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TRS-80
User manual
Radio Shack TRS-80 User Manual page 105
Micro computer system
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Also See for TRS-80
:
Reference manual
(274 pages)
,
Service manual
(199 pages)
,
Trsdos & disk basic reference manual
(192 pages)
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As you
can
see,
each
number
printed
falls
between
2
and
12.
We
are able
to
put both of our
generators
and
the
adder
on
the
same
line
since
the dice
are
always
both thrown
at
the
same
time,
and
only
the
total
is
of
interest here.
Why
would
the following
be
wrong?
50 P.RNDt
1 1
)
+
1
Answer:
Adding random numbers
created
by two
generators,
each picking
numbers between
1
and 6
will
create
many
more sums which
equal
3, 4, 5, 6, 7, 8,
9,
10
and 11
than a
single
generator
which
picks
an
equal
amount
of
numbers
1
through 11
(to
which
we
add
1,
to
make
the range 2
through
12).
Rules of the
Game
In
its
simplest
form, the
game
goes
like this:
1,
The
player
rolls
the
two
dice.
If
he
rolls
a
sum
of 2
(called
"snake
eyes"), a 3
(called
"cock-eyes")
or
a
12
(called
"boxcars")
on
the
first roll,
he
loses
and
the
game
is
over.
That's "craps".
2, If
the
player
rolls
7
or
11
on
the
first
throw,
(called
"a natural"),
he wins
and
the
game
is
over.
3,
If
any
other
number
is
rolled,
it
becomes
the
player's
"point".
He
must
keep
rolling
until
he
either
"makes
his
point"
by
getting the
same
number
again to win, or
rolls
a
7,
and
loses.
EXERCISE
19-1
:
You
already
know
far
more
than
enough
to
complete
this
program.
Do
it.
Put
in
all
the
tests,
print
lines,
etc.
to
meet
the
rules
of the
game and
tell
the player
what
is
going on.
It
will
take
you
awhile to
finish,
but
give
it
your
best
before
you
turn over to
Part
C
(User's
Programs) under Craps
for a
sample
solution.
Good
luck!
imp
1
*
:->;.
gams
Use
some
of
your
blank
Program
Sheets
for writing
up
this
program.
103
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