Korg WAVEDRUM Owner's Manual page 24

Dynamic percussion synthesizer
Hide thumbs Also See for WAVEDRUM:
Table of Contents

Advertisement

hd4/rm4: Drum Width
As this value is increased the pitch of the drum sound
will become lower and the overtones will also change,
producing a rougher sound. The effect is similar to
greatly loosening the skin of the drum.
hd5/rm5: Pressure Decay
This parameter adjusts the decay time according to the
amount of pressure that is applied to the head.
hd6/rm6: Jingle Pitch
This parameter adjusts the pitch of the bell sound.
hd7/rm7: Jingle Decay
This parameter adjusts the decay time of the bell sound.
hd8/rm8: Brightness 2
As this value is increased, the metallic resonance will
disappear from the bell sound, resulting in a sound like a
shaker or cabasa.
23 Don–Hya
Each time you strike, four drum notes will sound in suc-
cession. Soft strikes will produce four notes of the same
pitch, but stronger strikes will cause the pitch of each
note to change, and since the pitch of each note is
smoothly connected by portamento, the result will be a
complex, undulating phrase. In addition, you can press
the head to produce a sustaining noisy sound that
smoothly changes in pitch and tone color.
Tune affects only the drum sound.
You can specify the rhythm pattern, and make various
adjustments to the tone color of the drum sound and
metallic sound.
hd1/rm1: Seq. Note Volume
This parameter adjusts the volume level of the muted
notes in the pattern selected by 'Motif Select'.
hd2/rm2: Motif Select
Of the four consecutive drum notes, you can select one
of eight (0–7) types of muting patterns for the three notes
following the initial strike. Since the Seq. Note Volume
parameter allows you to set the volume of muted notes,
you can create rhythm patterns by making the muted
notes softer than unmuted notes. Select one of the fol-
lowing patterns of muted notes. (A dot indicates a muted
note, and an x indicates no mute.)
hd3/rm3: Delay Time
This parameter adjusts the delay time (tempo) of the
three delayed notes.
hd4/rm4: Portamento
This parameter adjusts the amount of portamento that
connects each drum note.
24
hd5/rm5: Brightness
000...100 (90)
This parameter adjusts the tone color of the drum sound.
As this value is increased the sound will become more
metallic and have a longer resonance.
hd6/rm6: Noise–Color
This parameter adjusts the color of the noise that is heard
–50...50 (50)
when you apply pressure to the head. Increasing this
value will produce an aggressive sound with a boosted
high-frequency range.
000...100 (39)
hd7/rm7: Noise–Level
This parameter adjusts the volume of noise that is heard
000...100 (47)
when you apply pressure to the head.
hd8/rm8: Pitch Interval
000...100 (100)
This parameter adjusts how much the drum sound's pitch
will change randomly.
24 Mariko
This algorithm produces a normal tom-type drum sound.
In addition, striking the outer area of the head will pro-
duce marimba-like wood percussion sounds that will
have different pitches in response to the force of your
strike. In addition to this, striking the rim will produce a
high sound with a short decay, similar to a xylophone or
glass percussion.
Tune adjusts the pitch of the drum sound. You can adjust
the pitch and volume of the marimba sound, etc.
hd1/rm1: Tone Pitch
This parameter adjusts the standard pitch of the marimba
sound that plays when you strike the outer area of the
Tune (70), Decay (84)
head.
000...100 (50)
hd2/rm2: Pitch Response
This parameter adjusts how much the force of your strike
will change the pitch.
0...7 (7)
hd3/rm3: Pressure Pitch
This parameter adjusts how much the amount of pressure
that's applied to the head will raise the pitch.
hd4/rm4: Tone Level
This parameter adjusts the volume level of the marimba
sound.
hd5/rm5: Resonance Balance
This parameter adjusts how much the marimba sound
resonates with the drum shell.
hd6/rm6: Brightness
When this value is increased, the sound will become
brighter with an overall boost in the high range.
hd7/rm7: Drum Type1
When this value is increased, the drum sound will
become lower in pitch and have a rougher tone. The
effect of this parameter changes greatly depending on the
000...100 (20)
settings of the other parameters.
hd8/rm8: Drum Type2
This parameter adjusts the tone of the drum sound.
000...100 (69)
000...100 (38)
000...100 (40)
000...100 (62)
000...100 (100)
Tune (53), Decay (78)
000...100 (14)
000...100 (100)
000...100 (40)
000...100 (100)
000...100 (70)
000...100 (19)
000...100 (86)
000...100 (44)

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents