Mitsubishi PLK-E03BT Technical Manual

Mitsubishi PLK-E03BT Technical Manual

Plk-e series
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PLK-E SERIES
Technical Manual 2
(USA Version)
Basic Manual with Touch Screen
CLICK HERE FOR CONTENTS

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Summary of Contents for Mitsubishi PLK-E03BT

  • Page 1 PLK-E SERIES Technical Manual 2 (USA Version) Basic Manual with Touch Screen CLICK HERE FOR CONTENTS...
  • Page 2: Table Of Contents

    Contents Software Installation PLK-E Series with Touch Screen ---------------------------------------------------------- 1-3 Touch Screen Explanation of Basic Screens and Keys --------------------------------------------------- 4-9 Pattern Handling Pattern Read, Write, and Delete from the Floppy Disk --------------------------------- 10-15 Pattern Read, Write, and Delete from the Internal Memory---------------------------- 16-21 Pattern Read Shortcut from Internal Memory -------------------------------------------- 22 Pattern Making Basic Pattern Input --------------------------------------------------------------------------- 23-28...
  • Page 3 ↓ ARROW KEY UNTIL IT SHOWS P L K E. P. THIS IS AN IMPORTANT STEP THIS SETTING IS FOR ALL PLK-E MACHINES EXCEPT: PLK-E03BT---NEEDS DIFFERENT STEP SEQUENCE BECAUSE OF SINGLE PEDAL OPERATION PLK-E03PD---NOT IN USA MARKET PLK-E1008H---NEEDS DIFFERENT STEP SEQUENCE BECAUSE OF HOT KNIFE SYSTEM...
  • Page 4 4. PRESS THE D KEY THE MACHINE WILL LOAD THE F1 FLOPPY WAIT UNTIL THE DISPLAY CHANGES TO: ↑ LED1 LED2 LED3 LED4 LED5 ↓ TAKE OUT THE F1 FLOPPY AND PUT IN THE F2 FLOPPY 5. PRESS THE D KEY NEXT DISPLAY ↑...
  • Page 5 8. PRESS THE D KEY THE MACHINE WILL LOAD THE F4 FLOPPY WAIT UNTIL THE DISPLAY CHANGES TO: ↑ LED1 LED2 LED3 LED4 LED5 ↓ THE MACHINE WILL START BEEPING SOFTWARE INSTALLATION IS COMPLETED TURN OFF THE POWER TAKE OUT THE F4 FLOPPY DISK AND STORE ALL THE SOFTWARE DISKS SO THEY WON’T GET LOST YOU MAY NEED THEM AGAIN SOMEDAY NOTE 1: WHEN YOU POWER THE MACHINE BACK UP, THE LCD DISPLAY WILL SHOW THAT THERE IS NO PATTERN IN THE MACHINE.
  • Page 6 BASIC SCREENS AND KEYS STANDARD SCREEN PATTERN NAME PATTERN NUMBER JOG + SPEED JOG - PATTERN READ SHORTCUT PRESSER FOOT UP/DOWN MENU HOME IMAGE NEXT SCREEN TO BOBBIN WINDING DISPLAY AND UP/DOWN COUNTER SCREEN AFTER THE NEXT KEY IS PRESSED BOBBIN WINDING BACK TO STANDARD SCREEN HOME POSITION...
  • Page 7 SCREEN AFTER THE BOBBING WINDING KEY IS PRESSED RETURN TO PREVIOUS SCREEN WHEN IN THIS SCREEN IF THE CLAMP IS LOWERED AND THE START PEDAL IS PRESSED, THE MACHINE WILL ROTATE WITHOUT SEWING THE PATTERN SO A BOBBIN CAN BE WOUND PRESS THE X KEY TO RETURN TO THE PREVIOUS SCREEN AND THEN THE BACK KEY TO RETURN TO THE STANDARD SCREEN STANDARD SCREEN...
  • Page 8 SCREEN AFTER THE MENU KEY IS PRESSED SCREENS THAT CAN BE OPENED IN THE MENU MODE Reading patterns from the floppy disk and internal memory Writing patterns to the floppy disk and internal memory...
  • Page 9 Pattern Input Pattern Modification These keys appear for B data Pattern Conversion The keys on the right appear for B data. Home position correcting and scaling are the most used Program Mode Various Settings About 10 of these settings are normally used...
  • Page 10 Input/Output Checking and Setting Mode Function Mode Pattern copy and internal memory format are the most used SCREENS THAT CAN BE OPENED IN THE PROGRAM MODE Wiper on/off 1. Wiper Adjusting the operation timing, etc. Slow start on/off 2. Slow start Speed change etc.
  • Page 11 Setting return to home operation 1. Home position for various situations, etc. Setting the related operations for 2. Halt when the HALT switch is operated Setting the count method and 3. Counter counter clearing method Weak brake on/off 4. Brake Adjusting the operation time, etc.
  • Page 12 READING, WRITING, AND DELETING PATTERNS FROM THE FLOPPY DISK READING A PATTERN FROM THE FLOPPY DISK STANDARD SCREEN 1. PRESS THE HOME KEY AND THEN THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 2. PRESS THE PATTERN READ KEY NEXT SCREEN LOOKS LIKE THIS THE DEFAULT SETTING IS TO READ A PATTERN FROM THE INTERNAL MEMORY...
  • Page 13 NEXT SCREEN LOOKS LIKE THIS THE SETTING CHANGES TO READING A PATTERN FROM THE FLOPPY DISK 4. PRESS THE KEY THAT HAS THE NUMBER AND NAME OF THE PATTERN. IN THIS EXAMPLE, 600 WAS PRESSED 5. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS THE PATTERN NAME BOX_X WITH THE NUMBER 600 WAS READ FROM...
  • Page 14 WRITING A PATTERN TO THE FLOPPY DISK STANDARD SCREEN 1. PRESS THE HOME KEY AND THEN THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 2. PRESS THE PATTERN WRITE KEY NEXT SCREEN LOOKS LIKE THIS THE DEFAULT SETTING IS TO WRITE THE PATTERN TO THE INTERNAL MEMORY 3.
  • Page 15 NEXT SCREEN LOOKS LIKE THIS THE SETTING CHANGES TO WRITING A PATTERN TO THE FLOPPY DISK 4. BY PRESSING THE ABC KEY, THE LETTERS IN THE NAME WILL BE ERASED FROM RIGHT TO LEFT 5. USING THE KEYPAD, PUT IN THE NAME OF YOUR CHOICE USING UP TO 8 ALPHANUMERIC CHARACTERS 6.
  • Page 16 DELETING A PATTERN FROM THE FLOPPY DISK STANDARD SCREEN 1. PRESS THE HOME KEY AND THEN THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 2. PRESS THE PATTERN READ KEY NEXT SCREEN LOOKS LIKE THIS THE DEFAULT SETTING IS TO READ THE PATTERN FROM THE INTERNAL MEMORY 3.
  • Page 17 NEXT SCREEN LOOKS LIKE THIS THE SETTING CHANGES TO READING A PATTERN FROM THE FLOPPY DISK 4. PRESS THE KEY THAT HAS THE NUMBER AND NAME OF THE PATTERN IN THIS EXAMPLE, 601 WAS PRESSED 5. PRESS THE PATTERN DELETE KEY NEXT SCREEN LOOKS LIKE THIS IN THIS EXAMPLE THE PATTERN NUMBER 601 WILL BE DELETED FROM THE FLOPPY DISK...
  • Page 18 READING, WRITING, AND DELETING PATTERNS FROM THE INTERNAL MEMORY READING A PATTERN FROM THE INTERNAL MEMORY STANDARD SCREEN 1. PRESS THE HOME KEY AND THEN THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 2. PRESS THE PATTERN READ KEY NEXT SCREEN LOOKS LIKE THIS THE DEFAULT SETTING IS TO READ A PATTERN FROM THE INTERNAL MEMORY...
  • Page 19 NEXT SCREEN LOOKS LIKE THIS THE PATTERN NAME SQUARE WITH THE NUMBER 600 WAS READ FROM THE INTERNAL MEMORY...
  • Page 20 WRITING A PATTERN TO THE INTERNAL MEMORY STANDARD SCREEN 1. PRESS THE HOME KEY AND THEN THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 2. PRESS THE PATTERN WRITE KEY NEXT SCREEN LOOKS LIKE THIS THE NAME NEW IS DISPLAYED 3.
  • Page 21 NOTE 1: IF THE SAME PATTERN NUMBER IS IN THE INTERNAL MEMORY A SCREEN WILL APPEAR ASKING YOU IF YOU WANT TO OVERWRITE THE PATTERN. IF YOU DO NOT WANT TO OVERWRITE THE PATTERN, PRESS THE X KEY AND THE PREVIOUS SCREEN WILL COME BACK. IF THE PATTERNS ARE DIFFERENT, WRITE ONE OF THE PATTERNS TO A DIFFERENT NUMBER NOTE 2: TO WRITE THE PATTERN AS A-DATA TO BE USED IN THE PLK-A SERIES MACHINES, YOU MUST WRITE THE PATTERN TO THE FLOPPY DISK IN A NUMBER RANGE FROM 100-249...
  • Page 22 DELETING A PATTERN FROM THE INTERNAL MEMORY STANDARD SCREEN 1. PRESS THE HOME KEY AND THEN THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 2. PRESS THE PATTERN READ KEY NEXT SCREEN LOOKS LIKE THIS 3. PRESS THE KEY THAT HAS THE NUMBER AND NAME OF THE PATTERN IN THIS EXAMPLE, 601 WAS PRESSED 4.
  • Page 23 NEXT SCREEN LOOKS LIKE THIS IN THIS EXAMPLE THE PATTERN NUMBER 601 WILL BE DELETED FROM THE INTERNAL MEMORY NOTE 1: IF YOU DO NOT WANT TO DELETE THIS PATTERN, PRESS THE X KEY AND THE DISPLAY WILL RETURN TO THE PREVIOUS ONE NOTE 2: IF THE PATTERN YOU WANT TO DELETE IS CURRENTLY BEING USED BY THE MACHINE, THE PATTERN CANNOT BE DELETED...
  • Page 24 SHORT CUT FOR READING PATTERNS FROM THE INTERNAL MEMORY STANDARD DISPLAY USE THE KEYS UNDER THE IMAGE DISPLAY FOR READING PATTERNS QUICKLY FROM THE INTERNAL MEMORY IN THIS EXAMPLE, THE KEY NUMBER 601 WAS PRESSED AND THAT PATTERN WAS READ FROM THE INTERNAL MEMORY THIS FUNCTION WILL GIVE QUICK ACCESS TO THE LAST 20 PATTERNS THAT WERE READ FROM THE INTERNAL MEMORY AND IN THE ORDER THEY...
  • Page 25: Basic Pattern Input

