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Midi Fighter
3D
User
Guide
DJTECHTOOLS.COM
Ver 1.02

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Summary of Contents for DJTECHTOOLS Midi Fighter 3D

  • Page 1 Midi Fighter User Guide DJTECHTOOLS.COM Ver 1.02...
  • Page 2 Introduction This user guide is split in two parts, first covering the Midi Fighter 3D hardware, then the second covering the Midi Fighter Utility and all relevant device settings. If you are simply looking to learn how to set up and use an existing mapping in either Traktor or Ableton, please refer to the quick start guides, these are both available here.
  • Page 3 The Midi Fighter 3D Hardware This section describes the hardware & MIDI operation of the Midi Fighter 3D in detail and should be used as a reference when creating your own MIDI mapping in your software of choice. This section assumes that the reader is already familiar with the basics of the MIDI protocol.
  • Page 4 Utility. By default all arcade trigger notes are sent on MIDI Channel 3. If the ‘Momentary CC’ option is enabled then the Midi Fighter 3D arcade triggers will also send CC’s. When the trigger is pressed a CC with value 127 is sent, when the trigger is released a CC with value 0 is sent.
  • Page 5 Setting Arcade Trigger Animation State By sending MIDI Notes of a particular velocity it is also possible to set a variety of animation states for each ring, these animations modify the color state of the ring illumination. The available animation states are, Brightness Level | Velocity 18 - 33 This animation allows the user to set the brightness of the current color to one of 16 brightness levels between 0 and 100%.
  • Page 6 I.e. When changing from Bank 1 to Bank 2 the Midi Fighter will send a Ch4 C-1 Note Off followed by a Ch4 C#-1 Note On. By sending Note On messages to the MIDI Fighter 3D it is also possible to force it to automatically change to a specific bank.
  • Page 7 Midi Fighter 3D is flat on the table. As well as a note to indicate if the device is in edge tilt or not, the Midi Fighter 3D sends a channel 4 F1 note on event whenever it detects that it has been picked up.
  • Page 8 If the device is in pickup mode and button is pressed while in the home position a CC of 64 is sent, on channel 4, if the Midi Fighter 3D is pointing 80 degrees clockwise to the home position it will send 127, and at 80 degrees counter clock-wise from the home position it will send 0.
  • Page 9: Getting Started

    find the utility in your Applications folder if using Mac. To get started launch the application and connect your Midi Fighter 3D to a spare USB port. Note: If the Midi Fighter Utility does not detect the Midi Fighter 3D please make sure all...
  • Page 10: Firmware Update

    Using the Midi Fighter Utility it is possible to restore all device settings and color information back to the factory defaults. If you are having trouble with your Midi Fighter 3D this can be a good place to start when diagnosing the problem.
  • Page 11: Color Settings

    Color Settings The right hand side of the Midi Fighter Utility interface is used for configuring the color of the arcade rim lighting. You can set the color for both the active (pressed) and inactive (released) state for each arcade trigger in all four virtual banks. To choose your color settings first pick a color from the palette tool.
  • Page 12: Device Settings

    Note On messages from the Midi Fighter. Software Mode When this option is set to Ableton the Midi Fighter 3D arcade triggers will send both Note & Control Change messages. This is useful when using the device in Ableton as it allows you to map momentary control of FX to the arcade triggers, whereas Note On messages will only provide toggle control.
  • Page 13 Button Pitch Enables an animation that displays the position of Button Rotation or Pitch. Edge Tilt Enables an animation that gives proper feedback for the position of all tilt motion messages. Motion All customisation and sensitivity parameters can be tweaked in this section of the Midi Fighter Utility.
  • Page 14 Appendix 1 Bank 1 MIDI Control Note Note # LH Side Switch 1* LH Side Switch 2* LH Side Switch 3* RH Side Switch 1* RH Side Switch 2* RH Side Switch 3* * Side Switch MIDI only changes with bank when the “Bank Side Button” option is enabled. Control Note Ch Note...
  • Page 15 Bank 2 MIDI Control Note Note # LH Side Switch 1* LH Side Switch 2* LH Side Switch 3* RH Side Switch 1* RH Side Switch 2* RH Side Switch 3* * Side Switch MIDI only changes with bank when the “Bank Side Button” option is enabled. Control Note Ch Note...
  • Page 16 Bank 3 MIDI Control Note Note # LH Side Switch 1* LH Side Switch 2* LH Side Switch 3* RH Side Switch 1* RH Side Switch 2* RH Side Switch 3* * Side Switch MIDI only changes with bank when the “Bank Side Button” option is enabled. Control Note Ch Note...
  • Page 17 Bank 4 MIDI Control Note Note # LH Side Switch 1* LH Side Switch 2* LH Side Switch 3* RH Side Switch 1* RH Side Switch 2* RH Side Switch 3* * Side Switch MIDI only changes with bank when the “Bank Side Button” option is enabled. Control Note Ch Note...
  • Page 18 Edge Tilt MIDI Control Primary CC Secondary CC Left Tilt Forwards Tilt Right Tilt Back Tilt * Secondary CCs are only available in Traktor Mode Button Rotation MIDI Control CC Ch Bank 1 Bank 2 Bank 3 Bank 4 Arcade Button 1 Arcade Button 2 Arcade Button 3 Arcade Button 4...
  • Page 19 Appendix 2 Animation Settings Velocity / CC Value Animation Setting 0 - 17 None 18 - 33 Brightness Level 0 - 15 Gate Toggles every 16 beats Gate Toggles every 8 beats Gate Toggles every 4 beats Gate Toggles every 2 beats Gate Toggles every beat Gate...

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