SGM Pilot 3000 User Manual

SGM Pilot 3000 User Manual

Professional lighting consoles
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Summary of Contents for SGM Pilot 3000

  • Page 3: Table Of Contents

    SGM Technology for lighting Table of Contents ........................... 3 YMBOLS USED ......................3 HANGES TO THIS MANUAL ........................4 AFETY NFORMATION ..................... 5 ENERAL ARRANTY ONDITIONS ........................6 NTRODUCTION ..................... 6 YSTEM HARACTERISTICS ......................6 AFETY INFORMATION ......................6 SING THE MANUAL ......................
  • Page 4 SGM Technology for lighting ..................66 OSITIONING THE PROJECTORS BEAMS ....................66 HE CHOICE OF A COLOR ....................66 HE CHOICE OF THE OBOS ................66 DITING ALL THE OTHER TTRIBUTES TYPES ....................68 TORE OF UE OR ....................68...
  • Page 7: General Warranty Conditions

    The validity of the guarantee is effective to all effects only on presentation of the guar ntee to the manufacturer or the SGM technical assistance centre Always quote unit serial number and model when contacting the dealer for inform tion or...
  • Page 8: Introduction

    By means of its two DMX-512 Universes, it is possible to control the timing and running modes of any kind of fixture available on the market thanks to a comprehensive fixture library that can be updated on an on-going basis. This manual describes all the Pilot 3000 features available with Software version1.0.
  • Page 9: Hardware Layout

    Cue-lists to be assigned to different sets of playback registers. xture: generic term indicating any lighting instrument whose functions can be controlled by the console. Pilot 3000 has a comprehensive fixture library classified by manufacturer. Palette: particular Attribute status of the fixtures, such as Color, Gobos, etc. Changing a palette automatically changes all the cues using;...
  • Page 11: Quick Start

    Select Address Patch to enter the Console patching area. Select the Manufacturer brand name (e.g. SGM) which contains the fi ture needed, the list of fixtures available will be displayed by the 2 left hand columns on he touch panel. The list can be vertically scrolled through the use of the encoder Wheel 1 nam d as Brands Scroll Select the required fixture (e.g.
  • Page 12: Programming A Cue

    Then, is it possible to decide which of the 20 av ilable Registers will be used to save the Cue or creating a Cue-list by using the Select k y. P essing the Select key will allow the Pilot 3000 to display the current Register selection by a reen led LIT corresponding to the Register key active.
  • Page 13: Cue-List Playback

    Unselect the Cues previously chosen once the times hav be fixed. Pilot 3000 controls the Cues being run according to LTP (La st Takes Precedence) priority. This means that if several Cues that control the same fixt re(s) are enabled by several Cue-lists, the fixtures will only run the last Cue recalled.
  • Page 14: System Architecture

    3.2 Software interface Pilot 3000 is equipped with a Col ur touch-screen panel having a resolution of 320X240 pixel (1/4 VGA) which is used as a display for the Software control system. By means of a touch is it possible to carry out all the progra ming or playback editing procedure.
  • Page 15 SGM Technology for lighting Tool-bars. There are two tool-bars, at the top and bottom of the screen. Each contains 6 buttons, some of which have functions that vary according to the operating environment (Editor, Shape Engine, Playback). Selection and Operating window It is located in the middle of the Touch-Screen.
  • Page 16: Lcd Dispaly

    LCD D ISPLAY Located on the left hand of the Pilot 3000 on top of the 6 faders, is used to display the status of faders during the Show Playback mode. The labels displayed might be of 2 different kinds: MAST"X"...
  • Page 17: Editor Keyboard

    SGM Technology for lighting 3.3 Editor Keyboard The Pilot 3000 Editor Keyboard is the area that contains all the keys normally used for programming work. Selecting, changing, saving, access to the menu are the “main actions” carried out using the Editor Keyboard.
  • Page 18: Editor Keypad

    SGM Technology for lighting DITOR KEYPAD The Editor Keypad keys are ordered on wo columns and allow the access to the following functions: CRL ALL Pushing the “CLEAR ALL” ey , will delete all the information related to the parameters handled during the editing peri d.
  • Page 19 SGM Technology for lighting Load Pushing the Load key, will load the Cue’s fixture parameters into the Editor. The command can also be applied to Palettes and must be used every time a Cue or Palette modification is needed. UPDATE Pushing the UPDATE key, will store and update an already edited Cue.
  • Page 20: Display & Wheels