    BASIC PATTERN INPUT PATTERN EXAMPLE START END SEQUENCE FEED Y +20MM TO POINT 1 SEW X +20MM TO POINT 2 SEW Y –40MM TO POINT 3 SEW X –40MM TO POINT 4 SEW Y +40MM TO POINT 5 SEW X +29MM TO POINT 6 TO OVERLAP THE START POINT RETURN/END STANDARD SCREEN 1.
  • Page 26 NEXT SCREEN LOOKS LIKE THIS 3. PRESS THE PATTERN INPUT KEY NEXT SCREEN LOOKS LIKE THIS 4. PRESS THE CLEAR KEY NEXT SCREEN LOOKS LIKE THIS IF THE B DATA KEY IS NOT ALREADY HIGHLIGHTED, PRESS IT ALWAYS USE B DATA SELECT THE STITCH LENGTH USING THE KEYPAD OR THE ARROW KEYS SELECT ONE OF THE LOWER SPEEDS...
  • Page 27 NEXT SCREEN LOOKS LIKE THIS 6. PRESS THE HOME KEY NEXT SCREEN LOOKS LIKE THIS THE CODE IS ALREADY SET TO FEED IF NO FEED IS REQUIRED, PRESS THE FEED KEY 7. USING THE ARROW KEYS ↑, FEED Y +20MM TO START POINT 1 8.
  • Page 28 NEXT SCREEN LOOKS LIKE THIS 11. USING THE ARROW KEYS ↓, MOVE Y –40MM TO POINT 3 12. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 13. USING THE ARROW KEYS ←, MOVE X –40MM TO POINT 4 14. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 15.
  • Page 29 NEXT SCREEN LOOKS LIKE THIS 17.USING THE ARROW KEYS →, MOVE X +29MM TO POINT 6 TO OVERLAP POINT 1 18. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 19. PRESS THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 20.
  • Page 30 NEXT SCREEN LOOKS LIKE THIS 21. PRESS THE HOME KEY AND WAIT FOR THE SCREEN TO RETURN TO THE STANDARD SCREEN DISPLAY NEXT SCREEN LOOKS LIKE THIS CHECK THE PATTERN BY USING THE JOG KEYS IF YOU WANT TO SAVE THE PATTERN, WRITE IT TO MEMORY OR TO THE FLOPPY DISK...
  • Page 31: Code Data Input

