Balls Thrown To 2 Or More Placements - Tamasu Butterfly Europa GmbH AMICUS START Owner's Manual

Table tennis robot
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• The Sidespin knob (8) changes the orientation of the sidespin on the ball. The zero setting means
there is no sidespin on the ball. Each marked increment represents a 15° change in orientation,
except for the first mark, which is 30°. Settings to the right of zero are degrees of right sidespin and
settings to the left are degrees of left sidespin.
• The Speed knob (7) reduces or increases the speed of the ball. There are 22 increments of speed
adjustment, from 1 for very slow, to 22 for very fast.
• The Spin knob (6) reduces or increases the amount of spin on the ball. A setting of zero indicates
no spin (dead ball). Settings to the right of zero (1 to 6) indicate stronger and stronger amounts of
topspin. Settings to the left of zero (-1 to -4) indicate stronger and stronger amounts of backspin.
To adjust Ball Placement (also called place or location):
• The Placement knobs (2) determine the left to right landing spot of each ball. 12:00 o'clock
corresponds with the centerline of the table. Settings to the right of 12:00 correspond with balls
progressively landing closer and closer to the right corner of the table. Settings to the left of 12:00
correspond to balls landing progressively closer and closer to the left corner.
To adjust Ball Frequency:
• The Ball/Min knob (10) decreases or increases the rate, or frequency, of shots. You can select
settings from about 6 to over 100 balls/min. When turned to 0, all motors, including the ones for ball
feed and ball throwing, are turned off and go silent.
Once you have adjusted the above settings to your liking, turn up Ball/Min to have the robot deliver
your chosen ball type to your chosen location at the desired frequency. If it is not what you want, turn
Ball/Min to 0 and change the settings until you get the type of shot you want. Then try again. Although
you may find it easiest to stop play to make changes to the settings, you can also change settings on
the fly, without stopping play.

Balls Thrown To 2 Or More Placements

Once you have the Ball Type selected as described in the preceding section, it is a simple matter to
have that same shot delivered to more than one place. To add additional Balls to your Exercise, press
the Add Ball button. Ball 2 LED will begin flashing, which indicates it is now the Current Ball (and Ball 1
LED will stop flashing to indicate it is no longer the Current Ball). To select a different landing spot for
Ball 2, all you have to do is change the Placement setting.
You can continue this same procedure to add up to 6 balls to your Exercise. With each added Ball, you
will notice that the corresponding LED will light up. By looking at the number of Ball LEDs that are lit,
you can quickly tell the number of shots in an Exercise.
To play your Exercise, turn up Ball/Min, and AMICUS will throw the balls in order, starting with the ball
that has a flashing LED. E.g., if you have 3 balls with lit LEDs and #2 is flashing, AMICUS will throw Ball 2,
followed by Ball 3, and followed by Ball 1. Then it will start over with Ball 2. It will continue this order of
thrown balls until you turn Ball/Min to 0.
If you want the Exercise to start with a particular Ball each time, be sure to turn off delivery when
the desired Ball's LED is flashing. In the above example, if you wanted the Exercise to start with Ball 1
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