    SGM Technology for lighting & W ISPLAY HEELS Encoder Wheels and the graphic Display give to the operator either a complete real time view of the status for the parameters used to control the fixtures and allow a quick access of those parameters for their rapi modifications.
  • Page 21 The parameters which can be assigned to the Encoder Wheels are strictly related to the software section used while operating with the Pilot 3000. When operating within the SETUP section, it is possible to assign to the Wheels the following...
  • Page 22: Pan -Tilt Controllers

    SGM Technology for lighting ILT CONTROLLERS This dedicated section of Pilot 3000 allows a quick instan access to Pan and Tilt capabilities at any time. The Jog-Ball allows a precise control of Pan (horizont l axis) and Tilt (vertical axis).
  • Page 23: Playback Keyboard

    3.4 Playback Keyboard The Playback section allows running whatever has been programmed previously. Pilot 3000 has a capability of 20 Playback Registers for each of the 20 Pages available. In addition, 6 configurable Controllers faders are also available for each single Playback.
  • Page 24: The Register Playbacks Keys

    SGM Technology for lighting EGISTER LAYBACKS The Registers playback keys are used to activate the Cues included into the Cue-list f a given Register. A repeated push of a Playback key allows the sequential flow of the Cues included i to t e Cue-list by following the Cues ID order.
  • Page 25: Controllers Faders

    SGM Technology for lighting ONTROLLERS ADERS The “CONTROLLERS” section is made of 6 co figurable faders with their “FUNCTION KEYS” The Controllers can be used for: Register Master Manual Cue The above two features can be set into the “slider configuration” menu located into the SETUP menu for the current show.
  • Page 26 Manual Cue into the Controllers of the selected Register. ATTENTION!! On Version 1.0 of Pilot 3000 it will be possible to assign the Manual Cue onl on the first 20 Registers on page 1 and not on the whole 400 Registers available.
  • Page 27: Onfiguration Of Ilot 3000

    A well organized configuration of Pilot 3000 is very important in order to speed up the programming and playback procedure. This chapter will explain how to configure the Pilot 3000 in such a way as to obtain the best control of the fixtures connected and how to preserve complete shows already programmed.
  • Page 28: Setup

    SGM Technology for lighting 4.1 Setup The function available into the Setup menu, are: Address patch This menu allows patching the fixtures into the console and ass gning their DMX addresses. Fixture Configuration This menu allows changing the standard settings for the attributes of the fixtures patched into the Address Patch menu.
  • Page 29: Address Patch

    SGM Technology for lighting DDRESS PATCH Pushing the Address Patch touch key will access the most important con iguration menu of Pilot 3000 where it will be possible to patch all the fixtures to be controlled by the console. This chapter will now describe step by step what to do to p tch the fixtures.
  • Page 30 The above picture shows a quantity of 10 Giotto Spot 400 patched to DMX output A with the first DMX start address 001. The the 9 fixtures will automatically be patched by the Pilot 3000, taking into consideration the number f DMX channel used by each fixtures.
  • Page 31 SGM Technology for lighting By means of the second Encoder Wheel “Patch Scroll” it is now possible o go through the fixtures already patched. The fixture list for the selected Brand is still active and it will be po s ble o add other fixtures to the patch, different from the ones already patched.
  • Page 32 SGM Technology for lighting The “ID” key The “ID” key is the identification number for each single fixture. The ID sequence is automatically generated by the console during the Patch procedure. The ID number is very important during the programming procedure since allows the operator to identify the fixture and allocate its position on stage.
  • Page 33 SGM Technology for lighting The “Fixture name” key By pushing the “Fixture name” key, it will be possible to rename the fixture label (or name of the fixture). Assigning a different name for the fixture selected can help during programming procedure since allows the operator to identify the fixture for a specific use into the show.
  • Page 34 SGM Technology for lighting The “Address” key By pushing the “Address” key, it will possible to change a DMX address previously assigned to a fixture. Changing the DMX address to a fixture will not affect the existing show which includes the fixture itself.
  • Page 35: Fixture Configurat N

    SGM Technology for lighting IXTURE ONFIGURATION The "Fixture Configuration" panel gives the access to those configuration menu which allow modifying the attributes for the fixtures already patched. To enter the “Fixture Configuration” panel, push Menu -> Setup -> Fixture configuration...
  • Page 36 SGM Technology for lighting The Attribute features available for each type of fixture patched, are: Palette Type: is defining at which categories of Palette an Att ibu e can be associated. Path: is defining how an Attribute will react when following fade-time.
  • Page 37 The way an Attribute has been related to a Family can be easily reconducted to the family name itself (Palette). The grid here below shows how the Attributes have been grouped in o he families of the Pilot 3000 fixture library.
  • Page 38 The connection Attribute – Family, is also affecting the “Palette” creation activity. For this reason an Attributes configuration different than default, may result into a more friendly use of the Pilot 3000 for the operator.
  • Page 39 SGM Technology for lighting Path The “Path” feature is defining how an Attribute will react when following a given fade-time across two Cues. The reactions an Attribute can have are three different kind: Linear Snap Start Snap End The Linear option must be chosen when the Attribute has to move from a value to another with a linear reaction which is directly proportional to the Crossfade time.
  • Page 40 SGM Technology for lighting The grid here below shows how the Attributes have been related to the Path options by default into the Pilot 3000 fixture library. Linear Snap Start Snap End Dimmer Static Gobo wheels Index/Rotating Gobo Linear Zoom...
  • Page 41 SGM Technology for lighting Stand-By Stand-By is the status always reached by the Attributes of the Fixtures configured after two precise commands: CRL ALL RELEASE The “Clear All” command is normally used to end a programming phase. The “Release” command is used to close the Playback activity of one or more registers which are controlling the Cues.
  • Page 42 SGM Technology for lighting HI Lite Very often when programming intelligent projectors you need a fast way to quickly find a fixture in use, especially if the rig is composed by a very high number of units. Hi-lite is a command acting on the selected projectors into the Editor.
  • Page 43 SGM Technology for lighting Locate The “Locate” column delineates the value that each Fixture Attribute has to take up by the LOCATE command. It is a very important and useful command to find the projectors and start their programming. The “Locate” command automatically activates all the parameters configured into the editor. This means that the Locate status already represents a “salvable”...
  • Page 44: Options

    SGM Technology for lighting PTIONS In the SETUP function the Option key opens a window where it is possible to choose among different possibilities. Here below we will describe the different options available and their effects. All the variations made in the Options window affect in a general way the console’s functioning (Overall).
  • Page 45 SGM Technology for lighting Stand-By Time This option allows choosing with which time the projectors will be “released”, when they receive the command “Release” from the Playback or “Clear” from the Editor. These commands normally shut down the projectors controlled by Cue or Editor. This shut down time can be assigned through “Stand-By Time”...
  • Page 46: Pan Tilt Optio S

    SGM Technology for lighting PTIONS By this menu it is possible to choose the Pan and Tilt movement reverse of projectors already configured. To apply a reverse click on the “P-Inv”, T-Inv”, “P<>T” colum s keys, in correspondence of the fixtures desired.
  • Page 47: Slider Conf Gur T On

    SGM Technology for lighting LIDER ONFIGURATION Pilot 3000 is equipped with six Controllers which can be configured at will, for every show in two running modes (see “The Controllers”): Register Master Manual Cue By means of the “Slider Configuration” panel you can choose, for the current show, in which of the two running modes each Controller will operate.
  • Page 48: Tools

    Backup/Restore In this area all the realized show can be saved or restored into the Co pact Flash Clock Allows to set the clock and the date into Pilot 3000 Clear Show Enables the console to new show to realize...
  • Page 49: Backup /Restore

    The Backup/Restore key opens the panel (shown by the picture on the p evious page) which affords the functions for saving and restoring the shows already programmed with Pilot 3000. Now we will see in detail these very important operations.
  • Page 50 Press the Enter key to confirm the saving Wait that white progress-bar is complete At each new show saving, Pilot 3000 creates a key sed for the Restore or the eventual canceling of the show itself. The Show key’s label shows the n me ssigned allowing an immediate recognition.
  • Page 51 SGM Technology for lighting To Restore the Show The Restore operation is necessary when you want to restore a show previously saved into the Compact flash. It is important to always save the current Show before starting the Restore operation; in fact this operation replace the current show with the data of the show you intend restoring.
  • Page 52: Clea Show

