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Landru Audio ToolSet 2 Manual page 11

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AudioArray 2
(introduction)
AudioArray 2 works a little differently than AudioBox 2. Whereas AudioBox 2 inserts a single
loudspeaker cabinet in a single step, AudioArray 2 is actually used to insert a bumper and a
vertical array of loudspeakers and/or additional bumpers in separate steps.
If you're transitioning from a previous version of Audio ToolSet, note that, as described below, the
approach for using this new version is a little different...
To use AudioArray 2:
1) Click the AudioArray 2 icon in the tool palette to which you added it earlier. A ghost image
of the tool's default bumper will appear in your drawing. Click in your drawing to place the
bumper. Rotate the bumper to the desired angle and click again to set the angle (like placing
Vectorworks® symbols). If an initial settings dialog box appears, make adjustments and click
"OK" in that box.
2) With the AudioArray 2 object selected, use the Object Info Palette to make basic adjustments
(such as bumper trim height) and to enter general array data. On Audio Array 2' s Object Info
Palette, click the "Configure Array..." button to bring up the "Array Detail and
Configuration" dialog, allowing you to specify array details, loudspeaker counts, or to make
adjustments (such as bumper and loudspeaker dimensions, loudspeaker counts, and hanging
angles). Double-clicking the Audio Array 2 object will also bring up the dialog.
3) Click the "Populate Array" button toward the bottom of the AudioArray 2 Object Info Palette.
AudioArray 2 will place independent "child"/"slave" AudioBox 2 loudspeakers and/or
AudioBumper 2 bumpers that are "connected" to the "parent"/"master" bumper. The
AudioBox 2 and AudioBumper 2 instances are built using dimensions designated in the
AudioArray 2 "Array Detail and Configuration" dialog - and display their own info in the
Object Info Palette. All of the additional bumpers' settings and the majority of the
loudspeakers' settings are "fed" by the AudioArray 2 "parent"/"master" object. Once
loudspeakers and/or additional bumpers have been inserted by a given AudioArray 2 object,
changes made in its "Array Detail and Configuration" dialog will automatically rebuild the
array.
AudioArray 2's parameter settings are detailed on the next pages...
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