    CODE DATA INPUT PATTERN EXAMPLE (SECOND HOME CODE) (TRIM/STOP CODE) FUNCTION 1 CODE) SEQUENCE FEED Y +20MM TO POINT 1 (INSERT A SECOND HOME POSITION CODE) SEW X +20MM TO POINT 2 SEW Y –40MM TO POINT 3 (INSERT A FUNCTION 1 CODE) SEW X –40MM TO POINT 4 (INSERT A TRIM AND STOP CODE) SEW Y +40MM TO POINT 5 SEW X +29MM TO POINT 6 TO OVERLAP THE START POINT...
  • Page 32 NEXT SCREEN LOOKS LIKE THIS 3. PRESS THE PATTERN INPUT KEY NEXT SCREEN LOOKS LIKE THIS 4. PRESS THE CLEAR KEY NEXT SCREEN LOOKS LIKE THIS IF NEEDED, USE THIS SCREEN TO CHANGE THE STITCH LENGTH AND SPEED 5. PRESS THE ENTER KEY...
  • Page 33 NEXT SCREEN LOOKS LIKE THIS 6. PRESS THE HOME KEY NEXT SCREEN LOOKS LIKE THIS 7. USING THE ARROW KEYS, FEED Y +20MM TO POINT 1 8. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 9. PRESS THE CODE KEY...
  • Page 34 NEXT SCREEN LOOKS LIKE THIS 10. PRESS THE 2HP KEY 11. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 12. USING THE ARROW KEYS, MOVE X +20MM TO POINT 2 13. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 14.
  • Page 35 NEXT SCREEN LOOKS LIKE THIS 16. PRESS THE CODE KEY NEXT SCREEN LOOKS LIKE THIS 17. PRESS THE FUN 1 KEY (360 FLIP CRANK) 18. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 19. USING THE ARROW KEYS, MOVE X –40MM TO POINT 4 20.
  • Page 36 NEXT SCREEN LOOKS LOKE THIS 21. PRESS THE CODE KEY NEXT SCREEN LOOKS LIKE THIS 22. PRESS THE TRIM KEY 23. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 24. PRESS THE CODE KEY...
  • Page 37 NEXT SCREEN LOOKS LIKE THIS 25. PRESS THE USTP KEY (UP STOP) 26. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 27. USING THE ARROW KEYS, MOVE Y +40MM TO POINT 5 28. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 29.USING THE ARROW KEYS, MOVE X +29MM TO POINT 6 TO OVERLAP POINT 1...
  • Page 38 NEXT SCREEN LOOKS LIKE THIS 31. PRESS THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 32. PRESS THE RETURN/END KEY NEXT SCREEN LOOKS LIKE THIS 33. PRESS THE HOME KEY AND WAIT FOR THE SCREEN TO RETURN TO THE STANDARD SCREEN DISPLAY...
  • Page 39 NEXT SCREEN LOOKS LIKE THIS CHECK THE PATTERN BY USING THE JOG KEYS IF YOU WANT TO SAVE THE PATTERN, WRITE IT TO MEMORY OR TO THE FLOPPY DISK...
  • Page 40: Arc Pattern Input

    ARC PATTERN INPUT PATTERN EXAMPLE SEQUENCE FEED X -20MM FROM HOME TO POINT 1 (ARC POINT 1) SEW X +20MM AND Y +20MM TO POINT 2 (ARC POINT 2) SEW X +20MM AND Y –20MM TO POINT 3 (ARC POINT 3) RETURN/END STANDARD SCREEN 1.
  • Page 41 NEXT SCREEN LOOKS LIKE THIS 4. PRESS THE CLEAR KEY NEXT SCREEN LOOKS LIKE THIS IF NEEDED, USE THIS SCREEN TO CHANGE THE STITCH LENGTH AND SPEED 5. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 6. PRESS THE HOME KEY...
  • Page 42 NEXT SCREEN LOOKS LIKE THIS 7. USING THE ARROW KEYS, FEED X –20MM FROM HOME TO POINT 1 8. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 9. PRESS THE PATTERN METHOD KEY NEXT SCREEN LOOKS LIKE THIS 10. PRESS THE ARC INPUT KEY 11.
  • Page 43 NEXT SCREEN LOOKS LIKE THIS 12. USING THE ARROW KEYS, MOVE X +20MM AND Y +20MM TO POINT 2 13. PRESS THE ENTER KEY X/Y WILL THEN DISPLAY ALL 0’S NEXT SCREEN LOOKS LIKE THIS 14. USING THE ARROW KEYS, MOVE X +20MM AND Y –20MM TO POINT 3 15.
  • Page 44 NEXT SCREEN LOOKS LIKE THIS 17. PRESS THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 18. PRESS THE RETURN/END KEY NEXT SCREEN LOOKS LIKE THIS 19. PRESS THE HOME KEY AND WAIT FOR THE SCREEN TO RETURN TO THE STANDARD SCREEN DISPLAY...
  • Page 45 NEXT SCREEN LOOKS LIKE THIS CHECK THE PATTERN BY USING THE JOG KEYS IF YOU WANT TO SAVE THE PATTERN, WRITE IT TO MEMORY OR TO THE FLOPPY DISK...
  • Page 46: Circle Pattern Input

    CIRCLE PATTERN INPUT OVERLAP STITCHES PATTERN EXAMPLE SEQUENCE FEED Y +20MM FROM HOME TO POINT 1 (CIRCLE POINT 1) SEW X +20MM AND Y –20MM TO POINT 2 (CIRCLE POINT 2) SEW X –40MM TO POINT 3 (CIRCLE POINT 3) RETURN/END STANDARD SCREEN 1.
  • Page 47 NEXT SCREEN LOOKS LIKE THIS 4. PRESS THE CLEAR KEY NEXT SCREEN LOOKS LIKE THIS IF NEEDED, USE THIS SCREEN TO CHANGE THE STITCH LENGTH AND SPEED 5. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 6. PRESS THE HOME KEY...
  • Page 48 NEXT SCREEN LOOKS LIKE THIS 7. USING THE ARROW KEYS, FEED Y +20MM FROM HOME TO POINT 1 8. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 9. PRESS THE PATTERN METHOD KEY NEXT SCREEN LOOKS LIKE THIS 10. PRESS THE CIRCLE INPUT KEY 11.
  • Page 49 NEXT SCREEN LOOKS LIKE THIS 13. USING THE ARROW KEYS, MOVE X +20MM AND Y –20MM TO POINT 2 14. PRESS THE ENTER KEY X/Y WILL THEN DISPLAY ALL 0’S NEXT SCREEN LOOKS LIKE THIS 15. USING THE ARROW KEYS, MOVE X –40MM TO POINT 3 16.
  • Page 50 NEXT SCREEN LOOKS LIKE THIS 18. PRESS THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 19. PRESS THE RETURN/END KEY NEXT SCREEN LOOKS LIKE THIS 20. PRESS THE HOME KEY AND WAIT FOR THE SCREEN TO RETURN TO THE STANDARD SCREEN DISPLAY...
  • Page 51 NEXT SCREEN LOOKS LIKE THIS CHECK THE PATTERN BY USING THE JOG KEYS IF YOU WANT TO SAVE THE PATTERN, WRITE IT TO MEMORY OR TO THE FLOPPY DISK...
  • Page 52: Curve Pattern Input

