Repeating Play; Setting Up A Continuous Play Loop; Starting With A Particular Track; Scanning A Disc - Magnavox CDB650 Operating Instructions Manual

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The
second
search
speed
-This
speed
is somewhat faster.
-
Also
maintained
for
a
few seconds
-Sound
remains audible.
-
For fairly
accurate location of
a passage.
The
third search
speed
-This
is
the highest
speed.
-
lt
is reached after about
10
seconds.
-
Sound is no longer
audible.
-
For
a
more general location
of
a
passage anywhere
on
the disc.
past either the
beginning
or
end
of the disc:
efly on
the
display.
f
the disc
and
release SEARCH
DD,
play
jumps
back
Repeating play
o
Press REPEAT
button
@.
'BEPEAT' appears on
the
display.
The
whole disc
is
repeated over
and over.
.
To
stop
repeat,
press
REPEAT
button @
again.
'REPEAT'
goes
out.
Play
stops
at
the end of the
disc.
Setting
up a
continuous play loop
o
During play,
press
A-B
button @
at
the required start
point.
'A-B'flashes
on
the
display.
'PROGRAM' appears on
the
display.
The
start point of the
play
loop
is set.
o
Press
A-B
button @
again
when
the
required
stopping
point
is
reached.
'A-B'
lights
continuously.
The
stop
point of the
play
loop is
set.
Play immediately
jumps
back
to
point
A
and commences
from
there
until
point
B is
reached.
Play
then
returns
to point
A
and so
on.
lf
you wish
to
speed
up
the procedure,
you can use SEARCH
>>
button @
or
NEXT
button
@.
o
To
break out
of
the
continuous
play
loop, press CLEAB
button
@
'A-B'
and 'PBOGRAM' go
our.
The
continuous
play
loop is broken,
play
continues
as normal
5C
Possibilities at
start of
play
lf you
make a mistake
at
any
time, press CLEAB button
@
and
start
again.
Starting
with
a
particular
track
(Go
to
track...)
.
Open
the
program
keyboard (located
at
the
right
front
side
of
the
player).
o
Press
the desired
track
number using the
0
-
9
digit buttons @.
'TRACK'flashes
on
the
display.
The
selected
track
number
is
shown on the
display.
.
Press
PLAY/REPLAY
button
@.
Play
starts
at
the
beginning
of the selected track.
lf
you
select
a
track
which
does not exist:
'ERBOB' appears
briefly
on the
display
Starting at
a
particular
index number (Go
to
track.../index...)
o
Press
the
required
track
number.
o
Press SELECT
button
@.
'INDEX'flashes
on
the
display.
o
Press
the required index
number.
The
selected index number is shown
on
the
display.
.
Press PLAY/BEPLAY button
@.
Play
starts
at
the selected track and
index number.
lf
you
select
an index number which
does not exist:
'ERBOB' appears
briefly
on the
display.
Play
starts
at
the
beginning
of
the selected
track
(providing that
it
exists)
Starting
at a
selected time within
a track
(Go
to
track.../
time...)
o
Press
the required
track
number.
o
Press SELECT
button @ twice.
'MlN'flashes
on
the
display.
o
Enter
the minutes of the desired start
time.
o
Press SELECT
button @ once
more.
'SEC'flashes
on the
display.
o
Enter
the seconds of the desired start
time.
o
Press PLAY/BEPLAY button
@.
Play
starts
at
the selected
time.
lf
you
select
a
time position
which does
not exist:
'ERROB'
appears
briefly on
the
display.
Play
starts
at
the beginning
of
the selected track.
Scanning
a
disc
o
Press
SCAN button
O.
'SCAN'
appears
on the
display.
The
first
10
seconds of
each
track
are played in turn.
The
track
number indicates the
track
being
played.
At the end
of
the
scan,
the disc stops
and
the
display again
shows
the total number of tracks
and
total
playing
time of the
disc.
During
the scan,
it
is
possible
to
use
NEXT
button
@
or
PBEVIOUS
button
@.
o
During scan,
press
PLAY/REPLAY button @
the
moment you
hear
a
track you wish
to
play.
'SCAN' goes
out.
The
remainder
of the disc is now
played,
starting
at
the current
point.
5D
Programming
You can set
up and
store
a
program to determine what parts of
a disc
are
to
be
played and in what order.
your
program
can
contain
any
combination
of
:
-
track
numbers
-
index
numbers
-start
and stop times within
a
track
However,
you
are
limited
to
20
'memory
blocks'.
Each track
number takes up
1
block,
each index number
takes
up 2
blocks
and each
time position takes
up 5
blocks.
lf you try
to
use more
than
20
blocks,
'EBROR' appears
on the
display.
Before setting up
a
program,
insert the disc
and
use
OpEN/
CLOSE
button @
to
close the
disc-tray.
lf you
make a
mistake at
any
time, press CLEAB button
@
and
start
again.
Storing
a
track
number
o
Press
the
required
track
number, using
the
0 - 9
digit buttons
@
'TRACK'flashes on the
display.
The
track
number is shown
on
the
display.
o
Press STOBE
button
@.
'PROGBAM' appears
on
the
display.
The
track
number is now
memorized.
a
Bepeat
steps
1 and
2tor
each
track
number you want
to store.
The
number
of
tracks
and playing
time
of
your program
are
shown
on the
display.
lf
'ERBOB' appears on the display:
Does
the selected
track
number
exist?
Are
all 20
memory blocks
full?
Storing
an index number
o
Press
the
required
track
number.
o
Press SELECT
button
@.
'INDEX'flashes on the
display.
o
Press
the
required
index number.
The
index number is shown
on
the
display.
o
Press STOBE
button
@.
'PROGRAM' appears
on
the
display.
The
index number is
now stored.

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