    SGM Technology for lighting Erase Show The Erase command allows to cancel the Shows previously saved into the Compact flash. ATTENTION!! The erase operations are irreversible. This means that once cancelled a Show from the Compact Flash, it will be permanently lost and it won’t be possible to restore it through the Restore command.
  • Page 53: Ock

    SGM Technology for lighting LOCK Clock is the menu enabling the configuration of the internal clock and the date into Pilot 3000 Pressing the Clock key on the Tools main menu you can acce s th pa el “Date/Time” shown in the above picture.
  • Page 54: T O Ch Calibration

    SGM Technology for lighting OUCH ALIBRATION Through the “Touch calibration” utility it is possible to re-calibrate Pilot 3000 touch panel working area, when there are mismatches between the touch action areas and the interface reactions. To calibrate the touch panel:...
  • Page 55: Oprogram Pilot 3000

    Pilot 3000 can be programmed in a very personal and flexible way. If you use the Console for the first time, following the below procedure and, once learned the basic notions, you will be able to choose your own programming style.
  • Page 56: Selection Of The Fixtures Through Groups

    The selection is done through direct actions using the main interface (touch panel) into the selection area, pressing the keys related to the fixtures desired. In the below example, Pilot 3000 has been configured to control 10 Giotto Spot-400 CMY and 6 Victory II 250. The selection of the first Giotto-400 is easily recognizable by the red LED on the related key.
  • Page 57 The standard selection groups are automatically created by Pilot 3000 already in phase of console configuration. As you can notice in the above figure, at each type of fixture c nfigured, Pilot 3000 automatically creates three different selection groups: ALL to select all the projectors of the same type (i.e. G tto Spot 400 CMY) ODD to select only the odd projectors of the sam typ (i.e.: Giotto 1,3,5 etc..)
  • Page 58: Creation Of New Groups

    SGM Technology for lighting In case a group, involving part of the fixtures managed by other groups, is a ivated, these groups will be automatically signaled by a yellow led. In the case shown by the above figu e t activation of the “EVEN”...
  • Page 59: Moving A Group

    OVING A ROUP Pilot 3000 allows to choose the order in which organizing the groups. Thanks to this function the operator can arrange the group’s keys in a more comfortable order for his personal use. To arrange the order of the groups:...
  • Page 60: T O Delete A Group

    SGM Technology for lighting O DELETE A ROUP A “Delete” command is available to erase an existing group. To delete a Group, proceed as follows: select the group to be cancelled press the MENU key press the Delete key on the related menu a Warning window will appear to confirm that the group is deleted.
  • Page 61: Customization Of The Group Panel Layout

    SGM Technology for lighting USTOMIZATION OF THE ROUP ANEL LAYOUT The group’s panel can be customized in the keys color and in their labels. Group’s key color To assign a color to the fixture keys proceed as follows: select a group to which changing the color...
  • Page 62 SGM Technology for lighting Rename the Groups Key It is possible to assign the name desired to the groups to better recognize them during the operations. To rename the Groups key proceed as follows: select the group to be renamed...
  • Page 63: Fixture Panel Modification

    SGM Technology for lighting IXTURE ANEL MODIFICATION It is possible to customize the fixtures selection panel by coloring and renaming the Fixtures keys. This allows the operator to create at will panels for a quicker and easier Fixture selection. Fixture keys color...
  • Page 64 SGM Technology for lighting To Rename the Fixture Keys To assign a different name to the Fixture keys can be very useful to easily identify the fixtures and their function (i.e.: “Spot SideDX”) To rename the fixture keys proceed as follows:...
  • Page 65: Editing Of The Attributes

    Attributes OCATE COMMAND To who is programming Pilot 3000 for the first time we suggest to start by assign a precis p rameter to all the Attributes of the projectors selected. The Locate function does it automatically.
  • Page 66 SGM Technology for lighting It is important to use the Locate command because it allows to save all that is in a scene during the programming and then get a precise execution of the Cues in phase of Playback. The below picture shows the touch panel after the Locate command.
  • Page 67 SGM Technology for lighting After the Locate command, you can proceed to the Attributes programming for all the projectors desired, by controlling them through the selection keys: Intensity Pan Tilt Color Gobo Prism Blade The selection of one of these six keys enables the control of all the Attributes belonging to the family jus chosen (i.e.
  • Page 68: Positioning The Projectors Beams