    CURVE PATTERN INPUT (MAX. 127 POINTS) PATTERN EXAMPLE SEQUENCE FEED X –20MM FROM HOME TO POINT 1 SEW X +10MM AND Y +10MM TO POINT 2 SEW X +10MM AND Y –10MM TO POINT 3 SEW X +10MM AND Y +10MM TO POINT 4 SEW X +10MM AND Y –10MM TO POINT 5 RETURN/END STANDARD SCREEN...
  • Page 53 NEXT SCREEN LOOKS LIKE THIS 4. PRESS THE CLEAR KEY NEXT SCREEN LOOKS LIKE THIS IF NEEDED, USE THIS SCREEN TO CHANGE THE STITCH LENGTH AND SPEED 5. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 6. PRESS THE HOME KEY...
  • Page 54 NEXT SCREEN LOOKS LIKE THIS 7. USING THE ARROW KEYS, FEED X –20MM TO POINT 1 8. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 9. PRESS THE PATTERN METHOD KEY NEXT SCREEN LOOKS LIKE THIS 10. PRESS THE CURVE INPUT KEY 11.
  • Page 55 NEXT SCREEN LOOKS LIKE THIS 12. USING THE ARROW KEYS, MOVE X +10MM AND Y +10MM TO POINT 2 13. PRESS THE ENTER KEY X/Y WILL THEN DISPLAY ALL 0’S NEXT SCREEN LOOKS LIKE THIS 14. USING THE ARROW KEYS, MOVE X +10MM AND Y –10MM TO POINT 3 15.
  • Page 56 NEXT SCREEN LOOKS LIKE THIS 18. USING THE ARROW KEYS, MOVE X +10MM AND Y –10MM TO POINT 5 19. PRESS THE ENTER KEY X/Y WILL THEN DISPLAY ALL 0’S 20. PRESS THE ENTER KEY AGAIN NEXT SCREEN LOOKS LIKE THIS 21.
  • Page 57 NEXT SCREEN LOOKS LIKE THIS 23. PRESS THE RETURN/END KEY NEXT SCREEN LOOKS LIKE THIS 24. PRESS THE HOME KEY AND WAIT FOR THE SCREEN TO RETURN TO THE STANDARD SCREEN DISPLAY NEXT SCREEN LOOKS LIKE THIS CHECK THE PATTERN BY USING THE JOG KEYS IF YOU WANT TO SAVE THE PATTERN, WRITE IT TO MEMORY OR TO THE...
  • Page 58: Broken Line Pattern Input

    BROKEN LINE PATTERN INPUT (MAX. 127 POINTS) PATTERN EXAMPLE SEQUENCE FEED X +20MM AND Y +20MM FROM HOME TO POINT 1 SEW Y –20MM TO POINT 2 SEW X –20MM AND Y –20MM TO POINT 3 SEW X –20MM AND Y +20MM TO POINT 4 SEW Y +20MM TO POINT 5 RETURN/END STANDARD SCREEN...
  • Page 59 NEXT SCREEN LOOKS LIKE THIS 4. PRESS THE CLEAR KEY NEXT SCREEN LOOKS LIKE THIS IF NEEDED, USE THIS SCREEN TO CHANGE THE STITCH LENGTH AND SPEED 5. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 6. PRESS THE HOME KEY...
  • Page 60 NEXT SCREEN LOOKS LIKE THIS 7. USING THE ARROW KEYS, FEED X +20MM AND Y +20MM TO POINT 1 8. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 9. PRESS THE PATTERN METHOD KEY NEXT SCREEN LOOKS LIKE THIS 10.
  • Page 61 NEXT SCREEN LOOKS LIKE THIS 12. USING THE ARROW KEYS, MOVE Y –20MM TO POINT 2 13. PRESS THE ENTER KEY X/Y WILL THEN DISPLAY ALL 0’S NEXT SCREEN LOOKS LIKE THIS 14. USING THE ARROW KEYS, MOVE X –20MM AND Y –20MM TO POINT 3 15.
  • Page 62 NEXT SCREEN LOOKS LIKE THIS 18. USING THE ARROW KEYS, MOVE Y +20MM TO POINT 5 19. PRESS THE ENTER KEY X/Y WILL THEN DISPLAY ALL 0’S 20. PRESS THE ENTER KEY AGAIN NEXT SCREEN LOOKS LIKE THIS 21. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 22.
  • Page 63 NEXT SCREEN LOOKS LIKE THIS 23. PRESS THE RETURN/END KEY NEXT SCREEN LOOKS LIKE THIS 24. PRESS THE HOME KEY AND WAIT FOR THE SCREEN TO RETURN TO THE STANDARD SCREEN DISPLAY NEXT SCREEN LOOKS LIKE THIS CHECK THE PATTERN BY USING THE JOG KEYS IF YOU WANT TO SAVE THE PATTERN, WRITE IT TO MEMORY OR TO THE...
  • Page 64: Zig Zag Pattern Input

    ZIG ZAG PATTERN INPUT SAMPLE PATTERN START END HOME SEQUENCE FEED Y +20MM FROM HOME TO POINT 1 SEW X +20MM TO POINT 2 SEW Y –40MM TO POINT 3 SEW X –40MM TO POINT 4 SEW Y +40MM TO POINT 5 SEW X +29MM TO POINT 6 TO OVERLAP THE START POINT STANDARD SCREEN 1.
  • Page 65 NEXT SCREEN LOOKS LIKE THIS 3. PRESS THE PATTERN INPUT KEY NEXT SCREEN LOOKS LIKE THIS 4. PRESS THE CLEAR KEY NEXT SCREEN LOOKS LIKE THIS IF NEEDED, USE THIS SCREEN TO CHANGE THE STITCH LENGTH AND SPEED 5. AFTER YOUR SELECTIONS, PRESS THE ENTER KEY...
  • Page 66 NEXT SCREEN LOOKS LIKE THIS 6. PRESS THE HOME KEY NEXT SCREEN LOOKS LIKE THIS 7. USING THE ARROW KEYS, FEED Y +20MM TO START POINT 1 8. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 9. PRESS THE PATTERN METHOD KEY...
  • Page 67 NEXT SCREEN LOOKS LIKE THIS 10. PRESS THE BROKEN LINE INPUT KEY 11. PRESS THE DETAIL ZIG ZAG KEY NEXT SCREEN LOOKS LIKE THIS 12. PRESS THE ZIG ZAG ON KEY NEXT SCREEN LOOKS LIKE THIS 13. PRESS THE ZIG WIDTH KEY AND USE THE KEYPAD OR ARROW KEYS TO SET IN THE ZIG ZAG WIDTH/SET IN 3.0 14.
  • Page 68 NEXT SCREEN LOOKS LIKE THIS 17. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 18. USING THE ARROW KEYS, MOVE X +20MM TO POINT 2 19. PRESS THE ENTER KEY X/Y WILL THEN DISPLAY ALL 0’S NEXT SCREEN LOOKS LIKE THIS 20.
  • Page 69 NEXT SCREEN LOOKS LIKE THIS 22. USING THE ARROW KEYS, MOVE X –40MM TO POINT 4 23. PRESS THE ENTER KEY X/Y WILL THEN DISPLAY ALL 0’S NEXT SCREEN LOOKS LIKE THIS 24. USING THE ARROW KEYS, MOVE Y +40MM TO POINT 5 25.
  • Page 70 NEXT SCREEN LOOKS LIKE THIS 29. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 30. PRESS THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 31. PRESS THE RETURN/END KEY...
  • Page 71 NEXT SCREEN LOOKS LIKE THIS 32. PRESS THE HOME KEY AND WAIT FOR THE SCREEN TO RETURN TO THE STANDARD SCREEN DISPLAY NEXT SCREEN LOOKS LIKE THIS CHECK THE PATTERN BY USING THE JOG KEYS IF YOU WANT TO SAVE THE PATTERN, WRITE IT TO MEMORY OR TO THE FLOPPY DISK...
  • Page 72: Split Pattern Input

