Advertisement

License Agreement

READ THIS LICENSE AGREEMENT BEFORE USING
THE PRODUCT. YOUR USE OF THE PRODUCT
DEEMS THAT YOU ACCEPT THE TERMS OF THIS
LICENSE. IF YOU DO NOT AGREE WITH THESE
TERMS, YOU MAY RETURN THIS PACKAGE WITH
PURCHASE RECEIPT TO THE DEALER FROM
WHICH YOU PURCHASED THE PRODUCT AND
YOUR PURCHASE PRICE WILL BE REFUNDED.
PRODUCT means the software product and
documentation found in this package and FRANKLIN
means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the PRODUCT remain the property of
FRANKLIN. Through your purchase, FRANKLIN grants
you a personal and nonexclusive license to use this
PRODUCT. You may not make any copies of the
PRODUCT or of the data stored therein, whether in
electronic or print format. Such copying would be in
violation of applicable copyright laws. Further, you may
not modify, adapt, disassemble, decompile, translate,
create derivative works of, or in any way reverse
engineer the PRODUCT. You may not export or reexport,
directly or indirectly, the PRODUCT without compliance
with appropriate governmental regulations. The
PRODUCT contains Franklin's confidential and
proprietary information which you agree to take adequate
steps to protect from unauthorized disclosure or use. This
license is effective until terminated. This license
terminates immediately without notice from FRANKLIN if
you fail to comply with any provision of this license.
1

Advertisement

Table of Contents
loading

Summary of Contents for Franklin KID-240 Speaking Homework Wiz

  • Page 1: License Agreement

    WHICH YOU PURCHASED THE PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED. PRODUCT means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc. LIMITED USE LICENSE All rights in the PRODUCT remain the property of FRANKLIN.
  • Page 2: Key Guide

    Key Guide (red) Writes words in cursive script. (maroon) Writes words in manuscript printing. Erases a letter, backs up to the previous BACK screen, or turns off the highlight in definitions. Clears the most recently entered word. CLEAR (purple) Enters words, starts the high- ENTER light in definitions, or selects items.
  • Page 3: Getting Started

    Getting Started Before you start, you should install new batter- ies and adjust the screen contrast. Note: Re- place the batteries when the screen contrast is too light even after adjustment. When you re- move batteries, stored information is erased. 1.
  • Page 4: Seeing A Demonstration

    Getting Started Seeing a Demonstration You can see a brief demonstration by first pressing (blue) and then pressing LIST until you see See Me Work . Then press to see the demonstration. To stop the ENTER demonstration, press CLEAR Changing the Name As you saw in “Getting Started,”...
  • Page 5: Looking Up A Word

    Looking up a Word It’s easy to look up the definitions of words with your Homework Wiz. Let’s learn how. 1. Press CLEAR 2. Type a word. For example, type apple . To erase letters, use . To type a space, BACK press .
  • Page 6: Correcting Misspellings

    Correcting Misspellings If you misspell a word, the Homework Wiz auto- matically shows you a list of spelling correc- tions. 1. Press CLEAR 2. Type a misspelled word. For example, type jiraph . 3. Press ENTER The “boing” sound indicates a misspelling. 4.
  • Page 7: Jumping To A Word

    Jumping to a Word If you want to learn the meaning of a word that you see in a definition, you can highlight the word and then jump to its definition. 1. Press CLEAR 2. Type a word. For example, type truck . 3.
  • Page 8: Finding Letters In Words

    Finding Letters in Words If you don’t know how to spell a word, type a question mark (?) in place of each letter that you are unsure about. You can type more than one question mark in a word. You can use ?’s to help you solve cross- word puzzles and other word games.
  • Page 9 Writing Letters and Words The Homework Wiz can write letters and words in both cursive script and manuscript printing. 1. Press CLEAR 2. Type or enter one or more words. For ex- ample, type or enter hot dog . To type a space, press 3.
  • Page 10: Viewing Confusables

    ® Viewing Confusables Confusables are words that are spelled or sound alike that people often confuse. When you see a question mark flashing to the right of a word, that word has confusables. 1. Press CLEAR 2. Type red and then press ENTER Notice the flashing question mark.
  • Page 11: Saving Words For Study

    Saving Words for Study You can save as many as 80 words in your own word list for study and review. You can add words to the list that are not found in this dictio- nary, but they take up more space in your list. To Add a Word to Your List 1.
  • Page 12 Saving Words for Study To See and Hear Your Words 1. Press (blue). LIST to see See Your Words 2. Press and then press ENTER 3. Press to highlight a word. 4. Press (green) to hear a word, SPEAK ENTER to see its definition, (red) or (maroon) to see it written, or...
  • Page 13: Hearing Words

    Hearing Words The Speaking Homework Wiz can pronounce the words that appear on almost any screen–in definitions, handwriting examples, spelling cor- rection lists, your word list, confusables, games, menus, prompts, and even help messages. Just press the green SPEAK key whenever you want to hear words.
  • Page 14 Hearing Words 5. Press (green) to hear the high- SPEAK lighted word. 6. Press (red) or (maroon) to see the highlighted word written. 7. Press (green) to hear the written SPEAK word. 8. Press when you are finished. CLEAR Turning the Sound Off or On You can turn the sound on or off by press- to see Sound , (blue), pressing...
  • Page 15: Changing Games Settings

    Changing Games Settings Homework Wiz has six fun word games. You can choose a skill level (easy or hard) and which game words (all or your list) to use. 1. Press (purple). GAMES 2. To change the skill level, press to see Skill Level and then press to switch between settings.
  • Page 16: Playing The Games

    Playing the Games Hangman Hangman challenges you to guess a mystery word, indicated by ?’s, one letter at a time. 1. Press , if needed. GAMES to see Hangman and then 2. Press press ENTER 3. Type letters you think are in the word. 4.
  • Page 17 Playing the Games press ENTER 3. To shuffle the letters, press ENTER 4. Type your guess and press ENTER 5. To give up and reveal the word, press 6. Press to see the definition of the word. ENTER To go back to the game, press BACK 7.
  • Page 18 Playing the Games Guess That Word In Guess That Word, you must type the missing letters in the mystery word. 1. Press , if needed. GAMES 2. Press to see Guess that Word and then press ENTER To read the definition of the mystery word, press , if needed.
  • Page 19 Playing the Games Tic-Tac-Toe In Tic-Tac-Toe, your challenge is to get three X’s in a row before your computer opponent can get three O’s in a row. 1. Press , if needed. GAMES to see Tic-Tac-Toe and 2. Press then press ENTER 3.
  • Page 20 Franklin will, at its option, repair or replace any product at no further charge to the end user on determination by Franklin, in its sole discretion, that the product was defective and that such defect arose within the duration of this limited warranty.
  • Page 21 Limited Warranty (outside U.S.) This product, excluding batteries, is guaranteed by Franklin for a period of one year from the date of purchase. It will be repaired or replaced (at Franklin’s option) free of charge for any de- fect due to faulty workmanship or materials.
  • Page 22: Product Information

    Copyrights, Patents, and Trademarks © 1998 Franklin Electronic Publishers, Inc., Burlington, N.J. 08016-4907 USA. All rights reserved. © 1993 First Byte. All rights reserved. Homework Wiz and Confusables are trademarks of Franklin.
  • Page 23: Your Notes

    Your Notes FSS-28000-00 Printed in the U.S. PN 7201216 Rev. B...
  • Page 24 ® KID-240 Electronic Publishers USER’S GUIDE...

Table of Contents