Tascam 688 Midistudio Owner's Manual page 23

8-channel multirack casssette recorder 20 input mixing system and midi tape synchronizer
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NOTE: Tape may not stop exactly at the start counter
position because of inertia. This is normal and does
not move the preroll and punch-in/out points you have
set.
Alter
3·second postraU. the RHSL indicator will begin
bUnking,
the MEMORY display will show "START", while the tape
wlI
automatically rewind back
to
the START point You
are
now
In
Rehearsal Play
mode.
MEMORY
COUNTER/TRT
6. At the punch-in point, press
RECORD or the
footswitch. The tape playback will be muted on the
rltcord track, "IN" will appear in th'e counter display,
and the MEMORY display will show the counter posi-
tion you punched-in at.
The LED over the RECORD
button will blink (which shows you that recording Is
not actually taking place. even though you can't hear
the tape anymore).
7. Press PLAY or the footswitch when the tape reaches
the punch-out point. You will
be
able to hear the
tape
track again. "OUT" appears under the counter. and the
MEMORV display shows the Punch-out point that
has
been put into memory. The RECORD LEO will go out.
Entering the automatic prerol! and punch Inlout polota
,: Press INSERT in the MONITOR MODE keys (above the
shuttle knob) and CUE MONITOR In the MONITOR
switch row (above the MASTER 7-8 fader),
• At any time before you enter the OUT point (in step 7
of the procedure below) you can press STOP, PAUSE,
REW
and F.FWD to abort the procedure and enter new
points. Once you have entered the OUT point those
transport keys. though active, don't clear the memory
points.
PLAY and RECORD have special effects during the
RHSL SET procedure as specified below.
This allows you to hear pUnch-In track during pre- and
postroll and your "live" instrument during punch-in.
Rehearsing Inserts IRHSll
Before you actually record an insert, the 688 allows you
to "preview" the punch-in and out points with
its special
REHEARSE function.
During a rehearsal, the tracks in
record ready mode will be muted between the punch in
and out points but woo't actually record. If INSERT is on,
what you hear in your monitor mix will be the same as
during recording; so if a punch accidentally overruns
existing malerial you can change the points until you've
got exactly what you want.
During a rehearsal, the
MEMORY display will show you what's going to happen
next, and when.
The 688 MIOISTUOIO can automatically punch in and out
for you. relying on its built-in counter for reference.
[ijEHEARSAL AND AUTO IN/OUT PROCEDURES
2. Press the RECORD FUNCTION switch of the track you
want to punch-in on. Its LED will Blart blinking. Check
to make sure that all other tracks are in safe mode.
3. Press the RHSL switch. "RHSL" will appear In the
counter window. As long as this indiCator blinks or, as
you'll lee later, lights on solid, you can't actually
record: you are "rehearsing" your insert recording.
4. Adjust the record and monitoring levels as you would
for a manual punch in.
Rehearsing the punch-In '''dry run")
During Rehearse Play mode, the MEMORY display will
show you the counter position of the upcoming IN and
oi.JT
points.
1. Make sure that the 688 Is in "Rehearsal Play· mode
with the RHSL indicator blinking. Press
the RECORD
FUNCTION .witch of the track you want to punctl-tn
on. It9 LED will start blinking. Cheek to make IUr.
th~
all other tracks are In
safe
mode.
6. Press PLAY. This sets the prerol! START point,
8S
in-
dicated by the appearance of "START'" under the RHSL
Indicator. The right side MEMORY display window will
show the counter position you started at.
COUNTER/TRT
MEMORY
2. Press PLAY or RC-30P footswltch. The 688 will begin
playing from the MEMORY STArt point. The MEMORY
display will show the upcoming punch-In point.
You can use REW then press PLAY to start listening to
the tape from a point lower than the preset START
point
8B8B
If
you press PLAY agaIn before performIng the next
step, that point is memorized as
8
new START point
and the old one is erased from memory.
3. When the tape reaches the displayed IN point (i.e••
when the COUNTER readout matches the MEMORY
readout), "START" will change to "IN·. The MEMORY
display will switch to show you the upcoming punch-
out point. The monitor switches from tape to "live" In-
strument on the punch·ln track. The RECORD LEO will
start blinking.

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