    It is therefore possible, with the menu, to modify the association between Attributes and Palette families: MENU --> Setup --> Fixture configuration (see chapter: Pilot 3000 Configuration -> Setup -> Fixture Configuration). - 66 - User’s Manual 1.00...
  • Page 70: Store Of Cue Or Cue-List

    5.3 Store of Cue or Cue-List Once programmed through the editor the scene desired, you have to save it into Pilot 3000 in order to activate it when necessary. Pilot considers “Cue” a status of Attributes stored, restorable, when necessary, in Playback phase.
  • Page 71: Cues Saving

    The page selection is carried out with the same procedure as for a Register, with the only difference that you need to use the PAGE key located in the editor Keypad. Pilot 3000 always supplies the Page and the Register indication normally selected in the right side of the Display LCD placed over the Controllers.
  • Page 72: Closing The Programming

    SGM Technology for lighting The following “Store done!” message confirms that the Cue saving has been performed. There is a rapid method to select a Register and save a Cue inside of it by a sing e action (short-cut): Keep pressed the STORE key.
  • Page 73: Cue And Cue -List Verification

    SGM Technology for lighting -LIST VERIFICATION UE AND To visualize the effective contents of each Register simply press the Q List key on the editor panel. You will have access to the window related to the content of th Re iste selected.
  • Page 74: To Store A Manual-Cue

    6 different Manual-Cues accordingly to the configuration chosen. ATTENTION!! Version 1.0 of Pilot 3000 does not allow the Manual Cues configuration for all the available Regist rs (400), but only of the first 20 that is the ones related to the page 1.
  • Page 75: Cues Modification

    SGM Technology for lighting 5.5 Cues modification There are different methods to modify the Cues. It is important during the Cues modification to clearly know the procedures in order to avoid consequences not desired. OAD AND PDATE COMMANDS “Load” and “Update” commands are respectively set for the re-loading of the Cues to modify in the Editor and the updating of the Cue itself, once modified.
  • Page 76: Manual -Cue Modification

    SGM Technology for lighting The editor appears automatically, restoring the status of the Attributes into the Cue Modify the Attributes Press the UPDATE key to confirm the saving of the modifications just applied. A Warning window appears before proceeding with the update. Press Yes if you want to proceed or No if you don’t want to save any Cue modification.
  • Page 77: Hilite Use

    SGM Technology for lighting HILITE USE HILITE is a key allowing to “open” (Dimmer full) the projectors selected in order to detect them. The cases when using HILITE are: Physical detecting of one or more projectors to detect the physical position of the projectors installed: - press the HILITE key - by pressing the fixture and/or groups keys the related projectors will switch on.
  • Page 78: Cue Playback

    6.1 Playback Architectures As already said in the previous chapters, Pilot 3000 Playback structure is composed by 20 Registers, each one able to manage a Cue-list containing until 999 Cues. The Register set, called Page, is not unique; there is in fact a total of 20 Registers Pages available for each show.
  • Page 79: The Normal Mode

    LED (see the “Cue 4” in the picture). In case you have activated more Cues from different Cu -lists, controlling the same Projectors, Pilot 3000 follows a priority control order of LTP type (the last one gets the priority). This means that the last Cue activated, in time order, will take the control o Pr jectors already controlled by other Cues previously activated.
  • Page 80: The Chase Mode

    SGM Technology for lighting HASE By pressing the Chase key the Cue-List is converted into a Chase. This causes, in a sequential and automatic way, the Cues Auto-trig eve y t me the Chase is activated through the Playback key of the relevant Register.
  • Page 81: The Live ! Mode

    SGM Technology for lighting By pressing the Live! Key you can convert the Cue-lists visualization into ve! mode. This mode allows the direct access to the Cue-List Cues, each one can e nabled by the relevant direct Playback keys. In the case shown in the picture, it is possible to see the eleven Cues activation keys of the first page Cue- List one.
  • Page 82: The Cues Timing

    6.2 The Cues Timing Pilot 3000 manages the Cues timing accordingly to the necessities and obviously to the type of Playback. We will analyse Pilot 3000 timing of Cues activated in the Normal and Live! Modes and in the Chase mode. – L...
  • Page 83 Delay time. Then the Fade IN time will take over allowing the Cue to run. Every time a new Cue is created, Pilot 3000 assigns a Delay ti e value of zero seconds by default. FADE IN TIME The Fade IN time is the most important time for a Cue and can be defined as a timed transition from one state to another.
  • Page 84 Attributes different from the Dimmer ones, will be controlled by the Delay and Fade IN timings. Every time a new Cue is created, Pilot 3000 will not assigns any value to the Wait and Fade OUT default, in that case all the Dimmer Attributes will be controlled by the Delay and Fade IN timings.
  • Page 86 SGM Technology for lighting – L ODIFICATION OF THE IMING ORMAL To modify the Cue timing, follow the simple procedure here below: By means of the SELECT key, select the Playback register which co tains the Cue that needs a timing modification Push the Touch key of the relevant Cue to be modified (i.e : Cue 3).
  • Page 87: Modification Of The Timing

    Cues, the Chase mode has the same tim ng set for all the Cues. The timing of a Chase can therefore be modified while the Chase runs, but these ch nges will affect all the Chase’ steps at the same time. Pilot 3000 handles the timing of a Cha e by means of the following two parameters: “Speed (Bpm)”...
  • Page 88 SGM Technology for lighting Speed (Bpm) The Speed time is the triggering frequency at which, each step of a Chase is enabled and is expressed into BPM (Beat per Minute). A Speed value of 60 Bpm, means a frequency of a Cue triggered every econd.
  • Page 89: Modification Of Thet

    SGM Technology for lighting ODIFICATION OF THE IMING OF A HASE The Speed and Fade timings of a selected Chase, can be modified by me ns of the two Encoder Wheels as showed on the above picture. The modifications are affecting the steps of he Chase on real time basis.
  • Page 90: The Playback Registers P T O Change A P

    Cue-List on different Pages according to a preferred ord r That kind of organization requires a change Page action while the Show is running. As fundamental rule, Pilot 3000 doesn’t make any change to the active state of Playbacks and their relevant Cue-Lists, after having changed a Page.
  • Page 92: Palette

    SGM Technology for lighting 7.2 Creating Palettes Pilot 3000 has by the default a set of pre-programmed Color, Gobo, Intensity and Prism Palettes for the Fixtures patched. These default set of Palettes can be modified or it can be added some new ones according to the needs.
  • Page 93: Creating Color Palette

    Digit the new Palette name by using the alphanumeric keyboard appearing on the touch screen Push Enter to confirm the name and save the new Palette At the end of the Palette storing procedure, the Editor window of the Pilot 3000 will automatically show the available touch keys for the last Palette type stored.
  • Page 94: Creating Partializedp

    SGM Technology for lighting REATING ARTIALIZED ALETTES The STORE Pan-Tilt command creates a Palette with the values of all the Attributes of the Pan and Tilt category for the selected fixtures, only if these Attributes all have a set value (i.e: Pan= 20%, Tilt=43%, P/T Speed=0%,).
  • Page 95: T O Modify A Palette

    OVE A ALETTE Pilot 3000 allows organizing and changing the order in which the Palettes have bee sto ed. This operation will enable the operator to give an order to the Palettes that fits his own needs. To move the order of the Palettes, proceed as follow: Select the Palette Push the MENU key.
  • Page 96: T O Delete A Palette

    SGM Technology for lighting ELETING A ALETTE To delete a Palette, proceed as follow: Select the Palette Push the MENU key. Push the Delete key from the appearing pop-up window A pop-up Warning window requiring an additional confirm to th de ting operation will appears.
  • Page 97: W Ndow

    SGM Technology for lighting ODIFICATION OF THE ALETTE WINDOW The Palette window can be customized either in terms of colors and labels applied to the Palettes’ touch key. To change the color of the Palettes’ key To assign a color to the Palette keys, proceed as follow: Select the Palette Push the MENU key.
  • Page 98 SGM Technology for lighting Push Ok to confirm and escape from the Color Dialog window. To Rename the Palette It is possible to rename an existing Palette by proceeding as llow: Select the Palette Push the MENU key. Push the Rename key from the appearing pop-up window Digit the name for the new Palette by using the alphanumeric keyboard appearing on the Touch screen.
  • Page 99: Use Of The Palette

