • Page 36 Sensitivity switch (S2). THE SENSITIVITY CAN BE CHANGED BY ROTATING SWITCH S2. AFTER THE SWITCH IS ROTATED THE SENSITIVITY LEVEL WILL BE SHOWN ON THE CREDIT DISPLAY. LOWER LEVEL NUMBERS CORRESPOND TO GREATER DIFFICULTY.
  • Page 37 Main Board Layout (Front) Drawing #2 Drawing #3...
  • Page 38 Power Supply Layout: Drawing #4 Drawing #5...
  • Page 39 Mechanical counter 2 – wire from mechanical counter 1 – wire from mechanical counter Sensor 1- Emitter 2- Cathode 3- Anode 4- Collector Buttons Start & Game 1 & 2 – START game...
  • Page 40 3 & 4 – GAME selection 5 & 6 – bulbs lighting button Start 7 & 8 – bulbs lighting button Game Speaker 1 - speaker 2 - speaker 3 - unused 4 - unused Ticket dispenser 1 - red (+12V) 2 - green (signal) 3 - black (-12V) Hopper...
  • Page 41 Thermal printer Thermal printer Hopper Main board 1 – tournament (-) 2 – tournament (+) 3 – 100 (-) 4 – 100 (+) 5 – 300 (-) 6 – 300 (+) 7 – 500 (-) 8 – 500 (+) 9 – 700 (-) 10 –700 (+) 11 –...
  • Page 42: Spare Parts And Equipment

    9 – 900 (-) 10 – 900 (+) 11 – Select Game (-) 12 – Select Game) (+) 13 – speed (-) 14 – speed (+) 15 – Reflex (-) 16 – Reflex (+) Paper Money Depositor 1 – Credit relay (Common) normally purple. Pin#8 at the ICT connector 2 –...
  • Page 43 - Phillips and flat screwdrivers - Glue gun - Volt meter - Bag inflator (supplied with the machine) - Pliers - Wire stripper - Hook and loop (Valcro) stripes - Plastic wire ties...
  • Page 44: Step By Step Setup And Maintenance Instructions

    14. Step by step setup and maintenance instructions HOW TO ACCESS QUICKLY RESETABLE (P01) AND NOT RESETABLE (P02) MONEY COUNTERS P01 and P02 counters can be checked (at the same time) without going into service program, by pressing switch SW1 ↑. The SW1 switch is located in the lower left part of the main board, right above ribbon cable connecting main board with side power supply (small board).
  • Page 45 display P01 will appear. At that time bills and coins can be inserted for a test. After inserting every single coin (bill) testing time will be extend for another 15 seconds. If the testing mode is not used for 15 seconds, machine will switch to regular working mode.
  • Page 46 Press the SW1 button repeatedly on the main board until the main display reads ‘P 4’. If you get too far on this menu you can always get back with the SW2 button. Now you can modify the setting to set-up the price of the game play ( If one game credit is to cost $1 the setting would then be 4 -1, meaning that 4 quarters equals one punch).
  • Page 47 HOW TO SET UP BONUS POINTS Enter the settings mode by powering up the machine and switching DIP switch #1 to ON position. DIP switch #1 The main display should now indicate the settings mode with ‘P 1’ as shown. Press the SW1 button repeatedly on the main board until the main display reads ‘P 5’.
  • Page 48 This setting corresponds to the number of credits given when a set dollar amount is put in the machine. For example: you want to set 8 credits (punches) for $5 (5*4=20 quarters), you should adjust this setting to indicate 20-8 as shown. The values can be set using START and GAME buttons.
  • Page 49 HOW TO SET UP ‘WHEEL OF FUN’ FUNCTION Enter the settings mode by powering up the machine and switching DIP switch #1 to ON position. DIP switch #1 The main display should now indicate the settings mode with ‘P 1’ as shown.
  • Page 50 The single digit number on the lower right display is the ‘Wheel of Fun’ mode. To enable this function set this number to ‘1’ by pressing the START button. If the machine is not equipped with this wheel then this setting should remain ‘0’. The picture below illustrates the enabled mode for the wheel of fun.
  • Page 51 After you set menu item ‘P23’ as described above go up to ‘P24’. This is for setting the frequency of winning prize #1. Here you must set the value (number of quarters) that the machine must collect before unlocking the first prize. This value is set using the START and GAME buttons.
  • Page 52 2 and 3. These are menu items ‘P25’ and ‘P26’. If we set these for $50 and $25 the display should show the following. Always remember that the values in these settings are in quarters. To leave the settings mode simply turn the DIP switch #1 to off (left) position.
  • Page 53 Press the SW1 button repeatedly on the main board until the main display reads ‘P43’. If you get too far on this menu you can always get back with the SW2 button. Use the START and GAME buttons to adjust the value of the magic number as desired.
  • Page 54 To leave the settings mode simply turn the DIP switch #1 to off (left) position. The machine should reset and be ready to go. HOW TO RESET HIGH SCORES MANUALLY If you feel the score on the game reached an unbeatable number you can reset this score to the default value (see setting P30).
  • Page 55 You will not see any changes on the display and the game will remain in playable mode. This is why it is important to remember to switch the machine back from this mode when done resetting. Next, press and hold the START button on the machine for about 10 seconds.
  • Page 56 Press the SW1 button repeatedly on the main board until the main display reads ‘P86’. If you get too far on this menu you can always get back with the SW2 button. Using START button on the front of the machine set number of hours (counted from the last resetting) after which the highest score should be reset automatically, eg.
  • Page 57 SUMMARY: With above settings the machine will count 120 hours from the last resetting (either manual or automatic), and then, if machine is in idle state for more than 15 minutes the highest score will be reset. HOW TO ERASE CREDITS Erasing the game’s credits can be done with the following procedure.
  • Page 58 Press the SW1 button repeatedly on the main board until the main display reads ‘P20’. If you get too far on this menu you can always get back with the SW2 button. Press the START button located in the front of the game. When finished don’t forget to set DIP switch #1 back to OFF position.
  • Page 59 Tension nut Counter lock nut To install a new bag first make sure that the tension nut is taken off and the second nut is screwed all the way on the bolt. Otherwise the second bolt will prevent the bag from properly tightening of the assembly.
  • Page 60 If it is secured tight enough, then finish by unscrewing the second nut until it tightens on the metal arm. HOW TO RELEASE THE PUNCHING BAG MANUALLY Sometimes it is necessary to release the punching bag when the machine has no power. This can still be done manually. You must reach over the bag and find the mechanical hammer holding the entire arm in position.
  • Page 61 HOW TO CHECK THE SOLENOID Proper operation of the solenoid can be verified by releasing the punching bag electronically. This can be done by pushing a release button located on the side power supply (not the main board). Power up the machine and press this button. If the bag is released the solenoid is working.
  • Page 62 Solenoid Wires Check resistance on these two terminals with a multi-meter. The resistance should be very low around 0.5 . If your meter shows overload or infinite resistance the solenoid coil may be damaged. In that case replacing the solenoid is necessary. The solenoid can be evaluated in another way if for example you do not have a multi-meter handy.
  • Page 63 MAIN BOARD SETTINGS...
  • Page 64 Date of Service Punching bag condition Punching bag pressure Arm protector condition Arm protector position Legibility of disclaimer Legibility of instruction Level of machine Grease on mechanism Bulbs Buttons Bill and coin validators Safe condition (Yes/No) If not working or condition not safe for use what was replaced...

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