Acceleration Features; Motion Video Acceleration Features - AMD RS690M Technical Reference Manual

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Support for GDI extensions in Windows XP and Windows Vista: Alpha BLT, Transparent BLT, Gradient Fill.
Hardware cursor (up to 64x64x32bpp), with alpha channel for direct support of Windows XP and Windows Vista
alpha cursor.
1.5.7
3D Acceleration Features
Multi-texturing via one texture blending unit per pixel pipes, allowing up to 512 texel reads per pixel in a single pass.
3D texture support, including projective 3D textures.
Comprehensive support for bump mapping: emboss, dot-product, and environment bump maps.
Improved precision in anisotropic filtering and bilinear filtering.
Complete 3D primitive support: points, lines, triangles, lists, strips and quadrilaterals and BLTs with Z compare.
Improved texture compositing.
Hidden surface removal using 16, 24, or 32-bit Z-buffering (maximum Z-buffer depth is 24 bits when stencil buffer
enabled) and Early Z hardware.
8-bit stencil buffer.
Bilinear and trilinear texture filtering.
Full support of Direct3D
Dithering support in 16bpp for near 24bpp quality in less memory.
Extensive 3D mode support.
Anti-aliasing using multi-sampling algorithm with support for 2, 4, and 6 samples.
Optimized for full performance in true color triple buffered 32bpp acceleration modes.
New generation rendering engine provides top 3D performance.
Support for OpenGL format for Indirect Vertices in Vertex Walker.
Full DirectX 9.0 support (Vertex Shader version 2.0 and Pixel Shader version 2.0):
Full precision floating point pixel pipeline.
Support for up to 4 MRTs (Multiple-Render-Targets).
Support for writing all texture formats from render pipe in floating points (including cube mapes and 3D
textures).
Support for up to 512bpp formats (4 color case).
Advanced setup engine, capable of processing 1 polygon (lit and textured) per cycle.
1.5.8

Motion Video Acceleration Features

Enhanced MPEG-2 hardware decode acceleration (SD contents only), including support for:
Integrated general purpose iDCT engine for MPEG2 and DV decode acceleration.
Integrated MPEG motion compensation engine for decode acceleration.
Parallel operation of the iDCT and MC and high processing rates with minimal software overhead.
Supports Microsoft DirectX Video Acceleration (DirectX VA) 2.0 (for SD contents only).
Provides dramatically reduced CPU utilization without incurring the cost of a full MPEG-2 decoder.
MPEG-4 simple profile support.
Supports top quality DVD with low CPU usage.
Hardware-based adaptive de-interlacing filter and scaler provide high quality full-screen and full-speed video
playback. Minimizes the aliasing artifacts along edges usually caused by a conventional deinterlacer/scaler.
41978 AMD RS690M Databook 3.06
1-4
®
texture lighting.
RS690M Features
© 2008 Advanced Micro Devices, Inc.
Proprietary

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