    SPLIT PATTERN INPUT PATTERN EXAMPLE FEED LEFT RIGHT SIDE SIDE HOME FEED SEQUENCE FEED X –20MM AND Y +20MM FROM HOME TO POINT 1 SEW Y –40MM TO POINT 2 FEED X +40MM TO POINT 3 SEW Y +40MM TO POINT 4 RETURN/END STANDARD SCREEN 1.
  • Page 73 NEXT SCREEN LOOKS LIKE THIS 3. PRESS THE PATTERN INPUT KEY NEXT SCREEN LOOKS LIKE THIS 4. PRESS THE CLEAR KEY NEXT SCREEN LOOKS LIKE THIS IF NEEDED, USE THIS SCREEN TO CHANGE THE STITCH LENGTH AND SPEED 5. PRESS THE ENTER KEY...
  • Page 74 NEXT SCREEN LOOKS LIKE THIS 6. PRESS THE HOME KEY NEXT SCREEN LOOKS LIKE THIS 7. USING THE ARROW KEYS, FEED X –20MM AND Y + 20MM TO POINT 1 8. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 9.
  • Page 75 NEXT SCREEN LOOKS LIKE THIS 11. PRESS THE FEED KEY NEXT SCREEN LOOKS LIKE THIS 12. USING THE ARROW KEYS, FEED X +40MM TO POINT 3 NOTE 1: THE MACHINE WILL AUTOMATICALLY TRIM THE THREAD AT POINT 2 13. PRESS THE ENTER KEY NOTE 2: IF YOU WANT THE CLAMP TO RAISE AFTER THIS STEP, YOU WOULD PRESS THE CODE KEY AND ENTER THE...
  • Page 76 NEXT SCREEN LOOKS LIKE THIS 16. PRESS THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 17. PRESS THE RETURN/END KEY NEXT SCREEN LOOKS LIKE THIS 18. PRESS THE HOME KEY AND WAIT FOR THE SCREEN TO RETURN TO THE STANDARD SCREEN DISPLAY...
  • Page 77 NEXT SCREEN LOOKS LIKE THIS CHECK THE PATTERN BY USING THE JOG KEYS IF YOU WANT TO SAVE THE PATTERN, WRITE IT TO MEMORY OR TO THE FLOPPY DISK...
  • Page 78: Home Position Correction

    HOME POSITION CORRECTION STANDARD SCREEN LOWER THE CLAMP 1. PRESS THE MENU KEY THE NEXT SCREEN LOOKS LIKE THIS 2. PRESS THE CONVERT KEY THE NEXT SCREEN LOOKS LIKE THIS 3. PRESS THE HOME POSITION CORRECT KEY TO HIGHLIGHT THE KEY. NORMALLY THE KEY IS ALREADY HIGHLIGHTED.
  • Page 79 NEXT SCREEN LOOKS LIKE THIS 5. PRESS THE ON KEY NEXT SCREEN LOOKS LIKE THIS 6. USE THE ARROW KEYS TO SELECT THE AMOUNT OF CHANGE TO THE HOME POSITION. UP TO 12.7MM 7. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 8.
  • Page 80 NEXT SCREEN LOOKS LIKE THIS 9. PRESS THE HOME KEY THE SETTING WILL WRITE TO MEMORY AND RETURN TO THE STANDARD SCREEN...
  • Page 81 ENLARGEMENT AND REDUCTION SCALE STANDARD SCREEN 1. PRESS THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 2. PRESS THE CONVERT KEY NEXT SCREEN LOOKS LIKE THIS 3. PRESS THE ENLARGE AND REDUCE KEY 4. PRESS THE ENTER KEY...
  • Page 82 NEXT SCREEN LOOKS LIKE THIS STITCH LENGTH CHANGES STITCH LENGTH REMAINS THE SAME THE X AND Y SCALE CAN BE CHANGED USING THE KEYPAD OR THE ARROW KEYS SCALE AND SHIFT THE PATTERN SCALE FROM PATTERN START SCALE FROM HOME POSITION 5.
  • Page 83 NEXT SCREEN LOOKS LIKE THIS 9. PRESS THE TOP KEY NEXT SCREEN LOOKS LIKE THIS 10. PRESS THE HOME KEY THE SETTING WILL WRITE TO MEMORY AND RETURN TO THE STANDARD SCREEN.
  • Page 84: Area Limit Cancel

