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Intel UMPC Manual
Intel UMPC Manual

Intel UMPC Manual

Intel ultra-mobile pc manaul

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Best Practices

in Game Design for
the Ultra-Mobile PC
by Matt Gillespie, Michael Finkel
and Victoria Bailey

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Summary of Contents for Intel UMPC

  • Page 1: Best Practices

    Best Practices in Game Design for the Ultra-Mobile PC by Matt Gillespie, Michael Finkel and Victoria Bailey...
  • Page 2 15” screen can easily become too small when shrunk to a five- to seven-inch screen that you might find on a UMPC. Aside from the actual font size of text, chat and other text windows may become too small. Accommodating smaller...
  • Page 3 Figure 1. On a 20-inch PC monitor (left), the user can easily identify and select a domino using the arrow cursor. When the domino images are scaled to fit on a five-inch UMPC screen (right), however, it becomes very difficult for users to select individual dominoes, or even to identify how many dots are on each domino.
  • Page 4 If the game window is scaled to fit the UMPC screen (right), all parts of the game can readily be made visible, with a level of visual distortion that may be acceptable.
  • Page 5 B, it must be able to interpret a click at point A, followed by a click at point B, without the cursor first moving between point A and point B. Requiring an external mouse to be plugged into the UMPC will typically correct this problem as well, although that solution is clearly sub-optimal from a user-experience point of view.
  • Page 6 Best Practice: Since the hover-over feature is not compatible with current UMPC hardware, developers should choose alternative events to trigger the animation or tooltip. For example, it could be triggered when the player reaches the part of game play when the subject of the animation or tooltip becomes relevant.
  • Page 7 4 Form Factor Considerations A number of issues relate directly to hardware differences in the UMPC form factor, relative to standard PCs. For example, unlike a PC, a UMPC may have a touch screen, joystick, user-programmable buttons, and dedicated buttons such as a menu button, but it will typically not have a keyboard or CD-ROM drive.
  • Page 8 4.2 Limiting the Need for Diverse Command Inputs Issue: The UMPC form factor provides for a limited number of inputs, relative to the full keyboard and mouse available from a standard PC. Even those games that are designed to be run on a PC using a joystick may require the use of multiple buttons that are included on a typical joystick controller, which may not be available from the UMPC.
  • Page 9 6 Additional Resources Game developers and architects who are considering how best to integrate the needs of the UMPC platform into their offerings will benefit from the following resources: • Intel® Software Network Mobile Developer Community developer information related to all things mobile, including technical documentation, SDKs, forums, knowledgebases, and blogs.
  • Page 10 Dialogic, EtherExpress, ETOX, FlashFile, i386, i486, i960, iCOMP, InstantIP, Intel, Intel logo, Intel386, Intel486, Intel740, IntelDX2, IntelDX4, IntelSX2, Intel Core, Intel Inside, Intel Inside logo, Intel. Leap ahead., Intel. Leap ahead. logo, Intel NetBurst, Intel NetMerge, Intel NetStructure, Intel SingleDriver, Intel SpeedStep, Intel StrataFlash, Intel...