Table 28 Gaming And Keypad Feature/Class Support For Midp - Motorola MOTORAZR maxx V6 Developer's Manual

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Java ME Developer Guide
Chapter 21 - Gaming API/Multiple Key Press
javax.microedition.lcdui.GameCanvas to the bottom po-
sition of the key
Map the LEFT_PRESSED field in
javax.microedition.lcdui.GameCanvas to the left posi-
tion of the key
Map the RIGHT_PRESSED field in
javax.microedition.lcdui.GameCanvas to the right posi-
tion of the key
All methods and inherited methods for the Layer class
in javax.microedition.lcdui.game
All constructors, methods, and inherited methods for
the LayerManager class in
javax.microedition.lcdui.game.Layer
All fields, constructors, methods, and inherited methods
for the Sprite Class in javax.microedition.lcdui.game
Sprite Frame height will not be allowed to exceed the
height of the view window in
javax.microedition.lcdui.Layer
Sprite frame width will not be allowed to exceed the
width view of the view window in
javax.microedition.lcdui.Layer
Sprite recommended size
All constructors, methods, and inherited methods for
the TiledLayer class in javax.microedition.lcdui.game
MIDlet Queries to keypad hardware
Alpha Blending

Table 28 Gaming and keypad feature/class support for MIDP

DRAFT - Subject to Change
Supported
Supported
Supported
Supported
Supported
Any, limited by heap size
only
Any, limited by heap size
only
16*16 or 32*32
Supported
Supported
Supported
[150/201]

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