    AREA LIMIT CANCEL STANDARD SCREEN 1. PRESS THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 2. PRESS THE PROGRAM KEY NEXT SCREEN LOOKS LIKE THIS 3. PRESS THE AREA LIMIT KEY...
  • Page 85 NEXT SCREEN LOOKS LIKE THIS 4. PRESS THE ALC KEY NEXT SCREEN LOOKS LIKE THIS 5. PRESS THE ON KEY 6. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 7. PRESS THE X KEY...
  • Page 86 NEXT SCREEN LOOKS LIKE THIS 8. PRESS THE TOP KEY THE MACHINE WILL WRITE THE NEW SETTING TO MEMORY AND RETURN TO THE STANDARD SCREEN...
  • Page 87 2-STAGE CLAMP FUNCTION USING 1 PEDAL---Link Method STANDARD SCREEN 1. PRESS THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 2. PRESS THE PROGRAM KEY NEXT SCREEN LOOKS LIKE THIS 3. PRESS THE CLAMP KEY...
  • Page 88 NEXT SCREEN LOOKS LIKE THIS 4. PRESS THE FORWARD ARROW KEY UNTIL THE NEXT SCREEN IS DISPLAYED NEXT SCREEN LOOKS LIKE THIS 5. PRESS THE FN KEY NEXT SCREEN LOOKS LIKE THIS 6. PRESS THE 2 KEY 7. PRESS THE ENTER KEY...
  • Page 89 NEXT SCREEN LOOKS LIKE THIS 8. PRESS THE CF KEY NEXT SCREEN LOOKS LIKE THIS 9. PRESS THE ON KEY 10. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 11. PRESS THE X KEY...
  • Page 90 NEXT SCREEN LOOKS LIKE THIS 12. PRESS THE TOP KEY THE MACHINE WILL WRITE THE NEW SETTING TO MEMORY AND RETURN TO THE STANDARD SCREEN...
  • Page 91 2-STAGE CLAMP FUNCTION USING 2 PEDALS STANDARD SCREEN 1. PRESS THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 2. PRESS THE PROGRAM KEY NEXT SCREEN LOOKS LIKE THIS 3. PRESS THE CLAMP KEY...
  • Page 92 NEXT SCREEN LOOKS LIKE THIS 4. PRESS THE FORWARD ARROW KEY UNTIL THE NEXT SCREEN IS DISPLAYED NEXT SCREEN LOOKS LIKE THIS 5. PRESS THE FN KEY NEXT SCREEN LOOKS LIKE THIS 6. PRESS THE 2 KEY 7. PRESS THE ENTER KEY...
  • Page 93 NEXT SCREEN LOOKS LIKE THIS 8. PRESS THE X KEY NEXT SCREEN LOOKS LIKE THIS 9. PRESS THE TOP KEY THE MACHINE WILL WRITE THE NEW SETTING TO MEMORY AND RETURN TO THE STANDARD SCREEN...
  • Page 94: Home Position Return Method When The Clamp Is Up

    HOME POSITION RETURN METHOD WHEN THE CLAMP IS UP STANDARD SCREEN 1. PRESS THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 2. PRESS THE PROGRAM KEY NEXT SCREEN LOOKS LIKE THIS 3. PRESS THE PAGE FORWARD KEY 1 TIME...
  • Page 95 NEXT SCREEN LOOKS LIKE THIS 4. PRESS THE HOME POSITION KEY NEXT SCREEN LOOKS LIKE THIS 5. PRESS THE HPF KEY NEXT SCREEN LOOKS LIKE THIS 6. PRESS THE ON KEY 7. PRESS THE ENTER KEY...
  • Page 96 NEXT SCREEN LOOKS LIKE THIS 8. PRESS THE X KEY NEXT SCREEN LOOKS LIKE THIS 9. PRESS THE TOP KEY THE CHANGE WILL WRITE TO MEMORY AND RETURN TO THE STANDARD SCREEN...
  • Page 97 HOME POSITION RETURN METHOD AFTER HALT SWITCH STANDARD SCREEN 1. PRESS THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 2. PRESS THE PROGRAM KEY NEXT SCREEN LOOKS LIKE THIS 3. PRESS THE PAGE FORWARD KEY 1 TIME...
  • Page 98 NEXT SCREEN LOOKS LIKE THIS 4. PRESS THE HOME POSITION KEY NEXT SCREEN LOOKS LIKE THIS 5. PRESS THE HPM KEY NEXT SCREEN LOOKS LIKE THIS THE JS FUNCTION WILL RE-TRACE THE PATTERN BACK TO THE START POSITION. THE JE FUNCTION WILL TRACE THE PATTERN TO THE END POSITION.
  • Page 99 NEXT SCREEN LOOKS LIKE THIS THE JC FUNCTION WILL RE-TRACE THE PATTERN BACK TO THE START POSITION IF THE PATTERN IS LESS THAN HALF WAY DONE. IF MORE THAN HALF WAY DONE THE PATTERN WILL TRACE TO THE END. THIS KEY MOVES BACK TO THE PREVIOUS PAGE 6.
  • Page 100 2-PRESS HALT SWITCH IN THIS FUNCTION IF THE HALT SWITCH IS PRESSED WHILE SEWING THE NEEDLE WILL STOP IN THE DOWN POSITION. IF THE HALT SWITCH IS PRESSED AGAIN THE MACHINE WILL TRIM AND POSITION THE NEEDLE UP STANDARD SCREEN 1.
  • Page 101 NEXT SCREEN LOOKS LIKE THIS 4. PRESS THE HALT KEY NEXT SCREEN LOOKS LIKE THIS 5. PRESS THE STN KEY NEXT SCREEN LOOKS LIKE THIS 6. PRESS THE DN KEY 7. PRESS THE ENTER KEY...
  • Page 102 NEXT SCREEN LOOKS LIKE THIS 8. PRESS THE ST2 KEY NEXT SCREEN LOOKS LIKE THIS 9. PRESS THE UT KEY 10. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS 11. PRESS THE X KEY...
  • Page 103 NEXT SCREEN LOOKS LIKE THIS 12. PRESS THE TOP KEY THE MACHINE WILL WRITE THE NEW SETTING TO MEMORY AND RETURN TO THE STANDARD SCREEN...
  • Page 104: Setting File Read

    SETTING FILE READ STANDARD SCREEN 1. PRESS THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 2. PRESS THE FUNCTION KEY NEXT SCREEN LOOKS LIKE THIS 3. PRESS THE SETTING FILE READ KEY...
  • Page 105 NEXT SCREEN LOOKS LIKE THIS 4. PRESS THE SETTING FILE READ KEY 5. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS IF THERE IS MORE THAN 1 SETTING FILE ON THE FLOPPY DISK, PRESS THE ARROW KEYS TO SWITCH BETWEEN THEM.
  • Page 106: Step File Read

