Premier MannersMinder Instruction Manual page 16

Remote reward training system
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Chapter 3: Setup Instructions & Overview
Warning Lights:
• Sleep mode – If using batteries, after 30 minutes of non-use, the MannersMinder
goes into Sleep mode as indicated by a slow blinking green power light. To wake up
MannersMinder, press any button on the remote.
• Red power light indicates batteries need to be replaced.
• When Down-Stay light flashes, please check for a jam or an empty kibble bin.
Watch the DVD
Chapters 1 and 2 explain why this system of training works and are crucial for you to
watch first, so that you can understand the program and avoid common mistakes. These
chapters do not include any games or exercises and can be viewed at once.
Chapter 1 provides an overview of the program.
Chapter 2, How Fido Learns, provides crucial info that will help you understand how your
dog learns and what motivates him to learn. It's essential for understanding why this
program works so well.
Chapter 3 gives full details how the machine itself is setup and operates. After that, each
chapter is set up to guide you day by day through the entire process.
TIP: If you're in a hurry, it's okay to start with Chapter 3, but be sure to go back and
review Chapters 1 and 2 when you have more time.
Chapter 4, 5, 8, 11, 12 are the first of 5 training games.
Chapters 6 and 9 do not involve the MannersMinder machine but are essential for
completing the program. They contain the most important exercises in the dog training.
Chapters 7 and 10 are other basic exercises you may need.
Chapter 13 shows you how to practice with guests at the door.
Chapter 14 shows you how to fade away the MannersMinder machine if you want.
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