Motorola C256 Start Here Manual page 69

Motorola wireless phone owner manual
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columns. When a combination of 21 is created, the cards
are discarded, letting you start another combination of 21.
Rules of the game
• Aces are worth either 1 or 11, Jacks, Queens, and
Kings are worth 10, and all other cards are worth the
amount written on their faces.
• You can place a wild card in any non-frozen column
for an automatic 21.
• When the countdown timer reaches 20 seconds, the
word HURRY blinks twice in place of the cards left field.
If the timer reaches zero and there is a card still on the
deck, OUT OF TIME appears in place of the cards left
field for 2 seconds and the game is over.
• The number of cards in a deck depends on the current
level: the first level contains 32 cards (2 complete suits
plus 6 wild cards), the second level contains 45 cards
(3 complete suits plus 6 wild cards), the third and
fourth levels contain 58 cards (all 4 complete suits
plus 6 wild cards)
• When there are no more cards in the deck, you score
200 times the number of cards left in all the columns.
• Every time you place a card, you score 50 points.
• Whenever the total of all the cards placed on a column
is equal to 21, you score 100 times the column's
position (21 on the first column scores 100 points,
while 21 on the third column scores 300). Five
cards totalling less than 21 in a column is treated
as 21.
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