    STEP FILE READ STANDARD SCREEN 1. PRESS THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 2. PRESS THE FUNCTION KEY NEXT SCREEN LOOKS LIKE THIS 3. PRESS THE SETTING FILE READ KEY...
  • Page 107 NEXT SCREEN LOOKS LIKE THIS 4. PRESS THE STEP FILE READ KEY 5. PRESS THE ENTER KEY NEXT SCREEN LOOKS LIKE THIS IF THERE IS MORE THAN 1 STEP FILE ON THE FLOPPY DISK, PRESS THE ARROW KEYS TO SWITCH BETWEEN THEM.
  • Page 108 INSTALLING THE SYSTEM BACKUP FLOPPY DISK TO THE PLK-E MACHINE WITH OR WITHOUT THE TOUCH SCREEN 1. TURN OFF THE POWER 2. INSERT THE BACK-UP FLOPPY DISK 3. WHILE PRESSING IN AND HOLDING THE B-KEY, TURN ON THE POWER THE DISPLAY WILL LOOK LIKE THIS ↑...
  • Page 109 INPUT AND OUTPUT TEST MODE STANDARD SCREEN 1. PRESS THE HOME KEY 2. PRESS THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 3. PRESS THE INPUT/OUTPUT KEY NEXT SCREEN LOOKS LIKE THIS 4. PRESS THE INPUT TEST KEY...
  • Page 110 THIS SCREEN WILL SHOW THE STATUS OF THE INPUTS IN THIS SCREEN INPUT 2 IS CLOSED INPUT 1/START PEDAL INPUT 2/MAIN CLAMP PEDAL INPUT 4/EMERGENCY STOP BUTTON NOTE: IF THE ARROW MOVES, THE INPUT IS WORKING OTHER INPUTS ARE EXTRA 5.
  • Page 111 THIS SCREEN IS USED TO CHECK THE SOLENOIDS CAUTION: DO NOT HOLD THE KEY IN. ONLY TOUCH IT MOMENTARILY OR THE SOLENOID COULD BE BURNED UP BY PRESSING AND RELEASING THE OUTPUT NUMBER OR LETTER, THAT SOLENOID CAN BE CHECKED OUTPUT 1/TRIMMER OUTPUT 2/WIPER OUTPUT 3/TENSION RELEASE...
  • Page 112 THIS SCREEN IS USED TO CHECK THE SYNCHRONIZER MOTOR ENCODER X/Y HOMING SENSORS 11. ROTATE THE MACHINE HAND WHEEL TO CHECK THE SYNCHRONIZER’S UP AND DOWN POSITION 12. ROTATE THE MOTOR PULLEY TO CHECK THE MOTOR ENCODER 13. MOVE THE CLAMP IN THE X AND Y DIRECTION TO CHECK THE X/Y HOMING SENSORS NOTE: IF THE ARROW MOVES, OR THE WHEEL ROTATES, THAT INPUT IS WORKING...
  • Page 113: Error Codes