    Select a group of fixtures to program Press the LOCATE key Press the Palette key and then the Pan-Tilt key. Pilot 3000 will visualize the panel for the access to the recall keys of the Pan Tilt Palette previously created.
  • Page 100 SGM Technology for lighting Now press the Color key to access to the Color Palette. Press the Palette of the color which you want to apply to the Cue. In ve example we have chosen the Palette number 7 Magenta.
  • Page 101: Hape Ngine

    Pilot 3000 Shape-Engine allows to rapidly creating complex dynamic effects of movement, Color, Gobos.. Each Cue can therefore contain one or more different effects applied to relevant Attributes, each one able to work with its own parameters assigned. Pilot 3000 is equipped with an effects generator making the programming more rapid and simple.
  • Page 102: The Shape Engine Editor

    SGM Technology for lighting 8.2 The Shape Engine Editor The area which allows applying one or more effects to the Attributes is called “Shape Engine”. The Shape Engine can be activated by pressing the Shape Engine key located in the Editor area.
  • Page 103 The bar for the Palette selection allows to choose the family of the Attribute to which you desire to apply an effect. Please notice that the “Prism” family is missing as Pilot 3000 does not allow the application of the Prism type Attributes.
  • Page 104 Attributes desired, without obligatorily returning to the Editor panel. Palette keys Pilot 3000 offers the chance to use the Palette for the ffects creation. This is really useful as the update applied to the Palettes grants the consequent m dific ion of the effect involved into the Palette.
  • Page 105 SGM Technology for lighting As you can notice in the figure in the previous page, there are two columns of Palettes where each of them has the same keys sequence. This is due to the fact that the choice of a Palette from the left column effects the oscillator’s starting point (A), whilst the choice of a Palette from the right column effects the oscillator’s...
  • Page 106 SGM Technology for lighting Attributes and Parameters keys The Attributes keys allow to choose the attribute to which applying the effect in the Pallette family. Once applied the Attribute effect desired, the four red cells will show the Parameters of the effect. The below encoders modifies the parameters of the effect at will.
  • Page 107: Crea Ing A Color Effect

    SGM Technology for lighting 8.3 Creating effects with the Shape Engine In the next paragraphs we will see some examples on how creating effects on different Attributes types and the relevant specific techniques. The operations sequence which is normally adopted in the application of a new effect is:...
  • Page 108 SGM Technology for lighting In our example we decide to apply a SQUARE WAVE oscillator by pressing the SQUARE key. Please note that once chosen the oscillator, all the relevant parameters cells are tivated. The first parameter to be set is the range of values related to the Attribute where the effect has to move , You have to determine the points (A) and (B) between which the oscillation will take place.
  • Page 109 SGM Technology for lighting The Open key allows to assign the White color to A whilst the Red key assigns the Red color to B. In this way our effect will oscillate from White to Red. The operator can freely choose an inverse assignment, which is th Red olor for the starting limit A and the White for the B value.
  • Page 110 SGM Technology for lighting REATING A IMMER FFECT At this point we will describe how to create a Dimmer effect consequently to the Color effect just created. From the Shape Engine panel press the Intensity Palette key to visualize the relevant Attributes and so to “Dimmer”.
  • Page 111: P Aand Tilt Effects

    SGM Technology for lighting AN AND ILT EFFECTS A particular attention should be given to all the effects to apply to the Pan and Tilt Attributes. In fact, there is a series of Shapes dedicated to the Pan and Tilt effects creation, available only for these Attributes.
  • Page 112: Se Ector' S Use

    SGM Technology for lighting SELECTOR’ The “SELECTOR” window is used in phase of Effects Creation and Editing. It is represented by a panel giving access to the selection of the Fixtures and/or the Groups involved in phase of effects creation. Further more, it is functional in the editing phases following the creation of one or more effects which can be applied also to the same Attributes of a single fixtures selection.
  • Page 113: Cue Playback With Effects

    SGM Technology for lighting 8.4 Cue Playback with Effects The Playback of Cues with one or more effects is the same as the one of static Cues. Pilot 3000 offers the chance to modify some basic parameters of an effect during its Playback.
  • Page 114 2006 SGM Technology for Lighting Spa- All rights are reserved SGM Technology for Lighting Spa declines all responsibility for any damage caused by incorrect use of Pilot 3000 consoles due to any misunderstanding of this manual or incorrect description of the procedure or operation to be carried out.

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