Thames & Kosmos Code Gamer Experiment Manual page 12

Coding workshop ? game with kosmobits
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PROJECT 1
Don't let yourself be intimidated by all the strange terms and brackets! We will go through the program step by step. You
will soon see that it isn't hard to understand at all! But before we can see what the program does, we have to upload it to
the KosmoDuino. Follow the instructions below to learn how to do this.
UPLOADING A PROGRAM TO KOSMODUINO
To upload a sketch to your KosmoDuino, proceed as
follows:
1. Connect the KosmoDuino to your computer with the USB
cable. You will not need the interaction board.
2. Save your program code if necessary. To do that, click
on the "save" symbol in the Arduino environment.
3. Make sure that the correct board is selected:
Tools
Board
"Arduino/Genuino
4. Make sure that you have selected the correct port:
Tools
Port
e.g., "COM3" (Arduino/Genuino
5. Now click on the "upload" symbol in the Arduino
environment.
If you did everything correctly, the following messages
should appear in sequence in the status line:
1. Compiling sketch ...
2. Uploading ...
3. Uploading completed.
10
CodeGamer manual inside english.indd 10
Upload
Uno."
Verify
Uno).
Status line
Compiling sketch ...
Uploading ...
Uploading completed.
New
Open
Save
Window for further
explanations
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7/19/16 12:31 PM

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