    Error Display 1.Power [OFF] Display *.An [error code No.] lights on the display of the setting panel and the explanation is displayed in the liquid crystal panel. *. When an [error code No.] is displayed, confirm the [error code No.] and investigate the cause according to the following table. Error Code Function name Probable cause...
  • Page 114 E-004 Motor connector error *.Is the connector of the motor completely inserted? *.Check the connector insertion. Power [off] *.Is not the signal of the connector of the motor disconnected? *.Check the connector. [Message] MOTOR CONNECTER ERROR E-008 The detector is abnormal. *.Is the connector of the position detector firmly inserted? *.The connector is examined.
  • Page 115 3.[M-**] message code (Restoration possible) *. When the control board presses the confirmation, the message code number lights to display panel of a set panel and the explanation is displayed in the liquid crystal panel. (The buzzer) rings intermittent. *.When an [error code No.] is displayed, confirm the [message code No.] and investigate according to the following table. *.The machine can be restored to [normal mode] by turning [on] the [C] key after confirming the content of the [message code].
  • Page 116 M-015 [Message] FUNCTION PROHIBITION SETTING (DCC) OF PRESENT VALUE IS ON [Sub Message] PLEASE TURN OFF SETTING (DCC) WHEN CORRECTING. M-016 [Message] VALUE IS EXCEEDING THE SET VALUE NOW [Sub Message] PLEASE INPUT SMALL VALUE FROM SET VALUE TO PRESENT VALUE NOW.
  • Page 117 M-058 [Message] TOO SMALL STITCH [Sub Message] PLEASE INPUT THE VALUE WITHIN THE RANGE M-059 [Message] TOO LARGE STITCH [Sub Message] PLEASE INPUT THE VALUE WITHIN THE RANGE M-060 [Message] ALREADY SET SECOND HOME [Sub Message] ONLY ONE SECOND HOME POSITION POINT CAN BE INPUT M-061 [Message] DATA WRITING TO MEMORY..
  • Page 118 M-080 [Message] TOO LARGE STITCH [Sub Message] PLEASE CHANGE THE PATTERN DATA M-081 [Message] THERE IS THE SECONT HOME POSITION IN THE PATTERN DATA [Sub Message] PLEASE RETURN TO HOME POSITION M-082 [Message] ILLEGAL SETTING [Sub Message] PLEASE INPUT A CORRECT VALUE M-083 [Message] TRIM CODE CAN NOT BE INPUTTED NOR ADDED JUST AFTER [Sub Message]...
  • Page 119 M-127 [Message] A SPECIFIED POSITION IS WRONG [Sub Message] PLEASE SPECIFY PREVIOUS DATA FROM FINAL STITCH M-128 [Message] A SPECIFIED POSITION IS WRONG [Sub Message] PLEASE SPECIFY CODE DATA M-129 [Message] THE SPECIFIED CODE CANNOT BE DELETED. [Sub Message] THE TRIM CODE CANNOT BE DELETE WHEN THE FORWARD ARE SEW OR THE BACK ARE FEED.
  • Page 120 M-204 *.The specified pattern number could not be found during reading of the pattern from *.Confirm the specified pattern number and execute read in again. the floppy disk. [Sub Message] PLEASE CONFIRM THE FILE NAME AND THE SEWING DATA NUMBER. [Message] PATTERN DATA ON FLOPPY DISK IS NOT FOUND M-205 [Message] FLOPPY DISK FORMATTING....
  • Page 121 M-228 [Message] PATTERN DATA DELETING TO MEMORY..[Sub Message] PLEASE WAIT FOR A WHILE M-229 [Message] PATTERN DATA READING TO MEMORY..[Sub Message] PLEASE WAIT FOR A WHILE M-230 [Message] PATTERN DATA DELETE FROM MEMORY ? M-231 [Message] PATTERN DATA OVER WRITE TO MEMORY ? [Sub Message] FORMER DATA IS DELETED WHEN OVERWRITING.
  • Page 122 M-250 [Message] THE PASSWORD IS DIFFERENT [Sub Message] PLEASE INPUT AGAIN M-251 [Message] IT HAVE CHANGED THE SETTING FOR LCD PANEL. [Sub Message] PLEASE TURN OFF THE POWER SUPPLY M-252 [Message] PLEASE CLEAR CURRENT COMBINATION FORM [Sub Message] CURRENT COMBINATION FORM IS CLEARD BY PRESSING CLR BUTTON M-270 [Message] Please put oil to the machine head...
  • Page 123 M-308 [Message] FLOPPY DISK IS NOT INSERTED [Sub Message] PLEASE INSERT THE FLOPPY DISK. M-309 [Message] THERE IS NO PATTERN DATA [Sub Message] PLEASE INSERT THE FLOPPY DISK WHICH READ FILE ENTERED. M-310 [Message] FINISHED READ PLEASE TURN OFF POWER SUPPLY [Sub Message] RECLOSING OF POWER SUPPLY IS NECESSARY TO USE CONTINUOUSLY.
  • Page 124 2-STAGE CLAMP FUNCTION USING 1 PEDAL---STEP METHOD STANDARD SCREEN 1. PRESS THE MENU KEY NEXT SCREEN LOOKS LIKE THIS 2. PRESS THE PROGRAM KEY NEXT SCREEN LOOKS LIKE THIS 3. PRESS THE CLAMP KEY...
  • Page 125 NEXT SCREEN LOOKS LIKE THIS 4. PRESS THE FORWARD ARROW KEY UNTIL THE NEXT SCREEN IS DISPLAYED NEXT SCREEN LOOKS LIKE THIS 5. PRESS THE FSR KEY NEXT SCREEN LOOKS LIKE THIS 6. PRESS THE ON KEY 7. PRESS THE ENTER KEY...
  • Page 126 NEXT SCREEN LOOKS LIKE THIS 8. PRESS THE FORWARD ARROW KEY UNTIL THE NEXT SCREEN IS DISPLAYED NEXT SCREEN LOOKS LIKE THIS 9. PRESS THE FN KEY NEXT SCREEN LOOKS LIKE THIS 10. PRESS THE 2 KEY 11. PRESS THE ENTER KEY...
  • Page 127 NEXT SCREEN LOOKS LIKE THIS 12. PRESS THE X KEY NEXT SCREEN LOOKS LIKE THIS 13. PRESS THE TOP KEY THE MACHINE WILL WRITE THE NEW SETTING TO MEMORY AND RETURN TO THE STANDARD SCREEN NEXT SCREEN LOOKS LIKE THIS 14.
  • Page 128 NEXT SCREEN LOOKS LIKE THIS 15. PRESS THE INPUT/OUTPUT KEY NEXT SCREEN LOOKS LIKE THIS 16. PRESS THE INPUT KEY NEXT SCREEN LOOKS LIKE THIS 17. USING THE KEYPAD, PRESS 1010 IF THE PASSWORD IS NOT ENTERED CORRECTLY, THE MACHINE WILL MAKE AN ERROR SCREEN.
  • Page 129 NEXT SCREEN LOOKS LIKE THIS 19. PRESS THE IFI KEY NEXT SCREEN LOOKS LIKE THIS 20. KEEP PRESSING THE UP ARROW UNTIL THE SETTING IS FSP NEXT SCREEN LOOKS LIKE THIS THE SETTING FOR I2 IS NOW FSP 21. PRESS THE ENTER KEY...
  • Page 130 NEXT SCREEN LOOKS LIKE THIS 22. PRESS THE X KEY NEXT SCREEN LOOKS LIKE THIS 23. PRESS THE TOP KEY THE MACHINE WILL WRITE THE NEW SETTING TO MEMORY AND RETURN TO THE STANDARD SCREEN...
  • Page 131 [14]Unit wiring diagram Other voltage refer to "[15]Several power 1).Outside of control box supply" Control box Model PLK-E-CU -20 CABLE1 name Detector 60-9090-306-108-005 CONB 770361-1 60-9090-0423-99-805 Pushbutton switch assay Control box main power supply 350418-1 BM090C349G01 60-9090-304-218-006 Main CABLE2 60-9090-0322-99-805 motor CONA 172339-1...
  • Page 132 (2).Inside of control box Control box PLK-E-CU -20 Model name Transformer Grey Orange CONB Orange Brown Control box main power supply CON1 CON2 Blue Black Black CONA (BKO-E3160H01) Main motor PLK-B-DISP P.W.B CON1 CON5 CONC Stepping motor CON1 To PLK-B1-PCCON P.W.B CON1 COND PLK-B1-PMD-E P.W.B...
  • Page 133 power [15]Several supply 60-9090-306-108-002 1. 3phi AC200V -- 240V 50/60Hz White Black White To control box CONB Black Green Green Green Push button switch assay M090C349G03 Power unit model name PLK-B-PUC-B40 3-phase transformer 3phi 800VA 60-9090-306-108-002 BKO-E3138H02 60-9090-304-118-006 60-9090-305-108-005 2.3phi AC380V -- 415V 50/60Hz (Except Europe) Black Black Blac...
  • Page 134 60-9090-306-108-005 Power unit PLK-B-PUC-A10 model name 3.1phi AC100V -- 120V 50/60Hz Single-phase transformer 1phi 600VA 60-9090-304-108-005 60-9090-305-108-005 BKO-E3140H03 100V Black 200V Black Black Black Black Brown Brown Brown White Black White Blue To control box Blue Blue Black Brown Green/ Yellow CONB Black Green/...
  • Page 135 Control box connectors layout [16] Control box connectors layout Control box main power supply (Connect to push button switch or power unit or noise filter unit) CONA CONB ① ① ④ ② ② ⑤ ③ ③ ⑥ ④ Main motor (Connect main motor)
  • Page 136 Pin No. of connectors [17]Pin No. of connectors 1.Main motor (CONA) 4.Out of solenoid (COND) (Same as PLK-B1-CON P.W.B CON2.) Signal Pin No. Signal Initial setting Pin No. Trim Thread release Table1-1 Presser foot Function output 1 2.Control box main power supply (CONB) Function output 3 Signal Pin No.
  • Page 137 How to use the terminal 1,2 and connectors [18]How to use the terminal 1,2 and connectors 1.Input/output signal (CONG) Signal Initial setting Pin No. Power supply +12V of CONG, Terminal 1,2 Switch Jog + maximum 300mA. Jog - If you want to more ampere, put on power Reset supply to outside of control box.
  • Page 138 Table of connection into control box [19]Table of connection into control box 1.CPU -- PMD *( ) Initial setting Signal Signal *CPU….. PLK-B1-CPU-E P.W.B *PMD….. Z12Z12 CON10-1 CON3-1 CON10-2 CON3-2 PLK-B1-PMD-E P.W.B *XC-E….. XC-E2-1B-PLK P.W.B CON10-3 +12V CON3-3 CON10-4 +12V CON3-4 *DISP……...
  • Page 139 Table of connection into control box 5.CPU ~ FDD間 CPU FDD CPU FDD Signal Signal CON5-1 CON1-1 CON5-2 MODE SELECT CON1-2 CON5-3 CON1-3 CON5-4 IN USE CON1-4 CON5-5 CON1-5 CON5-6 CON1-6 CON5-7 CON1-7 CON5-8 INDEX CON1-8 CON5-9 CON1-9 CON5-10 CON1-10 CON5-11 CON1-11 CON5-12...
  • Page 140 Table of connection into control box 10.1 XC-E -- Transformer (BKO-E3160H01) (CO5 connection) Signal Transformer CON5-1 AC210V / AC230V CON5-2 CON5-3 AC 210V AC210V Table 3-10.1 CON5-4 AC230V 10.2 XC-E -- Transformer (BKO-E3160H01) (CO6 connection) Signal Transformer CON6-1 AC210V / AC230V CON6-2 CON6-3 AC210V...

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