Yamaha dx100 Owner's Manual page 23

Digital programmable algorithm synthesizer
Hide thumbs Also See for dx100:
Table of Contents

Advertisement

DATA ENTRY YES button again and start the cassette recorder running in the PLAY
mode. Pressing the -1 button prior to the final step in the above process will abort
the CASSETTE LOAD function. The DX100 will indicate each voice on the LCD
as it is loaded. When the load function is completed, the LCD will read "Load
Completed".
Stop the cassette recorder and turn the DX100's MEMORY PROTECT function
back ON. The LOAD function can be interrupted at any time by pressing the -1
button. This can, however, result in incomplete data loading, possibly causing
"garbled" voice data to appear in one memory location.
NOTE:
Be sure to turn the MEMORY PROTECT function back ON after a successful
LOAD operation.
11: LOAD SINGLE
This function allows you to load a single voice from a previously saved 24-voice
cassette file into the DX100's voice edit buffer, after which it can be stored in any
voice location using the STORE function. Make sure the MEMORY PROTECT
function (12) is OFF before using the LOAD SINGLE function.
When this function is initially called, the LCD will read "Load Single ?" Press the
+1 button to go onto the next step. The LCD will now read "Tape ?? to BUFF?"
You must now enter the voice number of the voice you wish to load from cassette—do
this by pressing the corresponding voice memory selector button. The selected voice
number will appear in the LCD display. Then, make sure the appropriate cassette
is loaded in the cassette recorder and is rewound to the beginning of the voice file
containing the desired voice, press the +1 button, and start the cassette recorder
running in the PLAY mode. The DX100 will automatically locate the selected voice
and load it into the voice edit buffer, while the LCD reads "Search Tape", followed
by the tape number. When finished, the display will read "Load Completed". The
LOAD SINGLE function can be interrupted by pressing the -1 button. Doing this
may, however, result in garbled voice data in the DX100's voice edit buffer.
The loaded voice may now be stored into any voice location by holding down the
STORE button while pressing the voice button. This must be done before another
voice button is pressed if you desire to keep the loaded voice in memory. Otherwise,
the loaded voice data in the voice edit buffer will, be erased and replaced by the
voice data called by the pressed voice button.
NOTE:
Be sure to turn the MEMORY PROTECT function (12) back ON after a
successful LOAD operation.
2 1

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents