5 creAtInG PreSetS
THE RULES OF AX8 CABLES...
No cables = No sound. Even one missing link will break the chain.
Signal flows from LEFT to RIGHT.
A cable MUST originate from a BLOCK or a SHUNT. Empty locations are not viable origins.
If you try to connect to an EMPTY location, a SHUNT will be created there.
You can ONLY connect to blocks in the next column to the right.
The illustration below reinforces some of the ideas above:
Cables are created AUTOMATICALLY between the INPUT and any blocks in the first column.
Cables are created AUTOMATICALLY between the OUTPUT and any blocks in the last column.
You may freely SPLIT or MERGE up to four ways at any point. This is sonically transparent and there is
zero risk of degradation or phase problems. CROSSING is also possible. Here are some examples:
Split
MOVING BLOCKS
The main menu also includes a MOVE page with tools to move individual blocks or entire rows or
columns UP, DOWN, LEFT, or RIGHT. When a block or a grid row/column is moved, it changes places
with the item in the space it is moved to. This can result in certain connector cables being modified or
removed, so be sure to observe how the elements of your preset are interconnected before proceeding
with a MOVE operation.
In the Main menu, use the PAGE> button to select the MOVE page.
Select a function with the A knob: Move Effect/Column/Row, Left/Right/Up/Down
Use the NAV/E knob to select the target effect block or row/column you wish to move.
Press ENTER to execute the move.
The
represents the origin of a connector cable.
The
shows valid possible destinations.
The
symbol shows destinations that are illegal/unavailable.
Any columns farther left or right would also be illegal/unavailable.
If the
were in a different ROW, every
Merge
28
would still be in the same place.
cross
complex